New – check out our video guide for how to get to Vashj’ir
Unlike Burning Crusade or Wrath of the Lich King, Cataclysm’s zones are spread all over the world of Azeroth. Vashj’ir is one of the zones that players seem to have real difficulty with. It’s hard to know how to get to Vashj’ir – heck, it’s hard to know how to even spell it. Hopefully this guide should give you all the essential info you need. Don’t forget to check out our guide to Vashj’ir questlines once you get there.
Just like most of the new Cata zones, the easiest way to reach Vashj’ir is to start the questline which leads you there. This is definitely the best plan – the opening of the Vashj’ir questline is generally reckoned to be excellent. It’s worth noting, though, that you’ll probably want to play through a good chunk of the opening of Vashj’ir in one sitting. Not only is it a great questline, but it’ll enable the portal to Vashj’ir from Orgrimmar or Stormwind, which will make it much easier to get back to the zone later.
You need to pick up the lead-in quest first of all. That’s Warchief’s Command: Vashj’ir! for Horde players, or Hero’s Call: Vashj’ir for the Alliance. Follow through that questline and you’ll eventually end up in Vashj’ir (after some rather hair-raising ocean-based encounters!).
A note for Horde players – you’ll be asked to catch the ship which is waiting for you in Bladefist Bay. As soon as you accept the quest, Bladefist Bay will become phased for you. That’s not a problem, unless you’re trying to complete the fishing daily quest Clammy Hands, in which case there’ll be no clams in the water of Bladefist Bay until you advance the questline.
Once you’ve arrived in Vashj’ir, you’ll find yourself at the first questhub – The Briny Cutter for Alliance players and Legion’s Fate for the Horde. Vashj’ir is quite a large zone, and certain areas will only open up for you once you’ve reached a certain point in the zone questline. If you’re confused, our guide to Vashj’ir quests will help you out.
How to leave Vashj’ir
Vashj’ir is surprisingly confusing for first-time visitors. It’s not even immediately clear how to leave the zone. After all, there’s no flight path – it’s underwater.
There are two ways to leave the zone. The first, and most obvious, is to use your hearthstone (or portal, or deathgate, or other transportation spell of choice) to move you to another (dryer) zone. However, though it may not seem likely, there is in fact a flightmaster (of the standard big flappy bird kind, rather than the magical underwater seahorse kind) in Vashj’ir. To find the flightmaster, you’ll need to head for the area called Sandy Beach. It’s in the north-east of Vashj’ir, just east and slightly south of Shimmering Grotto. Importantly, you’ll need to swim upwards too – you’re heading for the surface. If you’re using an addon that provides coordinates, the Horde flightmaster is at [61, 28]. The Alliance flightmaster is at the other end of the beach at [57, 17].Read more →