Moving between Vashj’ir quests – finding your way around Vashj’ir quest hubs

Vashj’ir. You either love it or hate it. WoW’s first underwater zone was a very ambitious project, and it’s led to a very ambitious and rather confusing zone, not helped by the dozens of vashj’ir quest hubs. If you haven’t played through the zone yet, it’s really worth doing. There’s some really fun Vashj’ir quests, and if you’re a lore nerd this zone was made for you.

Starting Vashj’ir

If you haven’t played through the questline that opens up the Vashj’ir zone initially, you need to do that first. See our guide to getting to Vashj’ir if you’re uncertain how to get to the zone in the first place.

After the initial few quests, you’ll find yourself in The Legion’s Fate if you’re a Horde player, or The Briny Cutter if you’re Alliance. These two starting questhubs are very close to each other, which meant that the surrounding area was a chaotic killzone of PvP combat during the early days of Cataclysm. Thankfully, it’s calmed down a little by now, so you should be able to work your way through the first few quests largely unmolested.



The first thing to do is to get your ‘sea legs’. Sea Legs, in this case, is actually the name of a buff which increases your swim speed and allows you to breathe underwater. You’re not going to get far in this zone without that! Get your Sea Legs by talking to Erunak Stonespeaker.

Taming your seahorse

Swimming around Vashj’ir is going to be slow. Luckily, you’ll soon have the opportunity to obtain your very own Abyssal Seahorse mount. It’s an easy quest reward, so there’s no reason not to grab it as soon as the quest becomes available.

After you’ve played through the quests at the initial questhub, you’ll be led to Kelp’thar Forest and Moanah Stormhoof, who’ll give you the quest to tame your seahorse. It’s a pretty easy quest. Just rope a seahorse when it gets close enough, and then follow the on-screen instructions to make sure you don’t fall off! Remember, when you’re asked to lean to the left or lean to the right, there’s no point trying to move your character with your mouse. You need to press one of the new buttons on your action bar to encourage your seahorse to move in the correct direction. If you manage to hold on for a minute or so, your seahorse will give up the fight and become a docile and obedient mount. Return to Moanah Stormhoof and hand in the quest and bingo – you just got yourself an underwater mount!

The Abyssal Seahorse will be a permanent mount, added to your other mounts, but can only be summoned in underwater areas. If you’re a druid with the glyph of aquatic form, then you’ll move almost as fast in aquatic form as you do on your seahorse, but it’s still a cool mount.

From here on in you should be set – the quests move along in a logical sequence. Good luck!

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Cata Roundup: Guild leveling, Hyjal and Vashj’ir Impressions, Healing In Cataclysm

Folks are starting to surface from their game-induced reverie, presumably in need of survival essentials like coffee and snacks. As they take a break from levelling they’re also letting us know how they’re getting on with their adventures. These might not be the most useful information but a lot of that’s been covered earlier in the week: no, today, we have tales from the ground. And some from the sea, just for a bit of variety. Interesting reads, especially given that you might not have been to some of these zones yet. I’d issue a spoiler warning and do keep it in mind but for the most part these posts are all generalised and don’t give too much away.

Oh, and there is one matter to be cleared up before we move on. Let’s do that first…

  • Guild Leveling: Numbers – are you confused how the guild levelling works or just need it on screen in one place? Psynister’s gone through the information about guild levelling and his post has details on how much experience your guild can earn per day and how guild members can earn guild experience. He also has a table showing how quickly guilds can expeect to get to the top guild level – a really nice touch,
  • Vashj’ir – Naithin over at Fun In Games has been making his way through the underwater realm of Vashj’ir and has some thoughts on the zone. Specifically he’s taking a look at the story and how it pans out. He doesn’t go into too many details but does generalise how the story arc goes. He looks at how the story works compared to a book or a movie, and says that Blizzard made a brave attempt at it.
  • Daily Thoughts: Hyjal – Sharden’s taken a brief pause from the login queues to share his thoughts on Hyjal so far. He’s talking about his gear and upgrades so far and has some interesting observations – group quests, anyone? A decent read for anyone wondering what Hyjal might be like. He’s also got the low-down on a Hyjal levelling guide if you’re looking for one.
  • Field Report: Undead No More – Zinn’s race changed his priestie and then gone into the new doom n’ gloom zones with her. This one might be of particular interest to healers out there, as among other things he talks about healing the new instances, how hard he’s finding it and how he’s had to adjust his healing style.
  • A lone hunter… – Cheres has been levelling as a hunter and has found that BM just doesn’t do it for him. Though he has found what spec he enjoys and lets us know how he’s modified that – and which pets he’s lugging around in his pocket – to enjoy the levelling game, saying it’s better than previous incarnations of hunters.

Meanwhile, how about you – are you saving the world one zone at a time or are you still enjoying the content we got in the Shattering a couple of weeks ago?

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