Mists of Pandaria’s coming, and with it, a total change in the way all Hunter talents work – indeed, all talents across the board for WoW Patch 5.0. Whether you’re Marksmanship, Survival, or Beast Mastery, you’ll now choose from a single talent tree – one talent every 15 levels, from a choice of three.
Here’s the complete list of all the Hunter talents, as announced at Blizzcon, and subsequently updated on Blizzard’s site.
Updated 12th Dec to the latest talents, released on Blizzard’s site on the 7th Dec.
Note: If you’d like to copy any part of this to use in a blog article, please feel free – just please link back to here as the source.
Tier 1/ Level 15 talents: Frozen Arrows, Arcane Arrows, Venom Tipped Arrows
Venom Tipped Arrows
Tier 2/ Level 30 talents: Silencing Shot, Wyvern Sting, Intimidation
Tier 3/ Level 45 talents: Posthaste, Evasiveness, Exhilaration
Tier 4/ Level 60 talents: Crouching Tiger, Hidden Chimera, Aspect of the Iron Hawk, Spirit Bond
Crouching Tiger, Hidden Chimera
<p> Whenever you are hit by a ranged attack or spell, the cooldown of your Deterrence is instantly reduced by 8 sec. </p> <p> These effects have a 2 sec cooldown. </p> </div>
Aspect of the Iron Hawk
Tier 5/ Level 75 talents: Fervor, Readiness, Thrill of the Hunt
Thrill of the Hunt
Tier 6/ Level 90 talents: Flash Freeze, Black Ice, Transmorph Trap
Want talents for other classes? Text of all 5.0 talent trees
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Logged in to your Marksmanship hunter after WoW patch 4.3 and wondering what’s changed? You don’t need to fall prey to the patch. Let us show you what’s lying in wait for your glyphs, spec, stats, enchants, reforging and rotation so you can focus on putting an arrow right through Deathwing’s tentacle.
Updated Nov 29th 2011 for Patch 4.3
Marksmanship Changes in Patch 4.3
Nothing much has changed for us in Patch 4.3, I’m afraid, at least not as far as PvE is concerned. There are no changes to our gearing or play.
Our Tier 13 Set Bonuses will change our play in practise – particularly the 2-piece which doubles focus from Steady Shot – but don’t change our priorities.
Marksmanship hunter rotation:
Hunters don’t use rotations any more, like most Cata DPS classes. Instead, they operate on a priority system:
- Before combat, apply Hunter’s Mark to the target and cast Misdirect on the tank. Seriously, people, DO NOT skip Misdirect. Dead hunters do no DPS.
- When combat starts, open with Serpent Sting, then an Aimed Shot, then two Steady Shots. All your buffs/debuffs are now up and ticking.
- As top priority cast Chimera Shot whenever it’s off cooldown and Serpent Sting if it has dropped.
- Second Priority cast Aimed Shot if you’ve got a Master Marksman proc. Cast two Steady Shots if the Improved Steady Shot buff has dropped off.
- Third Priority cast Kill Shot if you can, Arcane Shot otherwise, or Steady Shot if you’re out of Focus.
Use Rapid Fire as often as possible, and Readiness likewise.
Oh, and if you have high aggro, please, for the love of Pete, cast Feign Death.
Aimed Shot If you have enough gear that the cast time on Aimed Shot is less than 1.9 seconds, it may be worth using it instead of Arcane Shot in low-movement fights. Try it and see – if there’s no obvious DPS improvement, Arcane Shot is a better choice because of the instant cast.
Buffs: Make sure you’ve got Aspect of the Hawk up.
Multiple Target Priorities:
Much simpler. Cast Hunter’s Mark and Misdirect (REALLY don’t skip Misdirect this time). As the tank’s pulling, cast Trap Launcher and Explosive Trap when the tank has stopped moving the mobs.
Then spam Multishot like it’s going to give you crazy-high DPS – oh wait, it is! – Aimed Shot whenever you get a Master Marksman proc, and Steady Shot whenever you run out of Focus. If you have time, also use Kill Shot whenever it will kill a mob, as this will give you 50 free focus.
Markshmanship talent spec:
Talents for a Marks hunter can change to a certain extent, largely dependent on Haste – read the Elitist Jerks article linked below if you want a LOT more detail. However, until you’re familiar with the class, the above spec is a good starting point, and won’t give you any particular problems.
Stats, reforging and gems as a Marksmanship Hunter:
Stats order: Agility> Hit (until hit capped at 961 or 841 if you’re Draenai) > Critical Strike Rating > Haste > Mastery.
The last 3 can be considered broadly equal, but Crit is slightly stronger in most situations. Expertise is useless for Hunters.
- Reforging: Reforge to Hit until you’re hit capped*. After that, reforge any excess hit, plus Mastery and Haste, to Crit.
- Gem: Agility. Ignore socket bonuses unless they’re 20 or more, in which case use Deadly Ember Topaz (20 agi/crit) or Glinting Demonseye (20 agi/hit) to get the socket bonus.
Reforging can be a LOT more complex than this – again, see the EJ guide – but this provides a good basic approach. If you want to get more complex, a read of the Warcraft Hunters’ Union guide to Marksmanship Haste Plateaus is a good place to start.
Check to see if your profession supplies more appropriate enchants before putting these on! Inscription and Engineering in particular may have better options.
|Head||Arcanum of the Ramkahen|
|Shoulders||Greater Inscription of Shattered Crystal|
|Back||Enchant Cloak – Greater Critical Strike|
|Chest||Enchant Chest – Peerless Stats|
|Wrist||Enchant Bracer – Agility|
|Hands||Enchant Gloves – Greater Mastery|
|Belt||Ebonsteel Belt Buckle|
|Legs||Dragonscale Leg Armor|
|Feet||Enchant Boots – Major Agility or Enchant Boots – Assassin’s Step if you want run speed.|
|Weapon||Enchant Weapon – Mighty Agility|
|Ranged Weapon||Flintlocke’s Woodchucker|
Major:Glyph of Disengage, and two of your choice.
Minor: Glyph of Feign Death
- Warcraft Hunter’s Union MM guide much easier to read, if less complete, than Elitist Jerks.
- WoW Insider’s hunter column – very informative, if wordy.
- Elitist Jerks Marksmanship Guide – ZOMG wall of text. It’s huge, it’s scary, and even I don’t want to do this much math. But if you need to know ABSOLUTELY what to do, here it is.
You also might find the rest of MMO Melting Pot interesting – we look for the best articles about WoW and other MMOs and deliver them straight to you, all in one place, right here at MMO Melting Pot .
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This guide is now out of date! Check out our guide to Marksmanship Specs, Stats, Rotation, Glyphs and Gems for Patch 4.2 to get the latest info!
Logged in to your Marksmanship hunter after WoW patch 4.0.1 and goggling at your screen? Hunters have had some big changes, not to mention the new focus bar shaking up the basics of huntering. You don’t need to fall prey to the patch. Let us show you what’s lying in wait so you can focus ready for the wild times to come in Cataclysm.
Marksmanship hunter rotation:
Hunter’s Mark > Pet: Attack > Serpent Sting > Chimera shot > Steady Shot > Steady Shot > Arcane Shot > Chimera Shot > Steady Shot > Steady Shot > Arcane Shot …
- When you get a free Aimed Shot proc, use it anytime except in the middle of a pair of steady shots (those must always be in pairs to keep up your Improved Steady Shot buff).
- When target is at 20% health or lower, use Killshot if it’s off cooldown and you have enough focus.
Markshmanship talent spec:
(Widely recommended but subject to change)
Stats, reforging and gems as a Marksmanship Hunter: <
Stats order: Hit (until hit capped at248) > Agility > Mastery > Critical Strike Rating > Haste
- Reforge Critical Strike Rating into Mastery.
- Gem Agility.
Major: Glyph of Disengage
Minor: Glyph of Feign Death
- Youtube Marksmanship hunter video covering the basics
- WoW Insider’s hunter column – very informative, if wordy. Currently still updating for 4.0.1.
- MMO Champion forums Hunter 4.0.1 guide
- Elitist Jerks’ 4.0.1 Marksmanship Hunter guide
_Did you find this useful? Maybe you’ll also find our One Stop Shop Class Guide for 4.0.1 useful for your other classes._
_You also might find the rest of MMO Melting Pot interesting – we look for the best articles about WoW and other MMOs and deliver them straight to you, all in one place, right here at MMO Melting Pot._Read more →