Restoration / Resto Shaman Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, priorities and healing strategies

The other Resto class got to be trees again! And what did we get? Fewer totems. Which, depending on your point of view, is good or bad. But, nonetheless, WoW Patch [patchnumber] is here, bringing Garrosh’s final fall into barking insanity. If you want to get up to speed quickly, here’s our Quick Start Guide to Resto spells and abilities, glyphs, stats, reforging, gemming, and talent builds in MoP!

Updated [guideupdated] for World of Warcraft Patch [patchnumber]

Changes to Resto Shamans in WoW Patch [patchnumber]

Major changes to our talents.

Resto Healing “Rotation” and Priorities

Well, yeah, OK, not a “rotation” – but here’s how to make people not die real good:

Tank Healing As Resto

Keep Earth Shield on the tank. Use Riptide on cooldown, Healing Wave any time you don’t need to use something bigger (you CAN spam this, most likely), Greater Healing Wave if the tank’s taking serious damage, and Healing Surge only if you are sure that the extra second to cast Greater Healing Wave will kill the tank. Bear in mind that Riptide will proc an effect making both your Healing Wave spells much quicker for two casts.

Raid / Group Healing As Resto

Use Earth Shield on the tank anyway. Use Healing Wave to spot heal when the group or raid isn’t taking much damage. If the damage starts coming in heavy, use Healing Rain for mass group damage (warning, expensive) or Chain Heal any time it will heal 3 or more targets. Use Riptide on cooldown, and ask your raid leader if you should be keeping it rolling on the tank for the 10% health buff.

Buffs

Keep Earth Living Weapon on your weapon, and keep Water Shield on yourself.

Cooldowns

  • Use Unleash Elements to buff your next spell (although it’s not that powerful). Use on cooldown.
  • Healing Stream Totem is pretty much vital now. Use it on cooldown. Note that you can use Glyph Of Totemic Recall to recall this after its last tick and get 100% of the mana for it back.
  • Mana Tide Totem is a powerful mana restoration ability for your entire raid or party. Coordinate with your leader as to when to cast it.
  • Spiritwalker’s Grace is vital if you need to move – you can still cast whilst moving.
  • Spirit Link Totem is a save-the-group spell, particularly in 5-mans – it averages out health across the group, and will save a tank or other person taking heavy damage.
  • Ascendance is a powerful AOE healing cooldown. It has a reasonably wide range, so you don’t need to be too close for people to benefit from it.
  • Oh, and remember Bloodlust / Heroism – work with your raid leader in a raid to choose the best time to cast it.

See also Talent Choices, below.

Restoration Shaman Talent Choices

There’s a new talent system in WoW [patchnumber], and it’s a lot more flexible than older talent “builds”, so we encourage you to test out different talents (see the Links below for more discussion of Resto talents).

However, if you want a quick-start talent build that’s decent in most situations, we recommend:

  • Tier 1: Astral Shift – provides a nice personal damage mitigation cooldown.
  • Tier 2: Windwalk Totem – another cooldown helping your raid avoid movement-impairing effects.
  • Tier 3: Call of the Elements – ANOTHER cooldown, resetting CDs on your totems
  • Tier 4: Ancestral Swiftness – another cooldown, making a healing spell instant.
  • Tier 5: Rushing Streams.
  • Tier 6: Primal Elementalist – this will mean you want to use your Earth and Fire elementals as cooldowns.

Stats, reforging and gemming for Restoration Shaman

Intellect is probably the most important Resto stat. Spirit controls mana regen – you will probably need to experiment with higher Spirit values due to changes in [patchnumber] giving you less mana than you’re used to.

After those, you will want to hit the highest Haste cap possible: 5676, 7613 or 8882 if you normally have the 5% Spell Haste buff from a Moonkin, Elemental Shaman or Shadow Priest, or 8085, 10118 or 11451 otherwise. Then reforge into Crit

Reforging: Reforge to Spirit until your mana feels comfortable for the content you’re doing. After that, reforge to Haste for the haste caps, then Crit.

Gems: Use a Brilliant gem in red and yellow sockets and a Sparkling gem in Blue sockets. Use Energized gems in yellow sockets if you are just below a Haste cap, or Misty otherwise.

Meta Gem “Revitalizing” meta gems are the best choice.

Resto Shaman Glyphs

Glyphs in [patchnumber] are a lot more situational, and I’d recommend reading more about them in the guides under “Links”, but here are some good no-downside options for a quick start:

Major: Glyph of Healing Stream Totem, Glyph of Chaining, Glyph of Totemic Recall

Minor: Your choice! No performance effects from any of them.

Restoration Shaman enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulders – Greater Crane Wing Inscription
  • Back – Enchant Cloak – Superior Intellect
  • Chest – Enchant Chest – Mighty Spirit
  • Wrist – Enchant Bracer – Super Intellect
  • Hands – Enchant Gloves – Superior Mastery or Enchant Gloves – Greater Haste
  • Belt – Living Steel Belt Buckle
  • Legs – Greater Pearlescent Spellthread
  • Feet – Enchant Boots – Pandaren’s Step
  • Weapon – Enchant Weapon – Jade Spirit
  • Off-Hand Weapon – Enchant Weapon – Major Intellect

Lots of good Resto Shaman info out there!

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Firelands Boss Guides – healing Lord Rhyolith

Everybody loves fire, so you’ll be delighted to hear that one of the early bosses in the Firelands raid is entirely made of fire – something that’s going to be oh-so-much fun for you if you’re healing. Lord Rhyolith is a fun boss with a really unique mechanic. Here’s our guide to defeating Rhyolith as a healer.

Factor 50

Lord Rhyolith is giant made of fire, who live on an island in the middle of a lake of molten fire, drops fire on the ground, and spawns adds that damage the raid with fire.

You should probably think about buffing the raid with fire resistance of some form.

Everyone needs healing

The fight consists of two phases: a ‘hit the boss, dodge the fire, deal with the adds’ phase (which will take up most of the fight) and a final, fairly standard, burn phase.

During the first phase Rhyolith will deal no damage. Your melee DPS players will be moving him around the room, but they will not be taking any direct damage from him. Instead, the damage will come from the adds that will spawn, and from the from the various forms of do-not-stand-in-it fire that appear on the floor. Our main article on Lord Rhyolith tactics has the full scoop.

You’ll find that the damage output for this fight is split pretty evenly amongst the entire raid. You’ll still need a dedicated healer for the tank (this fight only requires a single tank) but the rest of the healers will be splitting their attention among everybody. You may find it useful to assign some healers to the melee DPS and the rest to the ranged DPS, but the exact division of labor is up to you.

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The adds

Rhyolith will spawn adds about every 25 seconds or so. It’ll either be a group of 5 Fragments Of Rhyolith, or a single Spark Of Rhyolith.

The Fragments of Rhyolith will only damage the tank, and won’t do huge amounts of damage. However, any Fragments still alive after 30 seconds will ignore the tank and charge a random raid member, administering their remaining health as instant damage. They’ll destroy themselves in the process, but that won’t be much consolation. There’s nothing you can do to avoid it (it’s the job of the damage-dealers to burn them down in time) but you may be quick-witted enough to fire off a preemptive HoT on the poor raid member about to be squashed. At the very least, you need to be ready with a beefy single-target heal once the damage has been done.

The Spark of Rhyolith throws out constant AoE damage, but if the tank has positioned the mob sensibly, nobody other than the tank will be affected by it. Sparks also increase their damage over time, so the tank will definately need ongoing healer attention while a Spark of Rhyolith is alive.

The fire

Lord Rhyolith will cast Concussive Stomp every 30 seconds, which will deal raidwide AoE damage. You should be able to time the casts quite accurately, and be ready with compensatory heals when it does go off.

As a side effect of Concussive Stomp, Rhyolith will create volcanoes on the floor. The volcanoes will occassionally erupt, dealing fire damage to random players every 2 seconds. Each eruptions lasts 20 seconds in total. Getting hit by an erruption will also apply a stacking debuff which increases fire damage taken. Thankfully for your mana supply (and possibly sanity) some of the volcanoes will be quickly converted to craters – this happens when Rhyolith stands on them.

When a volcano becomes a crater, it will immediately emit Lava streams. The streams will start at the crater and move away in all directions from it. Any idiot – er, that is, any valued colleague and fellow noble hero – who stands in the fire will receive damage. Well, honestly, what did they expect?

After 10 seconds, the lava streams explode, dealing damage to anybody stood on them. Once that happens, the crater disappears and is replaced by a lava pool (which will still damage anybody who stands in it but won’t do anything else).

Lava streams are quite slow-moving, so your raiders should be able to avoid them, but there’s a lot of other stuff going on at the same time, so don’t be suprised if the occasional mistake is made.

Yay! Phase 2 is about to sta- Ouch!

Once Rhyolith is reduced to 25% health, he’ll start to attack the raid directly, and – after a short bit of scripted animation – Phase 2 will begin. Be prepared: he’ll immediately throw down a rather nasty bit of once-only raidwide damage, which can be quite alarming if you’re not expecting it.

This is an absolutely classic burn phase, if you’ll pardon the rather appaling but ultimately unavoidable pun. Rhyolith will continue to cast Concussive Stomp every 30 seconds, which will give raid-wide damage. It also has a knock-back ability, so be careful not to get too close. He’ll no longer be summoning volcanoes, although there may well be some left over from Phase 1.

As with similar final burn phases, the damage the raid takes will gradually increase, and the tank will be taking the brunt of the damage. As a healer, it’s business as usual for you – cycle your cooldowns, grit your teeth, and wait for the big fiery fella to fall over.

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Firelands Boss Guides – healing Beth’tilac

One of the first bosses you’re likely to encounter in the Firelands raid is the evil Apostrophe Spider, Beth’tilac. Healing Beth’tilac can be a challenge, but with careful coordination with the rest of your raid you’ll be feasting on spider meat in no time.

As we mentioned in our main Beth’tilac tactics guide, your raid will be split into two groups: one to stay on the ground level, and one to climb up to Beth’tilac’s web. One healer should be assigned to the Web Level Team, with the rest of the healers staying on the Ground Level. It’s best to assign a healer with good AoE heals to the Web Level Team. A single-target healer might find things get a bit hairy once Beth’tilac starts throwing out AoE damage.

Healing the ground-level team

If you’re part of the Ground Level Team, you won’t ever have to ascend to the web level. There’s almost no need to worry about positioning during the main phase of the fight, so stack up in the centre and simply heal the rest of the Ground Level Team while they deal with the adds that will spawn.

You should probably assign a dedicated healer for the off-tank, who will be taking notable damage from Cinderweb Drones (the largest adds). You should also watch out for the small Cinderweb Spiderlings, who apply a DoT when they hit.

Cinderweb Spinners occasionally encase players in webs. Rely on your DPS to get you out if you become trapped in a web. Remember to communicate your dilema through the time-honored method of shouting incoherently.

The Web Level Team will temporarilly jump down to ground level each time Beth’tilac casts Smouldering Devastation. Once that’s happened three times, Beth’tilac herself will descend, and Phase 2 begins.

Healing the web-level team

The Web Level Team should only need one healer. At the start of the fight, you need to be on the lookout for spider threads, which are left by Cinderweb Spinners when they die. These threads act as vehicles, so you can click on one to transport yourself to the web level. You need to be the second person to reach the web level, so as soon as the main tank has grabbed a thread, go grab one yourself.

There are no adds on the web level, only Beth’tilac and her various irritating spells. She’ll regularly cast Ember Flare, which does fire damage to all players on the web level. She’ll also cast Meteor Burn, causing meteors to drop onto the web. They have a clear indicator in the form of a fiery orange circle, so they’re easy to avoid. They’ll leave behind a small pool of fire, so be on the lookout for clumsy raiders accidentally stumbling into them.

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When Beth’tilac’s Fire Energy bar reaches zero, she’ll start to cast Smouldering Devastation, which is bad news for anyone on the web level. Jump down the hole in the middle of the web, and assist your fellow healers on the ground level until it’s safe to head back up again. You’ll need to find another dead Spinner and hitch a ride on its thread like you did at the start of the fight.

Smoldering Devastation will happen three times in total, then it’s time for Phase 2.

Phase 2: Panic

Beth’tilac descends from the web level to the ground level. You should stack up behind her with the rest of the raid. The main tank and the off-tank will be regularly switching boss aggro between them, in an effort to rid themselves of The Widow’s Curse. This debuff slowlyreduces the amount of healing they can receive, so don’t be too concerned if your healing seems to be becoming gradually more ineffectual.

Beth’tilac’s damage will continue to increase during this phase until she’s killed, so now is the time to expend your once-per-fight healing cooldowns. Coordination with your tanks and with your fellow healers is the key here. After that, it’s up to the DPS to make sure this final phase doesn’t last too long!

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Firelands Boss Guides: Healing Shannox

Shannox, along with his two pet dogs, is one of the first bosses you’ll encounter in the new Firelands raids. Although not the hardest boss in terms of healing, Shannox will definitely require your healing team to be on the ball.

As you’ll see from our detailed guides to Shannox strategy, this is a two-phase fight. The first phase requires you to keep healing your assigned targets while avoiding Shannox’s traps. The second phase is a burn phase during which Shannox will be pumping out truly shocking amounts of damage. Your job during that second phase is to help your raid cling on to life until the DPS can take Shannox down.

A lot of the damage in this fight will be Fire damage, so fire resistance buffs are mandatory.

Starting positions

The fight consists of three mobs, all of whom you’ll be fighting at once. The main tank will be on Shannox, with the off-tank taking Riplimb some distance away. Rageface can’t be tanked, so he’ll be running amok through your raid. Spread out at the start of the fight. Ranged DPS will be doing the same.

Things not to stand in (spoiler alert – one of them is fire)

Shannox will regularly drop _Immolation Trap_s and _Crystal Prison Trap_s. Both of these look like standard Hunter traps, so they’re easy to spot. You should avoid standing in either of them. The _Immolation Trap_s will do fire damage, but the _Crystal Prison Trap_s will prevent you from performing any action at all until the rest of the raid frees you. Getting a healer caught in a trap like that can often mean an unexpected meeting with the spirit healer, so watch where you stand.

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Shannox will frequently throw his spear in the direction of Riplimb. Any player standing in that spot when the spear lands is dead, so move out of the way as soon as you see the indicator appear (it’s a big fiery circle on the ground).

Once the spear has been thrown, there’s a secondary effect – a lot of smaller, one hit only, fires on the ground. Avoid standing directly on those and they won’t trigger.

Healing the tanks

As well as regular melee damage, both tanks will quickly acquire the debuff Jagged Tear. Not only is this a DoT, it can stack, so you’ll need to be ready to compensate with sparkly feelgood green HoTs.

The tanks should be coordinating so that Jagged Tear drops off when Shannox throws his spear. This will give you a bit of breathing space , but be prepared for Jagged Tear to start stacking up again soon afterwards.

Healing the raid

Shannox does a Cleave attack, which in an ideal world shouldn’t hit anyone other than the main tank, but be prepared for melee DPS to be accidentally caught in the cone from time to time. You know what they’re like.

It’s also a good bet that some players will trigger an Immolation Trap, especially during the first few attempts at this boss. The trap will do immediate fire damage, plus additional fire damage over the next three seconds. It will also apply a debuff which lowers the target’s fire resistance.

When Shannox’s Hurl Spear ability lands, it’ll do a nasty 50k damage to everyone, which will need to be healed through. Watch out for the fiery explosions which come immediately afterwards, too, in case some raid members get caught out.

_Crystal Prison_s will be being triggered fairly regularly. Be aware that these block line-of-sight, so you may need to move to continue healing your target.

Off the leash

Rageface will be another source of continuous damage to your raid. He’ll target a random raid member and start to do serious amounts of damage. Your raid leader or healing leader will probably assign one healer specifically to track Rageface’s targets, and heal them through the damage.

Final phase

If everything’s gone according to plan, your raid will kill both dogs when Shannox is on about 35% health. At that point, Shannox will enrage. Expect the damage to the tanks to increase significantly. Your healing cooldowns should be saved for this phase if you possibly can. Coordinate with your tanks, too – they should be cycling mitigation cooldowns during this final phase.

Shannox will no longer be throwing his spear, but will instead regularly cast Magma Rupture, which does AoE fire damage and also increases the amount of fire damage taken. Be prepared for the main tank to die during this phase, even if your healing is top notch: it’s a difficult phase to endure unscathed.

That final phase can be a bit hair-raising, but if your DPS team are on the ball it shouldn’t last too long.

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Patch 4.3 Restoration / Resto Shaman Guide – Stats, talent spec, glyphs, reforging and gems, priorities and healing strategies

Resto. No, not those pesky people who are always complaining about not being a tree any more, real Resto. Chain Healin’ Riptidin’ Totemin’ Resto, and it’s coming to Deathwing’s back in a big way. Well, we’ve got your guide to 4.3 Restoration Shaman talent specs, stats, builds, changes in 4.3, glyphs, gemming and reforging, and of course how to use your spells to make people not die, right here.

Updated Nov 29th, 2011 to Patch 4.3

Resto Shaman Changes in Patch 4.3

Resto Shammies have recieved a couple of buffs in Patch 4.3. Notably, the talent Ancestral Healing now increases your healing targets’ health by 10%. All healing spells refresh this, but the most reliable way to do so is Riptide, so it’s now very important to keep Riptide rolling on tanks if you’re tank healing – but you should have been doing that anyway. (It also means that as the raid healer you may want to run Riptide on tanks – discuss with your Raid Leader).

Also, if you’re an orc, your racial Blood Fury now increases your spell power – so it becomes another useful CD for you.

Restoration healing “rotation”

What do you think we are, DPSers? We don’t have a “rotation”, of course. But here’s some basics on how to keep people from keeling over:

Tank Healing

Keep Earth Shield on the tank. Use Riptide on cooldown, Healing Wave any time you don’t need to use something bigger (you CAN spam this, most likely), Greater Healing Wave if the tank’s taking serious damage, and Healing Surge only if you are sure that the extra second to cast Greater Healing Wave will kill the tank. Bear in mind that Riptide will proc an effect making both your Healing Wave spells much quicker for two casts.

Raid / Group Healing

Use Earth Shield on the tank anyway. Use Healing Wave to spot heal when the group or raid isn’t taking much damage. If the damage starts coming in heavy, use Healing Rain for mass group damage (warning, expensive) or Chain Heal any time it will heal 3 or more targets. Use Riptide on cooldown, and ask your raid leader if you should be keeping it rolling on the tank for the 10% health buff.

Totems and Buffs: Totems should be Healing Stream, Stoneskin, Flametongue, Wrath of Air. Keep Earth Living Weapon on your weapon, and keep Water Shield on yourself. If you’re with another shaman, coordinate your totems!

Cooldowns: Remember you can use Unleash Elements to buff your next spell (although it’s not that powerful), and Nature’s Swiftness to make it instant. Spiritwalker’s Grace is also vital if you need to move – you can still cast whilst moving. Spirit Link Totem is a save-the-group spell, particularly in 5-mans – it averages out health across the group, and will save a tank or other person taking heavy damage. Oh, and remember Bloodlust / Heroism – work with your raid leader in a raid to choose the best time to cast it.

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Resto Shaman Talent Spec

This is a good standard Resto talent spec for 4.3 (alternative WoWHead link)

If you want to get more precise, the Elitist Jerks guide has talent specs for a wide variety of different raiding scenarios.

Stats, reforging and gemming for Restoration

Intellect is probably the most important Resto stat. Spirit controls mana regen and you should prioritise it if you are having mana problems.

If you are close to the Haste Caps (916 is the first one, with 2005 being another significant one, giving an extra Riptide tick), it’s advantageous to reach these, although not vital. All 3 stats other than Spirit are roughly equal but have different effects – Haste will make you more powerful but burn more mana, Crit will restore some mana and also boost healing but by less than Haste, and Mastery will boost your heals on people who are more injured. .

Reforging: Very personal, but reforge to Spirit until your mana feels comfortable for the content you’re doing. If you can get to a Haste cap, reforge Mastery and Crit to Haste.

Gems: Use two Reckless Ember Topaz in the best two yellow sockets to activate Ember Shadowspirit Diamond, the best meta gem. After this, generally use a Brilliant Inferno Ruby in all sockets. unless you can gain 20 INt or more with one non-red socket. In that case, use Purified Demonseye or Artful Ember Topaz.

Note: These are “rule of thumb” suggestions. Stats for Resto Shamans are complicated – once you’re comfortable with the basic mechanics, read the stat sections in the guides below and make choices on more complex reforging then.

Resto Shaman enchants

Several professions have “superior” enchants – use them if the stats are appropriate. Felfire Inscription on shoulders from Inscription, for example. Note – these enchants are most likely to be useful. However, if you need more Spirit, for example, it’s OK to deviate from them to other top-end enchants.

Head Arcanum of Hyjal
Shoulders   Greater Inscription of Charged Lodestone
Back Enchant Cloak – Greater Intellect
Chest Enchant Chest – Peerless Stats or Enchant Chest – Exceptional Spirit
Wrist Enchant Bracer – Mighty Intellect
Hands Enchant Gloves – Greater Mastery
Belt Ebonsteel Belt Buckle
Legs Powerful Ghostly Spellthread
Feet Enchant Boots – Haste or Enchant Boots – Mastery
Weapon Enchant Weapon – Power Torrent
Shield Enchant Shield – Superior Intellect

Glyphs

Prime: Earthliving Weapon, Riptide, Earth Shield

Major: Chain Heal, Healing Stream Totem, Stoneclaw Totem are good options. Glyph of Healing Wave, which adds a self-heal, can also be useful.

Minor: Glyph of Renewed Life and two others of your choice.

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