Nightmares of Farming, Death In Beta, and A Main Changes

The “all change” atmosphere in the MMOsphere at the moment reflects itself in the rest of today’s posts – whether it’s premature death, excessive farming or one of the most notable mains in all the blogosphere changing…

  • Tobold looks at the increasing appreciation for losing in games (FTL, X-COM, Dark Souls) and asks what this means for MMORPGs“But if losing is back in single-player games, maybe it can be brought back into MMORPGs as well. In the original Everquest you could lose levels and equipment. In a game that has that, slow progress looks comparatively attractive.”
  • Big Bear Butt writes about how he’s hanging up his – well, his butt, I suppose – as he admits he’s lost the love of the bear“But I don’t know that I want to. It’s just not… it’s no longer fun for me to be a Bear. And while I know I could attain the skill level I expect out of myself, that’s not the same as finding that sense of joy, or that magical conenction to the class.”
  • Clockwork rants about the increasing tendancy of players to write a game off before it’s even out of beta“declaring games dead before release is antithetical to the desire to have more originality in gaming. Development of a game is a costly endeavor, and declaring a game “bad” simply because it breaks conventions or isn’t like “that other game” stifles creativity. “
  • And Anafielle writes about her raiding experience so far in MoP – or rather, her desperately-grinding-with-the-hope-of-time-to-raid-too experience…“I’ve never, ever had to do this much out of raid work. My guild is feeling it too, since we have always historically been on that line between “low time investment” and “high performance.” There is nothing low about the time investment that raiding in a serious manner requires right now. Absolutely nothing. When I’m spending as much time raid-prepping as I am raiding, something is seriously fucking wrong.”

Enjoyed today’s posts? Please consider sharing them around the ‘net!

Read more →

Danger: Playing Alts Can Harm Your Gameplay?

Vidyala has a great post fresh off the Manalicious press about how playing alts could do bad things to your playing ability. That’s a big statement given the perceived wisdom in character-centric games is that the more characters you play the better your overall knowledge of the game, but Vidyala’s got a good argument here.

First off, rest assured she’s not saying you should never ever play alts and there aren’t any benefits to doing so. What she is saying is that spreading your focus amongst several characters can get in the way of your concentrating on playing your main to the best of your abilities.

There’s just one possible pitfall, and I’m afraid it blindsided me…There’s no right or wrong way to play a game, there’s only deciding what’s right for you. But if you are a progression raider looking to maximize your play, I’m going to suggest something radical: playing too many alts might be hurting you, as it was me.

It’s one of those “so simple it’s obvious but I’d never have thought of it” things. Vidyala talks about how, once she realised how alting was affecting her playing her main mage, she buckled down and found she could vastly improve her playing. And she’s got some ideas about how to play alts while still focusing on your main, too. Now I don’t feel so silly for having so many warriors!

What do you think – is it a good thing to have alts of many different classes or not? Does it depend on what you aim to achieve in WoW?

_Quote taken directly from Vidyala’s post

You can find Vidyala’s Manalicious homepage here_

Read more →

Has The Shattering Failed To Rock Your World?

Shintar’s bored of WoW and she’s wondering if she’s the only one. More specifically, she’s not that keen on the Shattering. Looking back on it, she says she has a few problems with it but they can all be summarised as how the whole thing was delivered. I gotta say, I agree with her.

The first problem for Shintar was the fact that the Shattering didn’t come with extra character slots, just waiting to be filled with new alts ready to explore Azeroth 2.0. She’s got a point when she says that many long-term players have a full list of characters on their home server and deciding where to roll a new alt or who to delete is like being left between a rock and a hard place. Not to mention the fact that Cataclysm arrived before most of us had got through the content – Shintar says she felt like she had to go back to her main then.

But then… the actual expansion came out. … Ever since then I keep meaning to go back to my little funky-coloured troll, but every time I log onto her I immediately miss my friends and find myself thinking about how I’m “wasting” valuable time that could be used to progress my main through the current endgame before it reaches its 4.1 “expiration date”, and anyway, the new low-level content is going to be around for a while. It’s kind of sad really.

Shintar’s highlighting other reasons the Shattering didn’t fit, too. Mostly she’s wishing that Blizzard had dealt with the Shattering differently and I completely agree with her. Shame we can’t change it now. Shintar’s geninely wondering if she’s missed something here or if others feel the same – and I’m with her.

Are you the same boat getting the same sinking feeling she is – is the Shattering failing to float your boat? Or are you having a whale of a time?

_Quote taken directly from Shintar’s post

You can find Shintar’s Priest With A Cause homepage here_

Read more →