Demonology Warlock Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, and ability priorities

We might not have gotten to be the Warlock Tank, but Demonology warlocks have been having a great time in Mists of Pandaria and WoW Patch [patchnumber] doesn’t change that, as we barrel into Garrosh. But does it change new mechanics, talents, glyphs, gemming, reforging? Don’t worry – this Quick-start guide will help you get reforged, gemmed, up to speed on MoP stat weights and ability priorities, so you can get on with the evil laughter and the ridiculous DPS as soon as possible.

Updated [guideupdated] to World of Warcraft Patch [patchnumber]

Demonology Warlock changes in Patch [patchnumber]

Talent changes and some other alterations.

Demonology “Rotation” and Priorities

Demonology’s new rotation is governed by Demonic Fury, our new primary resource. We build it up in caster form and spend it in demon form – and everything we do is balanced around that.

Single-target DPS

Start out by casting Corruption and Hand of Gul’dan on your target.

  • Top Priority: Maintain Corruption and Shadowflame on your target. The latter is maintained through Hand of Gul’dan.
  • Second Priority: If the Molten Core buff is active on you, cast Soul Fire.
  • Third Priority: If you have nothing else to do, cast Shadow Bolt.

You should keep doing this until you nearly have 1000 Demonic Fury. At that point, use Dark Soul, and then use Metamorphosis.

Whilst in Metamorphosis:

  • Top Priority: Cast Doom on your target and keep it up.
  • Second Priority: If the Molten Core buff is active on you, cast Soul Fire. If not, cast Touch of Chaos.

Leave Metamorphosis when Dark Soul expires.

After that, go into Metamorphosis whenever you have close to 1000 Demonic Fury. If Dark Soul is available, cast it before Metamorphosing and stay in Demon Form until it runs out. Otherwise, stay in Demon Form until you hit 750 Demonic Fury, then come out.

Preferably, time Metamorphosis for a time when you’ll have a damage buff up.

You can get more advanced with your Demonic Fury management once you’re familiar with this basic approach – see the guides in the “Links” section.

AOE DPS

Against 2-3 targets keep Corruption /Doom up on all of them, and otherwise use your standard rotation. Also, use Command Demon to get your Felguard to cast Felstorm.

Against 4 or more targets, use Void Ray rather than Touch of Chaos in demon form, and otherwise proceed as for 2-3 enemies.

Cooldowns

  • Dark Soul is already built into your priorities – see above.
  • Use Summon Doomguard for single-target DPS and Summon Infernal for multi-target DPS. Use both whenever available.
  • Use Life Tap to restore mana to you.
  • Use Soulshatter to drop aggro from monsters attacking you. Particularly important before using Life Tap!
  • Unending Resolve reduces damage you take – particularly valuable if you’re on low life thanks to Life Tap.
  • Soulstone now functions as a combat resurrection – remember to use it if no-one else can combat res.
  • Imp Swarm – if you’re using the Imp Swarm glyph, this is a powerful DPS cooldown. Use it to boost your Demonic Fury, too.

Buffs

Summon a Felguard. Remember to cast Dark Intent, and summon a Soulwell if your party or raid wants one!

Demonology Warlock Talent Choices

Whilst MoP talents are designed to be chosen on a per-encounter basis, here’s a good talent build for most situations:

  • Tier 1: Soul Leech – makes all your damage spells heal you (a bit).
  • Tier 2: Mortal Coil – gives you a self-heal spell.
  • Tier 3: Soul Link – passive ability.
  • Tier 4: Unbound Will – gives you a cooldown which removes movement impairing effects, mind control, and magic debuffs.
  • Tier 5: Grimoire of Service – lets you summon a second demon briefly, giving you an additional cooldown.
  • Tier 6: Archimonde’s Vengeance – gives you a second Dark Soul charge.

Stats, reforging and gemming for Demonology Warlock

Intellect is still the key stat for Demonology warlocks. After that, it’s Hit to hit cap (15% / 5100 ) then Haste.

Reforging: Reforge to hit cap first (15% / 5100), then reforge everything else to Haste. Reforge from Hit over cap first, then Critical Strike.

Gems: Use Brilliant gems in Red sockets, Reckless gems in Yellow sockets and Veiled gems in Blue sockets.

Meta Gem: Burning meta gem.

Note on Expertise: Expertise counts toward the Hit Cap – so if you can’t reforge to Hit, you can still reforge to Expertise.

Demo lock Glyphs

Destro locks will mostly choose situationally amongst MoP glyphs, but here are some good general choices:

Major: Glyph of Demon Training, Glyph of Imp Swarm, Glyph of Siphon Life

Minor: Glyph of Falling Meteor, Glyph of Carrion Swarm, Glyph of Hand of Gul’dan – these DO actually have an effect.

Demonology Warlock enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulders – Greater Crane Wing Inscription
  • Back – Enchant Cloak – Superior Intellect
  • Chest – Enchant Chest – Glorious Stats
  • Wrist – Enchant Bracer – Super Intellect
  • Hands – Enchant Gloves – Greater Haste
  • Belt – Living Steel Belt Buckle
  • Legs – Greater Cerulean Spellthread
  • Feet – Enchant Boots – Pandaren’s Step
  • Weapon – Enchant Weapon – Jade Spirit
  • Off-Hand Weapon – Enchant Weapon – Major Intellect

If you want more detail, particularly on Demonic Fury management, there are a few good guides out there right now.

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Destruction Warlock Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, and ability priorities

Burn! BURN, you oversized, underwhelming Thrall stand-in! Yes, us Destruction warlocks should enjoy WoW Patch [patchnumber] – at least, those of us who are sick and tired of Garrosh (which, let’s face it, is pretty much all of us) will. With this quick-start guide, you’ll be able to get your talents and glyphs chosen, your reforging and gemming done for the right stats, and your DPS rotation sorted out in time to start burning Garrosh’s minions in no time. !

Updated [guideupdated] to World of Warcraft Patch [patchnumber]

Destruction Warlock changes in Patch [patchnumber]

Significant talent and rotation changes.

Destruction “Rotation” and Priorities

Destruction’s new ability rotation looks complicated, but actually is pretty simple. You’ve got two new resources – Backdraft and Burning Embers. So it’s basically “build up one, build up the other”.

Single-target DPS

Start out by casting Immolate on your target.

  • Top Priority: If Immolate is about to drop, re-cast it. If you have two “charges” of Conflagrate remaining, cast Conflagrate.
  • Second Priority: If you have more than 3 Burning Embers or you’re under a damage buff, cast Chaos Bolt, or Shadowburn if the target is below 20%.
  • Third Priority: Cast Conflagrate if you can. If not, cast Incinerate.

You can use Fel Flame instead of Incinerate, if you’re moving.

Note that you can get more complex with how you’re managing your resources here – see the guides in “Links” for more advanced strategies. This is a simple, easy-to-understand rotation.

AOE DPS

Against up to 3 enemies, use your regular rotation, but keep Rain Of Fire up as a high priority.

Against 4 or more enemies, open by casting Rain of Fire, then Fire and Brimstone, then Immolate on one of your targets. Then cast Conflagrate, then Incinerate if you still have Burning Embers. As soon as a target drops below 20% health, use Havok then Shadowburn on it.

Cooldowns

  • Build up as many Burning Embers as possible before using Dark Soul: Instability. Try to use Dark Soul: Instability as often as possible.
  • Use Summon Doomguard for single-target DPS and Summon Infernal for multi-target DPS. Use whichever one is more appropriate whenever available.
  • Ember Tap restores health, but at the cost of DPS, as it uses a Burning Ember. However, dead warlocks can’t DPS – so don’t be afraid to use it in an emergency.
  • Use Soulshatter to drop aggro from monsters attacking you.
  • Unending Resolve reduces damage you take.
  • Soulstone now functions as a combat resurrection – remember to use it if no-one else can combat res.

Buffs

Summon an Observer. Remember to cast Dark Intent, and summon a Soulwell if your party or raid wants one!

Destruction Warlock Talent Choices

MoP talents are designed to be changed on a per-encounter basis – however, to start off with, here’s a solid general talent setup:

  • Tier 1: Soul Leech – makes all your damage spells heal you (a bit).
  • Tier 2: Mortal Coil – gives you a self-heal spell.
  • Tier 3: Soul Link – passive ability.
  • Tier 4: Unbound Will – gives you a cooldown which removes movement impairing effects, mind control, and magic debuffs.
  • Tier 5: Grimoire of Supremacy – Grimoire of Sacrifice is slightly better multi-target, but also more complex.
  • Tier 6: Archimonde’s Vengeance – gives you more flexibility with Dark Soul.

Stats, reforging and gemming for Destruction Warlock

Intellect is most important for Destruction warlocks. After that, it’s Hit to hit cap (15% / 1537 ) followed by Mastery.

Reforging: Reforge to hit cap first (15% / 1537), then reforge to Mastery. Reforge from Hit over cap first, then Haste.

Gems: Use Artful gems in Red sockets, Fractured gems in Yellow sockets and Sensei’s gems in Blue sockets.

Meta Gem: Burning meta gem, whichever you can afford.

Expertise: Note that Expertise counts toward the Hit Cap – so if you can’t reforge to Hit, you can still reforge to Expertise.

Destro lock Glyphs

A number of glyphs have situationally specific uses, but here’s a good no-downsides selection:

Major: Glyph of Conflagrate, Glyph of Ember Tap, Glyph of Siphon Life

Minor: Your choice. No real effects in DPS terms.

Destruction Warlock enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulders – Greater Crane Wing Inscription
  • Back – Enchant Cloak – Superior Intellect
  • Chest – Enchant Chest – Glorious Stats
  • Wrist – Enchant Bracer – Super Intellect
  • Hands – Enchant Gloves – Superior Mastery or Superior Expertise
  • Belt – Living Steel Belt Buckle
  • Legs – Greater Cerulean Spellthread
  • Feet – Enchant Boots – Pandaren’s Step
  • Weapon – Enchant Weapon – Jade Spirit
  • Off-Hand Weapon – Enchant Weapon – Major Intellect

Here are some options for more information:

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Affliction Warlock Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, and ability priorities

Garrosh! Has lost! The Plot! Yes, Mists of Pandaria Patch [patchnumber] is here. We’ve already seen new gylphs, new talents, new stat, reforging and gem priorities and a new ability rotation / priority system, and now those are being changed still further? But if you’re staring around in confusion, fear not – this quick-start guide will get you up and causing agony fast in MoP, without having to read a wall of text!

Updated [guideupdated] for World of Warcraft Patch [patchnumber]

Affliction Warlock changes in [patchnumber]

Significant changes to talents, stat weight updates, Fel Flame nerfed, generally a lot of minor changes.

Affliction “Rotation” and Priorities

Affliction’s ability rotation has been considerably simplified in MoP, which is a bit of a relief. You’ll still need to keep track of multiple Damage Over Time spells, though – we recommend installing an addon like Need To Know to keep track of when your spells end.

Single-target DPS

Start out by casting Agony, Corruption and Unstable Affliction on your target.

  • Top Priority: If any of Agony, Corruption or Unstable Affliction are about to drop, re-cast them. It is particularly important not to let Agony drop.
  • Second Priority: If your DOTs have more than 8 seconds to run or Haunt has less than 2 seconds to run, and you have 4 Soul Shards or Dark Soul: Misery active, cast Haunt.
  • Third Priority: If you don’t have anything else to do, cast Drain Soul if your target is below 20% health, or Malefic Grasp otherwise.

If you need to refresh any of your Damage Over Time spells when the target’s below 20%, just use Soulburn, then Soul Swap to refresh all three.

AOE DPS

Below 3 targets, just use your normal rotation and try and keep as many DOTs running on enemies as possible.

Against 3-4 enemies, keep DOTs up on all of them and fill remaining time with Malefic Grasp or Drain Soul.

Against 5 or more enemies, open with Soulburn followed by Seed Of Corruption, then attempt to use Soulburn->Soul Swap on as many targets as possible.

Affliction AOE has always been a bit tricky, and it continues to be so. If you’re new to multi-dotting, don’t worry if you don’t get it right straight away – practise makes perfect!

Cooldowns

  • Use Dark Soul: Misery whenever it’s available, unless Time Warp/Heroism/Bloodlust is running, in which case wait for that to end.
  • Use Summon Doomguard for single-target DPS and Summon Infernal for multi-target DPS. Use whichever is most appropriate whenever available.
  • Use Life Tap when you run low on mana.
  • Use Soulshatter to drop aggro from monsters attacking you. Particularly important before using Life Tap!
  • Unending Resolve reduces damage you take – particularly valuable if you’re on low life thanks to Life Tap.
  • Soulstone now functions as a combat resurrection – remember to use it if no-one else can combat res.

Buffs

Remember to summon a demon. If you’re using our default talents, use the Observer for single-target fights and the Fel Imp for multi-target fights.

Remember to cast Dark Intent, and summon a Soulwell if your party or raid wants one! Also, if no-one else in your raid or party can do so, cast Curse of the Elements on important targets.

Affliction Warlock Talent Choices

As you get more experienced with these talents, and MoP progresses, you’ll probably change them on an encounter-by-encounter basis – but here’s a solid talent setup to start playing with:

  • Tier 1: Soul Leech – makes all your damage spells heal you (a bit).
  • Tier 2: Mortal Coil – gives you a self-heal spell.
  • Tier 3: Soul Link – passive talent
  • Tier 4: Unbound Will – gives you a cooldown which removes movement impairing effects, mind control, and magic debuffs.
  • Tier 5: Grimoire of Supremacy – better demons!
  • Tier 6: Archimonde’s Vengeance – gives you more flexibility with Dark Soul.

Stats, reforging and gemming for Affliction Warlock

Intellect is the most important stat for Affliction warlocks, with Hit to hit cap (15% / 5100 ) followed by Mastery as the most important secondary stats.

Reforging: Reforge to hit cap first (15% / 5100), then reforge to Mastery. Reforge from Hit over cap, then Crit first.

Gems: Use Artful gems in Red sockets, Sensei’s in Blue Sockets and Fractured in Yellow sockets.

Meta Gem: Burning meta gem, whichever you can afford.

Note on Expertise: Expertise counts toward the Hit Cap, so if you can’t reforge to Hit, you can still reforge to Expertise.

Afflic Warlock Glyphs

A number of glyphs have situationally specific uses, but here’s a good no-downsides selection:

Major: Glyph of Soulstone, Glyph of Unstable Affliction, Glyph of Siphon Life

Minor: Your choice. No real effects in DPS terms.

Affliction Warlock enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulders – Greater Crane Wing Inscription
  • Back – Enchant Cloak – Superior Intellect
  • Chest – Enchant Chest – Glorious Stats
  • Wrist – Enchant Bracer – Super Intellect
  • Hands – Enchant Gloves – Superior Mastery or Superior Expertise
  • Belt – Living Steel Belt Buckle
  • Legs – Greater Cerulean Spellthread
  • Feet – Enchant Boots – Pandaren’s Step
  • Weapon – Enchant Weapon – Jade Spirit
  • Off-Hand Weapon – Enchant Weapon – Major Intellect

There are a couple of great guides out there if you’re looking for more info to support your ‘flicking:

  • Megan O’Neill writes on Warlocks for WoW Insider, and is doing a great job covering everything you need to know aboutMoP
  • Icy Veins has a very good, highly detailed guide to Affliction – useful for the greater detail sections in particular.
  • Finally, as a WoW player, you should really check out the latest and greatest from the blogosphere on World of Warcraft, here at the Melting Pot.

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A Short History Of Soul Shards

Few elements of the game in World of Warcraft have changed as much over the years as the Warlock’s Soul Shards. From inconvenient-but-characterful bag-fillers to single-spec-only UNholy Power equivalent, they’ve been through the wringer over WoW’s evolution.

And if you’re not a Warlock, or you haven’t been playing for that long, you’ve likely missed the entire dance. So, it was with considerable interest that I happened across Fel Concentration’s history post today, as Poneria takes us through the history of this particularly problematic game mechanic

“In Wrath, some things like summoning and soulwells still cost shards, and you had to farm for them when doing things — like summoning — that used up mass amounts of shards. Eight levels below is the lowest you can go before you grey out of experience or honor. I remember in Naxx 2.0 hopping down to the ground where level 72 mobs were to drain some souls so I could resummon the lazy raid members who couldn’t take the first summons I handed out. (Now my guildy readers will know why Pon is a Grumpy about summoning people after break.) The hilarious part was when my guildmates didn’t understand that I had to be channeling a spell while the mob died in order to get a shard, so they ran around just flat-out killing things, with the whole-hearted intention of helping me out, but before I could get the channel going.

Soon after, in Patch 3.0.3 (Wrath), the Glyph of Souls (minor glyph) was changed to reduce the mana cost instead of the shard requirement of Ritual of Souls (soulwell / cookie jar). Thus started the movement away from requiring shards for spells.”

Whilst Pon only briefly covers the history of Soul Shards before Wrath, this is nonethless a big, detailed post, and the merry-go-round of the Soul Shard is fascinating reading. Whether you want to read about the history of Warlocks, or you’re interested in game design in general, this is a great chance to see an overview of a massively problematic mechanic, and how WoW’s developers have tried, time and time again, to fix it for players.

Heartily recommended if you’re looking for a meaty MMO read today!

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Appearance is everything

Now that the news of the forthcoming Transmogrification tools in WoW Patch 4.3 has settled in, many bloggers are starting to speculate about which bit of gear has the best look. I can the impression that a lot of people are planning their perfect appearance in advance, with some players even starting to grind old world instances already.

The Dreamy Druid has a list of best picks for druids. I’ve always thought that druids have been lucky enough to have some of the best tier sets over the years, and Melyanna’s selection shows them all off well.

What could be cooler than killing baddies in metaphorical high heels?

For hunters, Morynnne at Marks-365 continues her Hunter Tier Transmogrification Guide with a list of belts and boots. There are some great images here, particularly in the main guide. I don’t think Id’ even seen the hunter Tier 1 set before, but I like it.

Even WoW Insider is getting in on the act, with a post today looking at the different warlock tiers. There’s a definate aura of warlockophelia in the air:

[O]h, tier 5. This is perhaps the signature warlock tier set for many players. It offers everything that you could ever want out of a set: It’s excessively dark, it shows that warlocks will do whatever it takes to defeat their enemies, and just overall is the core of what makes a warlock a warlock and not a weak-willed mage.

If you are a ‘weak-willed mage’, you might be interested in Disciplinary Action’s list of Mage, Warlock and Priest tier gear. This one’s pretty extensive, so there’s plenty to choose from.

Personally, I’m more excited about changing the appearance of weapons that I am of gear. My Warmace of Menethil was hard-won, and it pained me to have to stop using it. It’ll be nice to have it back, even if only in appearance.

I’ll leave you with one final post from Markco at Just My Two Copper. I’m not even going to pretend that there’s a link to any of today’s other posts, but when one of the best gold-making bloggers out there posts a list of 400 WoW Gold Tips I’d be remiss if I didn’t point you in his direction.

Quotes, as always, taken directly from the relevant posts.

Have you picked your perfect outfit yet? Have you started farming old content? Let us know in the comments.

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Firelands Boss Guides: Lord Rhyolith ranged DPS tips

Lord Rhyolith is a fiery giant, and one of the bosses of the Firelands raid. Sadly, when fighting Lord Rhyolith, ranged DPS don’t get the fun job of steering the boss around the room – instead you’ll be responsible for damaging the various adds that will spawn during the fight.

During the main phase of the fight, Rhyolith won’t be doing any direct damage to the raid. Instead, he’ll wander around the room under the subtle guidance of the melee DPS – read our guide to fighting Lord Rhyolith as melee DPS and our main article on Lord Rhyolith tactics to see how it works.

Damaging Rhyolith

Lord Rhyolith actually has three unit frames – one for his body, and one for each of his feet. Although your main job is to DPS the adds rather than the boss, you may occasionally find yourself with some downtime, at which point you should feel free to hit Rhyolith. If your aim is just to damage him, always target his body, rather than his feet.

Your raid leader may occasionally require you to join the melee DPS in applying damage to one of Rhyolith’s feet – this is what steers him in a particular direction. You should only ever do damage to one of Rhyolith’s feet if specifically requested to do so. Make sure you’ve targetted the correct foot!

The adds

Rhyolith will summon adds approximately every 25 seconds. These adds will be either Fragments of Rhyolith (in which case 5 mobs will spawn at once), or Sparks of Rhyolith (in which case only one mob will spawn).

Sparks of Rhyolith throw out constant AoE damage, so your tank will move them away from the raid. You should DPS them down as soon as they appear. Sparks gain a stacking buff which increases the damage they do, but also increases the damage they receive – so the longer they’ve been active, the faster they’ll drop.

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Fragments of Rhyolith do comparitively little damage, and should be taken down with AoE damage. The important job here is to make sure they die within 30 seconds of spawning. Any Fragment left alive after 30 seconds will rush at a random raid member and explode, doing some nasty damage. Fragments are priority targets over Sparks: they need to die, and die fast.

There’s fire on the ground. You know what to do.

Rhyolith will cast Concussive Stomp every 30 seconds. As well as dealing out some raid-wide damage, this ability will create volcanoes on the ground. Volcanoes will occasionally erupt, dealing fire damage which will be spread among the raid at random. When Lord Rhyolith steps on a volcano, it becomes a crater, and those are the things you really need to watch out for.

As soon as a crater is created, it will emit Lava streams. The streams will start at the crater and move outwards in all directions. Don’t get in the way – if you stand in a Lava stream it will do what fire does best and burn your feet off.

After 10 seconds, the streams will explode, doing damage to anybody stood in them. So, once again: do not stand in the fire. The streams don’t move very quickly, so as long as you’re paying attention you should be able to avoid them.

When a crater has finished spewing lava, it will become a lava pool – a pool of fire on the floor which you should, that’s right, not stand in.

Phase 2

Phase 2 begins when Rhyolith reaches 25% health. He’ll discard his armor, assume his true form (spoiler: his true form is fire), and attack the raid. Your job here is simply to DPS him as fast as you possibly can. He won’t summon any more adds, but there will probably still be fire on the ground, so watch your step. Rhyolith will be throwing out increasing amounts of damage, so the sooner he dies the more likely you are to be alive to witness it.

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Firelands Boss Guides: Beth’tilac Ranged DPS tips

Where’s the best place to be when fighting a spider? That’s right: as far away as possible. Which is why, when fighting the spider boss Beth’tilac, ranged DPS have the least arachnophobia-inducing job. Here’s our guide to defeating Beth’tilac as ranged DPS:

For this fight, as we detailed in our main Beth’tilac tactics guide, your raid will be split into two groups: one to stay on the ground level and one to climb up to Beth’tilac’s web level. As a ranged DPS, you’ll probably be assigned to the Ground Level Group (if you’re not, use the tactics for the Web Level Group from our guide to fighting Beth’tilac as melee DPS).

You’ll remain on the ground throughout the entirity of this fight. Your job is to handle the various adds that spawn. There are three types: Cinderweb Spinners, the smaller Cinderweb Spiderlings, and the big Cinderweb Drones.

Positioning

You should spend the first phase of this fight in the southwest corner of the room. Stack up there as soon as you can. Your raid leader should have placed raid markers in each of the other three corners, and you will have been assigned a particular corner to focus on. You don’t need to worry about your assigned corner until Cinderweb Spiderlings start appearing (see below), but take a note of where it is right away.

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At the start of the fight, Beth’tilac will move up to the web level, and Cinderweb Spinners will start to spawn. They’ll initially appear hanging from the bottom of Beth’tilac’s web, but they should be within range of your attacks immediately. Start DPS on the Spinners as soon as they appear.

Cinderweb Spinners

More spinners will appear each time Beth’tilac casts Smoldering Devastation. You should repeat the same process each time they appear: DPS them down as fast as you’re able.

Watch out for the webs that Spinners occasionally throw out. Once a player becomes encased in a web, she’ll be unable to perform any action until she’s freed. Switch to targeting webbed players as soon as they get caught, especially if it’s a healer or a tank.

Cinderweb Drones

The Ground Floor Group tank will grab the Drones when they appear. You’ll need to DPS them down quite quickly – they have an energy bar just like Beth’tilac, and if it runs out before they die, they’ll head up to the web level to steal energy from Beth’tilac instead, which is not a good thing.

Make sure not to stand in front of the Cinderweb Drones. One of their attacks is a cone attack which will really give you a headache if you’re caught in it.

Cinderweb Spiderlings

This is your time to shine. Your most important job in this fight is to deal with these little critters. The Spiderlings will spawn from each corner of the room except for the southwest corner (where you should be stood). Remember your assigned corner, and go spank those spiders. You should use a combination of AoE damage and slowing abilities to slow the Spiderlings down and damage them in place. If any Spiderlings reach a Cinderweb Drone, the Drone will be healed.

Phase 2

When Beth’tilac decends from the web level to the ground, Phase 2 begins. The aim here, as with most burn phases, is to kill her before her damage becomes too much for the tanks and healers to deal with. If you’ve saved your burst DPS cooldowns and trinkets for this phase, you shouldn’t have too much of a problem taking her down before she manages to brew up an entire potful of Tank Soup.

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Firelands boss guides: Shannox – Ranged DPS duties

The first boss you’re likely to encounter in the Firelands raid is Shannox. Ranged DPS have an easier job in this fight than healers or tanks, but it can still be a little tricky to figure out the mechanics of this fight.

First of all, take a look over our guide to Shannox tactics to give you a good idea of Shannox tactics. You’ll see that your primary job is to avoid traps, and your secondary job is to focus DPS on your assigned target.

Initial positioning

You’ll most likely have two tanks for this fight – one on Shannox himself, and one on Riplimb. Rageface (Shannox’s other dog) can’t be tanked and is going to be a constant pain in the neck for you throughout this fight – perhaps even literally.

Once the tanks have positioned Shannox and Riplimb, spread out. The healers will be doing the same, so coordinate your position relative to the rest of the raid.

Your raid leader will assign a DPS target for you. This is most likely to be Riplimb, but you may be asked to DPS Shannox instead. Either way, this target will be your sole target for most of the fight – there’s very little target switching required.

Don’t stand in the … well, you get the idea

Your primary task during this fight is to avoid the traps that Shannox regularly drops. This takes priority over everything, even DPS. The traps in this fight look like standard Hunter traps, and are easy to spot.

There are two types of trap. The first is an Immolation Trap, which will burn your lovely shoes right off if you stand in it. It’s not an instant kill, but it throws out some nasty damage, and you’ll have a ‘fire hurts more’ debuff at various points during the fight, so be nice to your healers and don’t stand on the fire traps.

The second type of trap is called a Crystal Prison Trap, and is basically an ice-block. Stand on this nasty little device and it’ll encase you in crystal. You won’t be able to do anything at all until the crystal is shattered. That means that the rest of the raid will have to stop what they’re doing and DPS your prison to free you. The crystals have lots of health, so this is a distraction you don’t need.

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There’s another fight mechanic which effectively counts as a third type of trap. When Shannox throws his spear he’ll do colossal damage to anybody standing in the way. If you’re standing in the circle of fire once the spear comes down you’re virtually guaranteed to die. It’s easy to avoid – just look out for the big pillar of fire and make sure you step away from it as soon as it appears.

The secondary effect of Shannox’s spear throw is lots of little fires that appear on the ground after the spear throw triggers. There’ll be a lot of them, which can be quite panic-inducing the first time you see it, but – like the spear throw itself – they’re easy to avoid. They appear in a spiral pattern, moving outwards from the spear’s point of impact. Just make sure you’re not standing directly on one of them. They don’t have any AoE effect, so there’s no need to run right out of the spiral. Just move away from the individual fires.

The ‘hitting things’ part

Once you’re confident in your trap-avoidance skills, the actual DPS mechanics of this fight are pretty easy. Keep up sustained DPS on your assigned target, and watch the health meters of all three opponents. You’re aiming to kill both dogs when Shannox is on about 35% health.

Once the dogs are dead, Shannox will enrage and start doing very unpleasant things to your poor tanks. This is a classic burn phase, so DPS like a loon. Your big DPS cooldowns should all be saved for this phase. With a bit of luck, you should be able to take Shannox down before he turns the tanks into liquid smears of shame.

Here, boy!

If your single-target DPS is particularly hard-hitting, your raid leader may assign you to hit Rageface instead of Riplimb. Rageface can’t be tanked, and will regularly pick a random raid member to be mean to. Once Rageface has picked his target the only way to distract him is giving him a firm, hard smack on the nose. In this case, the smack needs to take the form of a 30k crit. Unless and until Rageface receives 30,000 points of damage from a single blow, he’ll continue to maul the poor unfortunate soul he’s targeted. Luckily, while he’s doing so he gains a debuff which makes each shot that lands on him much more likely to be a critical.

If you’ve been assigned to Rageface-distraction duty, your job is to hit him with a high-damage strike as soon as he picks a new target. After that, you can kite him until he picks a new target, then repeat the process.

Extra credit

When Shannox throws his spear, Riplimb will grab it and run back to Shannox to return it. If you have any slowing abilities, this is the time to use them. Riplimb can be slowed, and doing so will really help your tanks.

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Patch 4.3 Affliction Warlock Quick Start Guide – Stats, Talent Spec, Enchants, Gems and Reforging, Rotation And Glyphs

Want to get busy afflicting pain and agony on the monsters / other players of the world, but don’t know how to start being an affliction warlock after patch 4.3? Don’t worry. We’ve got the basics of affliction – talent spec, glyphs, gems and reforging, enchants, and of course priorities – covered here so you can be petting fluffy bunnies smiting your opponents in no time at all.

Updated Feb 22nd 2012 for Patch 4.3

Patch 4.3 changes for Affliction Warlocks

Not much has changed in ‘flick land with this patch. Soul Fire has had a small buff (but we don’t really use it anyway), and Shadow Bolt has a new graphic, but that’s about it.

Our tier 13 set bonuses are fun. The 2-piece simply gives us more fun times with our Doomguard or Infernal, but our 4-piece tier bonus changes our rotation fundementally. When we achieve 4T13, we should use Soulburn with Soul Fire whenever it’s available.

Affliction warlock rotation

Affliction Warlocks don’t use a strict rotation – instead, they use a priority system. So, cast the spell nearest the top of the list that’s off cooldown:

Single target: Haunt > Demon Soul > Bane of Doom > Corruption > Unstable Affliction > Drain Soul (if target is below 25% health) > Shadowflame > Shadow Bolt

  • Always use Haunt and Demon Soul whenever they’ve cooled down.
  • Keep Bane of Doom, Corruption and Unstable Affliction up on the target at all times.
  • Make sure to use Curse of Elements if another class isn’t providing an identical debuff (CoE is also covered by Unholy DKs, Mut rogues and Boomkin.)

Two targets: Get your DoTs on a target them use (glyphed) soul swap to transfer them to the other.

Three or more targets: Use Soulburn: Seed of Corruption.

Remember to keep Dark Intent up on a healer (if you’re on progression) or other DPS (if you’re on farm content). Use your Doomguard for single-target fights or your Infernal for AOE fights, during burn phases.

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Affliction talent spec

Which warlock demon should I use?

Like most WoW warlock builds, you should use the Fel Hunter.

Stats, reforging and gems as an Affliction warlock

Stats order: Intellect > Hit (until hit capped at 1742 /17%) > Haste > Critical Strike Rating > Mastery

  • Reforge Mastery and Critical Strike Rating into Hit until hit capped, then everything into Haste. If you can’t reforge to Haste reforge to Critical Strike Rating.
  • Gem for intellect (Brilliant Inferno Ruby). Use split intellect/haste (Reckless Ember Topaz) in yellow sockets or split Intellect/Hit (Veiled Demonseye) in blue sockets in the socket bonus is +20 Int or +30 of another stat or more.

Affliction Warlock enchants

Remember to check if your profession enchants are better! (Check the stat weights above – it’s likely to be pretty obvious if so).

Head Arcanum of Hyjal
Shoulders   Greater Inscription of Charged Lodestone
Back Enchant Cloak – Greater Intellect
Chest Enchant Chest – Peerless Stats
Wrist Enchant Bracer – Mighty Intellect
Hands Enchant Gloves – Haste
Belt Ebonsteel Belt Buckle
Legs Powerful Ghostly Spellthread
Feet Enchant Boots – Lavawalker
Weapon Enchant Weapon – Power Torrent
Off-Hand Weapon Enchant Weapon – Superior Intellect

Glyphs

Primes: Glyph of Unstable AfflictionGlyph of CorruptionGlyph of Haunt

Major:Glyph of Soul Swap Glyph of Shadow BoltGlyph of Life Tap. If you need to CC, you should use Glyph of Fear instead of one of the other Glyphs.

Minor: Glyph of Drain Soul and user’s choice.

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Patch 4.3 Demonology Warlock Quick Start Guide – Stats, Rotation, Priorities, Spec, Enchants and Glyphs

There are demons to slay! And do other stuff to, if you’re a demonology warlock. But wait, patch 4.3 hit recently – what to do, where to start with 4.3 demonology? If you’ve got a metaphorical question mark over your head then look no further than this post, as we go over your stats, rotation and priorities, talent spec / build, enchants, glyphs and more.

Updated Nov 29th, 2011, for Patch 4.3

Changes to Demonology Warlocks in Patch 4.3

Demonology Warlocks have seen a couple of changes in Patch 4.3, most of which appear to be side-swipes from the epic Destruction Warlock changes. Impending Doom is now triggered by Soul Fire, meaning that Soul Fire can trigger a reduction in your Demon Form cooldown. Soul Fire has also had a buff to how it scales with Spellpower. Finally, Master Demonologist now grants slightly more bonus damage to your demons and your demon form per Mastery point.

Given Mastery was already our best stat after Hit, this doesn’t change our stat priorities. And whilst the buffs to Soul Fire are nice, they don’t appear to be major enough to warrant using it differently in our rotation. A bug to Incinerate was also fixed, but again, current theorycrafting is that it doesn’t change our rotation.

Demonology warlock rotation

Demonology warlocks use a FCFS (First Come First Served) priority system, not a rotation. So don’t spam these in order, always hit the highest in the list that isn’t on cooldown.

Metamorphosis > Demon Soul (if you’re using felguard) > Immolate > Hand of Gul’dan > Demon Soul (if you’re using Felhunter) > Bane of Doom > Immolation Aura > Corruption > Shadowflame > Incinerate (if Molten Core procs) > Soul Fire (if Decimation is active) > Shadow Bolt

Aoe situations: For maximum DPS, use your Felguard’s Felstorm (or summon an Infernal if it’s off cooldown), then use Metamorphosis, Immolation Aura, and spam Hellfire.

And remember to keep Dark Intent up – probably on one of your healers if you’re on progression content, otherwise on one of your fellow DPS.

If you do not have an Unholy DK, Assassination Rogue or Boomkin (Balance Druid) in your party or raid, also use Curse of the Elements on your target at the start of the fight.

For a more complex, alternative priority system, take a look at the comments from reader Wolferene, below.

Which warlock demon should I use?

  • Single target/boss fight: Felhunter
  • Trash: Felguard

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Demology talent spec

Stats, reforging and gems as a Demonology warlock

Stats order: Intellect > Hit (until hit capped at 174217%) > Haste to 1993 > Mastery > Critical Strike Rating

  • Reforge Haste/crit into Hit until hit capped, after that reforge Haste until you have 1993 Haste, then reforge into mastery
  • Gem Intellect unless the socket bonus is 20 Int or 30 of another stat or better, in which case gem Int/Haste (Reckless Ember Topaz) or Int/Hit (Veiled Demonseye)

Demonology Warlock enchants

Remember to check if your profession enchants are superior to these options! (It’s likely to be obvious if so).

Head Arcanum of Hyjal
Shoulders   Greater Inscription of Charged Lodestone
Back Enchant Cloak – Greater Intellect
Chest Enchant Chest – Peerless Stats
Wrist Enchant Bracer – Mighty Intellect
Hands Enchant Gloves – Greater Mastery
Belt Ebonsteel Belt Buckle
Legs Powerful Ghostly Spellthread
Feet Enchant Boots – Lavawalker
Weapon Enchant Weapon – Power Torrent
Off-Hand Weapon Enchant Weapon – Superior Intellect

Glyphs

Primes: Immolate, Metamorphosis, Corruption.

Major: Life Tap, Shadow Bolt, and Soulstone if you’re going to be Combat Ressing, or Fear if you’re going to be CCing.

Minor: your choice.

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