WoW Roundup: Luck Tested, Player Wealth and more

Exciting times in WoW right now, between the new raids and the upcoming patch! And blog activity’s reflecting that – there’s a lot of good writing out there.

At the same time, it’s not all happy – but whether you want to read scientific (ish) testing of WoW superstitions, or a well-considered essay on why one veteran player’s quitting the game, it’s all here:

  • We don’t usually link to “I’m quitting WoW” posts, but Kurn’s epic discussion and analysis of the game and her relation with it is fascinating reading – FAR from the usual “I quit” post (earlier parts here“I didn’t just become a raider. I became a raid leader. I became a healing lead. I became a guild master. I became a WoW blogger. I became a WoW podcaster. World of Warcraft has been a great place for me to hang out for seven years. “
  • Saxsy writes a very useful guide for any AH player to the uses or lack therof of MoP gems“A lot of gems here reflect the primacy of hit and spirit. Like the blue ones above, I expect these to become less popular as gear gets better and these stats become less useful. For now, though, these gems actually sell pretty well, which is a refreshing change from Cataclysm, where the best price you could get for a green gem was from the vendor.”
  • The Grumpy Elf wanted more luck – so he tested out some of the methods that other players swear make WoW’s RNG kinder“So many people relay stories exactly like this, so is it possible that there is something to it? It seems to work the same with BoP patterns in raids. If a blacksmith BoP pattern drops from the raid and there are no blacksmiths in the raid expect to see a lot of them. If there are a few, expect to see none.”
  • The Godmother writes a really great post about the impact when your play isn’t up to scratch, and how we – and she – copes with it“There is a very good reason why L2P can be as abusive a phrase as it is. If you can, then it is likely you will never understands the issues that arise if you can’t. Knowing you can’t, and admitting that fact is often very difficult.”
  • Beruthiel channels Dr Seuss for a parable about the current state of the healing druid“The Lorax said, “Sir! You are crazy, my friend. There is no one on earth who will use them in the end!”. The crab laughed at the Lorax, “You poor stupid guy! You will use them, and like it, or just manage to get by”.”
  • And Eric Dekker reveals the results of his 2012 Warcraft Wealth survey in a long, fascinating post“Given the results of this year’s survey the calculate Gini Index, the measurement of inequality where 0% is perfect equality and 100% is perfect inequality, for the World of Warcraft population is 75.9, a raise of 10.4 points over 2011’s results. To give some scale to the disparity if Azeroth was a country it would have the most inequality in the world, doing even worse than Namibia which has a 74.3. “

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Not Guild Wars 2: Death in MMOs and more

GW2’s rather eaten today’s coverage, so we’ll be doing the thing we sometimes do and featuring some of the weekend’s posts tomorrow. But in the meantime, here are a few great reads that don’t have anything to do with this week’s beta elephant in the room:

  • Eric at Elder Game has been considering the big questions – death, and how to handle it in an MMO“If every middle-class person in your dystopian future can afford their own personal clones, doesn’t that affect the story a lot more than we’re letting on? Of course it does. Murder stops being the most heinous crime you can commit, for one thing.”
  • In a heartwarming reversal of events, the Amateur Azerothian’s farewell party to WoW convinced him to stay in the game after all“But the laughter, excitement, and fun of tonight? The specific individuals who made it that way? Well, turns out that’s the kind of thing a person needs. That’s how we get by in this crazy world. “
  • And Anne Stickney wonders if Sargeras, the ultimate bad guy of the WoW universe, is actually secretly its greatest hero“what if the Titans were too good at creating order? If the balance shifts to chaos, chaos will reign. But what happens if the balance shifts the other way? What happens if the universe is infused with nothing but order, with nothing to hold it in check?”

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Why Three Bloggers Left Their MMOs

We all know that we’ll leave an MMO eventually. It’s not an infinite deal. And yet, when the time eventually comes to leave, there are always strong feelings involved, and often difficult decisions.

This weekend, three bloggers have all posted about leaving an MMO – and in all three cases, for different reasons, which they explore in their posts:

  • Gazimoff at Mana Obscura has finally severed ties with WoW and Blizzard, for several reasons including what he calls “barefaced untruths”“I realised just how far things had changed, from a plucky developer eager to please to a businesslike service provider mired in policies and procedures. I was a fan of the Blizzard they used to be, not the ActiBlizz they’ve become.”
  • Stubborn at Sheep The Diamond writes of the final disappointing end to his SWTOR experience – in which he once again found himself stranded“I have no intention of moving my toon off of that planet. He’ll stay there, a relic of Bioware’s incredibly bad party instance design, stuck for all eternity on the wrong capital planet, serving as the most fitting end to a mediocre game that I ever played.”
  • And Amateur Azerothian talks about the difficult decision he made to quit WoW, a game he loved, in order to spend more time with his son“I’ve tried to selfishly take the time for myself to play World of Warcraft as a reward or a break or whatever you want to call it, but then I just end up looking at everything for that much more. Sometimes I get frustrated while taking care of things because I’d rather be in Azeroth. “

Have you ever quit an MMO? If so, why?

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