Rogue talents in Mists of Pandaria – Assassination, Combat and Subtlety – new WoW 5.0 talent system

It’s all change time for Rogues in WoW Patch 5.0 and Mists of Pandaria – along with every other class. Yep, Blizzard have announced an entirely new Talent system – instead of talents every other level, you get one, from a choice of 3, every 15 levels. And there are no more seperate trees – instead of being locked into Assassination, Combat or Subtlety, you can choose whatever talent you want.

Here’s the complete list of all the Rogue talents, as announced at Blizzcon.

Updated December 12th to the latest talent release.

Note: If you’d like to copy any part of this to use in a blog article, please feel free – just please link back to here as the source.

Tier 1/ Level 15 talents: Nightstalker, Subterfuge, Shadow Focus


Increases your speed while stealthed by 20%.


Your Stealth breaks 3 seconds after dealing or receiving damage, rather than doing so immediately.

Shadow Focus

Abilities no longer cost Energy while you are stealthed.

Tier 2/ Level 30 talents: Deadly Throw, Nerve Strike, Combat Readiness

Deadly Throw

5-30 yd range
35 Energy


Finishing move that interrupts spellcasting and reduces the movement speed of the target by 50% for 6 sec. Damage dealt:
1 point : 437 – 483 damage
2 points: 714 – 760 damage
3 points: 991 – 1037 damage
4 points: 1268 – 1314 damage
5 points: 1545 – 1591 damage

Nerve Strike

A successful Kidney Shot or Cheap Shot also reduces the damage dealt by the target by 50% for 6 seconds after the effect fades.

Combat Readiness

2 min cooldown

Enter into a state of heightened awareness, deflecting enemy weapon strikes with increasing effectiveness. Successive attacks will deal 10% less damage per application, stacking 5 times.

    Lasts for 20 sec, but if 10 sec elapse without any incoming weapon strikes, this state will end.

Tier 3/ Level 45 talents: Cheat Death, Leeching Poison, Improved Recuperate

Cheat Death

An attack that would otherwise be fatal will instead reduce you no lower than 10% of your maximum health, and damage taken will be reduced by 80% for 3 sec. This effect cannot occur more than once per 90 seconds.

Leeching Poison

3 sec cast

Coats your weapons with a poison that lasts for 1 hour. Subsequent weapon strikes against the poisoned target will heal you for 10% of damage dealt.

Improved Recuperate

Causes your Recuperate ability to restore an additional 1% of your maximum health and reduces all damage taken by 6% while your Recuperate ability is active.


Tier 4/ Level 60 talents: Preparation, Shadowstep, Burst of Speed


5 min cooldown

When activated, this ability immediately finishes the cooldown on your Sprint, Vanish, Cloak of Shadows, Evasion, Dismantle, and Smoke Bomb abilities.


25 yd range

24 sec cooldown

Step through the shadows and appear behind an enemy target.

Burst of Speed

60 Energy

Instant cast

Increases movement speed by 70% for 4 sec. If you are afflicted by any movement-impairing effects, activating this ability will instead remove any such effects and grant immunity to their re-application for 4 sec.

Tier 5/ Level 75 talents: Deadly Brew, Paralytic Poison, Dirty Tricks

Deadly Brew

Whenever you apply one of your poisons to a target, you also apply Crippling Poison.

Paralytic Poison

3 sec cast

Coats a weapon with a poison that lasts for 1 hour. Each strike has a chance of applying a charge of Paralytic Poison to the enemy. Upon a fifth application, the poison will stun the enemy for 4 seconds.

Dirty Tricks

Your Gouge and Blind no longer have an Energy cost, and no longer break from damage dealt by your Poison and Bleed effects.

Tier 6/ Level 90 talents: Killing Spree, Shadow Dance, Vendetta

Killing Spree

10 yd range

2 min cooldown

Requires Melee Weapon

Step through the shadows to a random enemy within 10 yards, dealing a damaging strike and generating 5 combo points on that target. This ability may be activated multiple times within 5 sec of its first activation.

Shadow Dance

1 min cooldown

Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pick Pocket, and Disarm Trap regardless of being stealthed.


30 yd range

2 min cooldown
Instant cast

Marks an enemy for death, increasing all damage you deal to the target by 20% for 15 sec. While Vendetta is active, the rogue may deal Vengeful Strikes to the marked target.

  Vengeful Strike costs 30 Energy, deals 100% weapon damage (145% with a dagger), has a 30 yard range, and generates a combo point.

Want talents for other classes? Text of all 5.0 talent trees

If you found this article useful, please consider sharing it!

Read more →