A virtual hobby-horse for fifty REAL dollars? That’s the big news in LoTRO right now – but not the only news…
- Cosmetic LoTRO has started a very cool new project in LoTRO costuming – she’s creating every card of the Tarot as a LoTRO outfit – “The Fool is the very first card of the Tarot. It is numbered 0. The Fool, and the number 0, represent the unwritten page, the step into the unknown, innocence and youthful excitement. “
- Bernard Parsnip breaks down the Expense-O-Horse offering from the LoTRO store and believes it’s going to be less of a problem than players expect – “The net result is that you are very, very rarely going to see the hobby horse. There are a million other immersion-ruining aspects (#1 – other players’ behavior) that will impact your enjoyment of LOTRO more than the horse.”
- And Syp looks at the developer post that started the whole row, arguing that it was a terrible example of requesting feedback – ” I mean, okay, I get that the developers don’t just want to hear nerdrage that’s completely unproductive and just vile, but the whole post starts from the assumption that that is coming and conducts some sort of pre-emptive strike that hits everyone:”
So, $50 hobby-horse – mad, bad, sad or actually perfectly OK?
Read more →
Many more details on Star Wars: The Old Republic’s Free To Play model have been released today, including a lot of information about the in-game perks purchasable with “Cartel Coins”.
Are they Pay To Win? Are they overpriced, unfair, or awesome? Let’s find out what top SWTOR bloggers thought…
- For a summary of the information released, check either Darth Hater or dulfy.net
- Syp is concerned that many of the unlockable restrictions on F2P players are just too much to play with – “Dudes, why not just make us hop on on leg until we pay up? There are sensible business practices and then there’s just giving noogies to get the rest of our lunch money.”
- Targeter is frankly thrilled by the cartel options, and the way they make F2P Fun To Play – “Bravo, Bioware. You could have gouged us. Instead you chose to make it fun. You chose to take our side. For the first time in a LONG time, I can look at SWTOR and say, “Yes. You are on the right track.””
- Shintar is much less concerned than she thought she’d be, although she’s concerned that the cash shop may make the game feel less real – “Depending on how well the item shop is received, we could soon also see an influx of wannabe Sith speeding around the Republic fleet on mobile thrones and male characters showing off their pecs 24⁄7 while wearing invisible shirts. I don’t want it all to be silly and weird. I still shudder at the memory of Dalaran the day WoW released its “sparkle pony”.”
- And talking of frivolity, Njessi gives us her overview of the less serious parts of the Cartel market – “More bikinis. OK, I lied, I don’t love this. I opposite of love this. We totally need more idiots dressing their companions in bikinis. But that’s ok, because finally, sweet revenge…”
What do you think of the way SWTOR’s F2P is shaping up?
Read more →
And finally for the week, a selection of interesting posts that didn’t fit into the main day’s topics!
- The Lorehound brings news of an LGBT/Gay Pride event happening on the WoW Proudmoore server tomorrow Saturday June 16th – very cool.
- Doone at T.R. Redskies looks at the several lawsuits Blizzard are facing over Diablo 3’s online problems, and asks if Blizzard have really gone too far this time – “Games isn’t going to be the industry that reverses history on DRM. It will simply crash and burn on it like the others did while we, the gamers, get crap products and poor service. And as is the case with Diablo 3, we may not even get that.”
- Vrykerion has a simple, pictorial response to anyone saying that SWTOR needs its outfits to look more like classic Star Wars – “Yea. Operation after operation to get what amounts to roughly the same outfit over and over with varying shades of brown or black.”
- And Dulfy writes a lengthy piece with a lot of useful info on the difference in storytelling styles between SWTOR and Guild Wars 2’s “Personal Stories” – “GW2’s story is not exactly predefined. All the characters get a chance to fight the main antagonist at the end but how you arrive at that is molded by the choices you made at character creation and the choices you make later on as you journey further into the story. Put it another way, you can take two human Mesmers and there is a good chance that they each have a totally different personal story. “
See you all next week, and enjoy!
Enjoyed today’s posts? Please consider sharing them with others!
Read more →