Appearance is everything

Now that the news of the forthcoming Transmogrification tools in WoW Patch 4.3 has settled in, many bloggers are starting to speculate about which bit of gear has the best look. I can the impression that a lot of people are planning their perfect appearance in advance, with some players even starting to grind old world instances already.

The Dreamy Druid has a list of best picks for druids. I’ve always thought that druids have been lucky enough to have some of the best tier sets over the years, and Melyanna’s selection shows them all off well.

What could be cooler than killing baddies in metaphorical high heels?

For hunters, Morynnne at Marks-365 continues her Hunter Tier Transmogrification Guide with a list of belts and boots. There are some great images here, particularly in the main guide. I don’t think Id’ even seen the hunter Tier 1 set before, but I like it.

Even WoW Insider is getting in on the act, with a post today looking at the different warlock tiers. There’s a definate aura of warlockophelia in the air:

[O]h, tier 5. This is perhaps the signature warlock tier set for many players. It offers everything that you could ever want out of a set: It’s excessively dark, it shows that warlocks will do whatever it takes to defeat their enemies, and just overall is the core of what makes a warlock a warlock and not a weak-willed mage.

If you are a ‘weak-willed mage’, you might be interested in Disciplinary Action’s list of Mage, Warlock and Priest tier gear. This one’s pretty extensive, so there’s plenty to choose from.

Personally, I’m more excited about changing the appearance of weapons that I am of gear. My Warmace of Menethil was hard-won, and it pained me to have to stop using it. It’ll be nice to have it back, even if only in appearance.

I’ll leave you with one final post from Markco at Just My Two Copper. I’m not even going to pretend that there’s a link to any of today’s other posts, but when one of the best gold-making bloggers out there posts a list of 400 WoW Gold Tips I’d be remiss if I didn’t point you in his direction.

Quotes, as always, taken directly from the relevant posts.

Have you picked your perfect outfit yet? Have you started farming old content? Let us know in the comments.

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How to get a pet in WoW

One of the first things many new MMO players want to know (after “Am I leet yet?” and “How do I meet Felicia Day?”) is how to get a pet. In WoW, there are two types of pet: Cute but useless, and Ugly but vicious.

Cute but useless

As well as describing the guy who stands outside the Disney Store saying hello to everyone, ‘cute but useless’ is a pretty good description of most of WoW’s Companion Pets (sometimes called ‘vanity pets’). Any character can get a companion, and there are dozens of them to aquire. They won’t be of any practical use to you – they won’t attack your enemies, or make you stronger, or heal your wounds – they simply follow you around being adorable. Hence, the term ‘vanity pets’.

Getting your first companion pet is a trivial task. Vendors in each of your faction’s major cities will sell you a variety of critters for a mere 50 silver each. Your choices are:

Alliance: 

  • Bombay Cat, Cornish Rex Cat, Orange Tabby Cat, Silver Tabby Cat – sold by Donni Anthania in Elwyn Forest
  • Snowshoe Rabbit – sold by Yarlyn Amberstill in Dun Morogh
  • White Moth, Yellow Moth – sold by Sixx in The Exodar
  • Great Horned Owl, Hawk Owl – sold by Shylenai in Darnassus

Horde: 

  • Golden Dragonhawk Hatchling, Silver Dragonhawk Hatchling, Red Dragonhawk Hatchling – sold by Jilanne in Eversong Woods
  • Black Kingsnake, Brown Snake, Crimson Snake – sold by Xan’tish in Orgrimmar
  • Cockroach – sold by Jeremiah Payson in Undercity
  • Brown Prairie Dog – sold by Halpa in Thunder Bluff

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There are plenty of other companion pets which can be aquired simply by spending gold. Check your faction’s Auction House, as well as the neutral Auction House. You’ll also find other vendors during your travels in Azeroth. Other companion pets are granted as reward for completing certain achievements. Often these achievements are part of one of WoW’s many seasonal festivals. Check your Achievements tab in game to see what’s available. You can also sometimes buy in-game companion pets for real-world money, from the Blizzard Store.

You can see a full list of available companion pets, and even track your personal collection online, at Warcraft Pets.

Ugly but vicious

If fluffy vaniety pets aren’t your thing, you might want to get a combat pet – a creature who will accompany you on your travels and fight beside you. Only certain classes can have combat pets, and the pets available to you will depend on your specific class.

Death Knights can have their very own zombie minion in the form of a Ghoul. Chose the Unholy talent spec, otherwise your ghoul will only be available to you for a few minutes at a time.

Mages can summon a Water Elemental to do their bidding. Usually, that bidding is “stand in front of me and get hit”. You’ll need to be a Frost Mage to get this pet.

Warlocks have access to several types of demon, although only opne demon can be summoned at once. Depending on your level, you’ll be able to summon an Imp, a Voidwalker, a Succubus and a Felhunter. If you’ve chosen the Demonology talent tree, you’ll also gain access the Felguard and his preposterous axe.

If you want access to the maximum variety of combat pets, you need to play a Hunter. Hunters can tame creatures they encounter, and will gradually build up a stable of different pets. From Scorpions to Crocolisks, Raptors to Rhinos, hunters can tame all sorts of weird and interesting pets – and if you choose the Beastmastery talent tree, you’ll have access to even more. Unquestionably, the best resource for hunter pets is the brilliant Petopia.

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Firelands Boss Guides: Lord Rhyolith ranged DPS tips

Lord Rhyolith is a fiery giant, and one of the bosses of the Firelands raid. Sadly, when fighting Lord Rhyolith, ranged DPS don’t get the fun job of steering the boss around the room – instead you’ll be responsible for damaging the various adds that will spawn during the fight.

During the main phase of the fight, Rhyolith won’t be doing any direct damage to the raid. Instead, he’ll wander around the room under the subtle guidance of the melee DPS – read our guide to fighting Lord Rhyolith as melee DPS and our main article on Lord Rhyolith tactics to see how it works.

Damaging Rhyolith

Lord Rhyolith actually has three unit frames – one for his body, and one for each of his feet. Although your main job is to DPS the adds rather than the boss, you may occasionally find yourself with some downtime, at which point you should feel free to hit Rhyolith. If your aim is just to damage him, always target his body, rather than his feet.

Your raid leader may occasionally require you to join the melee DPS in applying damage to one of Rhyolith’s feet – this is what steers him in a particular direction. You should only ever do damage to one of Rhyolith’s feet if specifically requested to do so. Make sure you’ve targetted the correct foot!

The adds

Rhyolith will summon adds approximately every 25 seconds. These adds will be either Fragments of Rhyolith (in which case 5 mobs will spawn at once), or Sparks of Rhyolith (in which case only one mob will spawn).

Sparks of Rhyolith throw out constant AoE damage, so your tank will move them away from the raid. You should DPS them down as soon as they appear. Sparks gain a stacking buff which increases the damage they do, but also increases the damage they receive – so the longer they’ve been active, the faster they’ll drop.

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Fragments of Rhyolith do comparitively little damage, and should be taken down with AoE damage. The important job here is to make sure they die within 30 seconds of spawning. Any Fragment left alive after 30 seconds will rush at a random raid member and explode, doing some nasty damage. Fragments are priority targets over Sparks: they need to die, and die fast.

There’s fire on the ground. You know what to do.

Rhyolith will cast Concussive Stomp every 30 seconds. As well as dealing out some raid-wide damage, this ability will create volcanoes on the ground. Volcanoes will occasionally erupt, dealing fire damage which will be spread among the raid at random. When Lord Rhyolith steps on a volcano, it becomes a crater, and those are the things you really need to watch out for.

As soon as a crater is created, it will emit Lava streams. The streams will start at the crater and move outwards in all directions. Don’t get in the way – if you stand in a Lava stream it will do what fire does best and burn your feet off.

After 10 seconds, the streams will explode, doing damage to anybody stood in them. So, once again: do not stand in the fire. The streams don’t move very quickly, so as long as you’re paying attention you should be able to avoid them.

When a crater has finished spewing lava, it will become a lava pool – a pool of fire on the floor which you should, that’s right, not stand in.

Phase 2

Phase 2 begins when Rhyolith reaches 25% health. He’ll discard his armor, assume his true form (spoiler: his true form is fire), and attack the raid. Your job here is simply to DPS him as fast as you possibly can. He won’t summon any more adds, but there will probably still be fire on the ground, so watch your step. Rhyolith will be throwing out increasing amounts of damage, so the sooner he dies the more likely you are to be alive to witness it.

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Firelands Boss Guides: Beth’tilac Ranged DPS tips

Where’s the best place to be when fighting a spider? That’s right: as far away as possible. Which is why, when fighting the spider boss Beth’tilac, ranged DPS have the least arachnophobia-inducing job. Here’s our guide to defeating Beth’tilac as ranged DPS:

For this fight, as we detailed in our main Beth’tilac tactics guide, your raid will be split into two groups: one to stay on the ground level and one to climb up to Beth’tilac’s web level. As a ranged DPS, you’ll probably be assigned to the Ground Level Group (if you’re not, use the tactics for the Web Level Group from our guide to fighting Beth’tilac as melee DPS).

You’ll remain on the ground throughout the entirity of this fight. Your job is to handle the various adds that spawn. There are three types: Cinderweb Spinners, the smaller Cinderweb Spiderlings, and the big Cinderweb Drones.

Positioning

You should spend the first phase of this fight in the southwest corner of the room. Stack up there as soon as you can. Your raid leader should have placed raid markers in each of the other three corners, and you will have been assigned a particular corner to focus on. You don’t need to worry about your assigned corner until Cinderweb Spiderlings start appearing (see below), but take a note of where it is right away.

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At the start of the fight, Beth’tilac will move up to the web level, and Cinderweb Spinners will start to spawn. They’ll initially appear hanging from the bottom of Beth’tilac’s web, but they should be within range of your attacks immediately. Start DPS on the Spinners as soon as they appear.

Cinderweb Spinners

More spinners will appear each time Beth’tilac casts Smoldering Devastation. You should repeat the same process each time they appear: DPS them down as fast as you’re able.

Watch out for the webs that Spinners occasionally throw out. Once a player becomes encased in a web, she’ll be unable to perform any action until she’s freed. Switch to targeting webbed players as soon as they get caught, especially if it’s a healer or a tank.

Cinderweb Drones

The Ground Floor Group tank will grab the Drones when they appear. You’ll need to DPS them down quite quickly – they have an energy bar just like Beth’tilac, and if it runs out before they die, they’ll head up to the web level to steal energy from Beth’tilac instead, which is not a good thing.

Make sure not to stand in front of the Cinderweb Drones. One of their attacks is a cone attack which will really give you a headache if you’re caught in it.

Cinderweb Spiderlings

This is your time to shine. Your most important job in this fight is to deal with these little critters. The Spiderlings will spawn from each corner of the room except for the southwest corner (where you should be stood). Remember your assigned corner, and go spank those spiders. You should use a combination of AoE damage and slowing abilities to slow the Spiderlings down and damage them in place. If any Spiderlings reach a Cinderweb Drone, the Drone will be healed.

Phase 2

When Beth’tilac decends from the web level to the ground, Phase 2 begins. The aim here, as with most burn phases, is to kill her before her damage becomes too much for the tanks and healers to deal with. If you’ve saved your burst DPS cooldowns and trinkets for this phase, you shouldn’t have too much of a problem taking her down before she manages to brew up an entire potful of Tank Soup.

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Firelands boss guides: Shannox – Ranged DPS duties

The first boss you’re likely to encounter in the Firelands raid is Shannox. Ranged DPS have an easier job in this fight than healers or tanks, but it can still be a little tricky to figure out the mechanics of this fight.

First of all, take a look over our guide to Shannox tactics to give you a good idea of Shannox tactics. You’ll see that your primary job is to avoid traps, and your secondary job is to focus DPS on your assigned target.

Initial positioning

You’ll most likely have two tanks for this fight – one on Shannox himself, and one on Riplimb. Rageface (Shannox’s other dog) can’t be tanked and is going to be a constant pain in the neck for you throughout this fight – perhaps even literally.

Once the tanks have positioned Shannox and Riplimb, spread out. The healers will be doing the same, so coordinate your position relative to the rest of the raid.

Your raid leader will assign a DPS target for you. This is most likely to be Riplimb, but you may be asked to DPS Shannox instead. Either way, this target will be your sole target for most of the fight – there’s very little target switching required.

Don’t stand in the … well, you get the idea

Your primary task during this fight is to avoid the traps that Shannox regularly drops. This takes priority over everything, even DPS. The traps in this fight look like standard Hunter traps, and are easy to spot.

There are two types of trap. The first is an Immolation Trap, which will burn your lovely shoes right off if you stand in it. It’s not an instant kill, but it throws out some nasty damage, and you’ll have a ‘fire hurts more’ debuff at various points during the fight, so be nice to your healers and don’t stand on the fire traps.

The second type of trap is called a Crystal Prison Trap, and is basically an ice-block. Stand on this nasty little device and it’ll encase you in crystal. You won’t be able to do anything at all until the crystal is shattered. That means that the rest of the raid will have to stop what they’re doing and DPS your prison to free you. The crystals have lots of health, so this is a distraction you don’t need.

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There’s another fight mechanic which effectively counts as a third type of trap. When Shannox throws his spear he’ll do colossal damage to anybody standing in the way. If you’re standing in the circle of fire once the spear comes down you’re virtually guaranteed to die. It’s easy to avoid – just look out for the big pillar of fire and make sure you step away from it as soon as it appears.

The secondary effect of Shannox’s spear throw is lots of little fires that appear on the ground after the spear throw triggers. There’ll be a lot of them, which can be quite panic-inducing the first time you see it, but – like the spear throw itself – they’re easy to avoid. They appear in a spiral pattern, moving outwards from the spear’s point of impact. Just make sure you’re not standing directly on one of them. They don’t have any AoE effect, so there’s no need to run right out of the spiral. Just move away from the individual fires.

The ‘hitting things’ part

Once you’re confident in your trap-avoidance skills, the actual DPS mechanics of this fight are pretty easy. Keep up sustained DPS on your assigned target, and watch the health meters of all three opponents. You’re aiming to kill both dogs when Shannox is on about 35% health.

Once the dogs are dead, Shannox will enrage and start doing very unpleasant things to your poor tanks. This is a classic burn phase, so DPS like a loon. Your big DPS cooldowns should all be saved for this phase. With a bit of luck, you should be able to take Shannox down before he turns the tanks into liquid smears of shame.

Here, boy!

If your single-target DPS is particularly hard-hitting, your raid leader may assign you to hit Rageface instead of Riplimb. Rageface can’t be tanked, and will regularly pick a random raid member to be mean to. Once Rageface has picked his target the only way to distract him is giving him a firm, hard smack on the nose. In this case, the smack needs to take the form of a 30k crit. Unless and until Rageface receives 30,000 points of damage from a single blow, he’ll continue to maul the poor unfortunate soul he’s targeted. Luckily, while he’s doing so he gains a debuff which makes each shot that lands on him much more likely to be a critical.

If you’ve been assigned to Rageface-distraction duty, your job is to hit him with a high-damage strike as soon as he picks a new target. After that, you can kite him until he picks a new target, then repeat the process.

Extra credit

When Shannox throws his spear, Riplimb will grab it and run back to Shannox to return it. If you have any slowing abilities, this is the time to use them. Riplimb can be slowed, and doing so will really help your tanks.

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Patch 4.3 Survival Hunter Quick Start Guide – Stats, Gemming and Reforging, Talent Spec, Rotation, Enchants, Changes And Glyphs

Survival: it’s great! It’s rubbish! It’s great again! It’s sort of OK! Survival’s been up and down like a Cataclysm healer’s mana (well, OK, that’s mostly down) -what will Patch 4.3 bring for your DPS? Read on for a guide to your updated rotation, best talent spec and glyphs, and how to reforge and gem in the new patch.

Updated 6th March 2012 for Patch 4.3

Survival Hunter changes in Patch 4.3

Survival Hunters have only seen one change in Patch 4.3 – a 15% buff to the damage from Explosive Shot. This is a very nice buff indeed, but as Explosive Shot is already our top priority, doesn’t change our shot rotation. It does make it more important than ever to get Lock and Load right, though!

You may hear that we also have a buff to the chance of Lock and Load – that doesn’t appear to have made it into the live realms, sadly.

Our two-and four-piece set bonuses for this tier are nice, but we don’t have solid info on how, if at all, they change our rotation yet.

Survival hunter rotation / Priorities

Survival Hunters use a priority system – use the ability that’s highest on the list and off cooldown at any given time.

Make sure you have Aspect of the Hawk up.

  • Before the pull: Put Hunter’s Mark on the target and use Misdirect on the tank. Please, please remember Misdirect. Hunter aggro makes tanks cry.
  • Top Priority: Apply Serpent Sting if it’s not on the target. Use Explosive Shot unless you’re in Lock and Load (see below).
  • Second Priority: Use Kill Shot if possible, followed by Black Arrow if it’s off cooldown.
  • Third Priority: Use Arcane Shot if you have plenty of Focus available, and Cobra Shot if you’re below 50 or so.

Lock and Load

When Lock and Load procs, we get 3 Explosive Shots in a row. However, since Explosive Shot is a DOT, we want to alternate using our Explosive Shots and another shot. Cobra Shot is, most of the time, the only sensible choice.

So, when you get Lock and Load, go into a rotation: Explosive Shot, Cobra Shot, Explosive Shot, Cobra Shot, Explosive Shot, then go back to your priorities.

If you’re very high on Focus (above 90) when Lock and Load procs, you can also use Arcane Shot after the first Explosive Shot.

Rapid Fire: Rapid Fire only really affects Cobra Shot and Auto Shot for Survival hunters. Hence, the best time to use Rapid Fire is when you’ve used up all your Focus. Other than that, use it as soon as it cools down. If you have other buffs (notably Potion of the Tol’Vir), use them at the same time.

Survival Hunter AOE Rotation

Put an Explosive Trap where the tank takes the mobs at the start of the pull, using Trap Launcher.

MAKE SURE TO USE MISDIRECT TOO, unless you want your tank to hate you.

Then simply spam Multi-shot until you run out of focus, then Cobra Shot, then Multi-shot again, until everything’s dead and your DPS resembles the national debt figures.

Note: You don’t need to use Serpent Sting in AOE – your Serpent Spread talent applies it automagically.

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Survival talent spec:

Standard talent build for level 85 Survival hunter

Stats, reforging and gems as a Survival Hunter

Stats order: Agility > Hit (until hit capped at 961 or 841 if you’re a Draenai) > Critical Strike Rating > Haste > Mastery

  • Reforge Mastery and Haste to Hit, then excess Hit and any remaining Mastery to Crit.
  • Gem Agility. Always. Ignore socket bonuses unless they’re HUGE, then use an AGI/Hit or AGI/Haste gem.

Haste is a complicated stat for Hunters – these guides will work well for you, but if you want to tweak some more, see the Warcraft Hunter’s Union guide to Haste Plateaus.

Survival Enchants

Check to see if your profession supplies more appropriate enchants before putting these on! Inscription and Engineering in particular may have better options.

Head Arcanum of the Ramkahen
Shoulders   Greater Inscription of Shattered Crystal
Back Enchant Cloak – Major Agility
Chest Enchant Chest – Peerless Stats
Wrist Enchant Bracer – Agility
Hands Enchant Gloves – Greater Mastery
Belt Ebonsteel Belt Buckle
Legs Dragonscale Leg Armor
Feet Enchant Boots – Major Agility or Enchant Boots – Assassin’s Step if you want run speed.
Weapon Enchant Weapon – Mighty Agility
Ranged Weapon Flintlocke’s Woodchucker

Glyphs

Primes: Explosive Shot, Serpent Sting, Kill Shot.

Major: The only important one is Glyph of Disengage.

Minor: Feign Death is the only important Minor Glyph for Survival.

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Patch 4.3 Marksmanship Hunter Quick Start Guide – Build, Talents, Stats, Reforging, Priorities, Rotation, Enchants, Changes And Glyphs

Logged in to your Marksmanship hunter after WoW patch 4.3 and wondering what’s changed? You don’t need to fall prey to the patch. Let us show you what’s lying in wait for your glyphs, spec, stats, enchants, reforging and rotation so you can focus on putting an arrow right through Deathwing’s tentacle.

Updated Nov 29th 2011 for Patch 4.3

Marksmanship Changes in Patch 4.3

Nothing much has changed for us in Patch 4.3, I’m afraid, at least not as far as PvE is concerned. There are no changes to our gearing or play.

Our Tier 13 Set Bonuses will change our play in practise – particularly the 2-piece which doubles focus from Steady Shot – but don’t change our priorities.

Marksmanship hunter rotation:

Hunters don’t use rotations any more, like most Cata DPS classes. Instead, they operate on a priority system:

  1. Before combat, apply Hunter’s Mark to the target and cast Misdirect on the tank. Seriously, people, DO NOT skip Misdirect. Dead hunters do no DPS.
  2. When combat starts, open with Serpent Sting, then an Aimed Shot, then two Steady Shots. All your buffs/debuffs are now up and ticking.
  3. As top priority cast Chimera Shot whenever it’s off cooldown and Serpent Sting if it has dropped.
  4. Second Priority cast Aimed Shot if you’ve got a Master Marksman proc. Cast two Steady Shots if the Improved Steady Shot buff has dropped off.
  5. Third Priority cast Kill Shot if you can, Arcane Shot otherwise, or Steady Shot if you’re out of Focus.

Use Rapid Fire as often as possible, and Readiness likewise.

Oh, and if you have high aggro, please, for the love of Pete, cast Feign Death.

Aimed Shot If you have enough gear that the cast time on Aimed Shot is less than 1.9 seconds, it may be worth using it instead of Arcane Shot in low-movement fights. Try it and see – if there’s no obvious DPS improvement, Arcane Shot is a better choice because of the instant cast.

Buffs: Make sure you’ve got Aspect of the Hawk up.

Multiple Target Priorities:

Much simpler. Cast Hunter’s Mark and Misdirect (REALLY don’t skip Misdirect this time). As the tank’s pulling, cast Trap Launcher and Explosive Trap when the tank has stopped moving the mobs.

Then spam Multishot like it’s going to give you crazy-high DPS – oh wait, it is! – Aimed Shot whenever you get a Master Marksman proc, and Steady Shot whenever you run out of Focus. If you have time, also use Kill Shot whenever it will kill a mob, as this will give you 50 free focus.

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Markshmanship talent spec:

Standard Marksmanship talent spec for Patch 4.3

Talents for a Marks hunter can change to a certain extent, largely dependent on Haste – read the Elitist Jerks article linked below if you want a LOT more detail. However, until you’re familiar with the class, the above spec is a good starting point, and won’t give you any particular problems.

Stats, reforging and gems as a Marksmanship Hunter:

Stats order: Agility> Hit (until hit capped at 961 or 841 if you’re Draenai) > Critical Strike Rating > Haste > Mastery.

The last 3 can be considered broadly equal, but Crit is slightly stronger in most situations. Expertise is useless for Hunters.

  • Reforging: Reforge to Hit until you’re hit capped*. After that, reforge any excess hit, plus Mastery and Haste, to Crit.
  • Gem: Agility. Ignore socket bonuses unless they’re 20 or more, in which case use Deadly Ember Topaz (20 agi/crit) or Glinting Demonseye (20 agi/hit) to get the socket bonus.

Reforging can be a LOT more complex than this – again, see the EJ guide – but this provides a good basic approach. If you want to get more complex, a read of the Warcraft Hunters’ Union guide to Marksmanship Haste Plateaus is a good place to start.

Marksmanship Enchants

Check to see if your profession supplies more appropriate enchants before putting these on! Inscription and Engineering in particular may have better options.

Head Arcanum of the Ramkahen
Shoulders   Greater Inscription of Shattered Crystal
Back Enchant Cloak – Greater Critical Strike
Chest Enchant Chest – Peerless Stats
Wrist Enchant Bracer – Agility
Hands Enchant Gloves – Greater Mastery
Belt Ebonsteel Belt Buckle
Legs Dragonscale Leg Armor
Feet Enchant Boots – Major Agility or Enchant Boots – Assassin’s Step if you want run speed.
Weapon Enchant Weapon – Mighty Agility
Ranged Weapon Flintlocke’s Woodchucker

Glyphs:

Primes: Glyph of Steady ShotGlyph of Kill ShotGlyph of Arcane Shot

Major:Glyph of Disengage, and two of your choice.

Minor: Glyph of Feign Death

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Survival Hunter Stats, Rotation And Glyphs In Patch 4.0.1+

This guide is out of date! But have no fear – go over to our Survival Hunter Rotation, Reforging, Talent Spec and More guide for 4.2 to get the latest info!

Logged in to your Survival hunter after WoW patch 4.0.1 and goggling at your screen? Hunters have had some big changes, not to mention the new focus bar shaking up the basics of huntering. You don’t need to fall prey to the patch. Let us show you what’s lying in wait so you can focus ready for the wild times to come in Cataclysm.

Survival hunter rotation:

Hunter’s Mark > Serpent Sting > Explosive Shot if you have focus, it’s off cooldown or you get a Lock and Load proc > Black Arrow > Serpent Sting if it’s fallen off the target >  Arcane Shot if you have 70+ focus > Explosive Shot any time it’s off cooldown > Black Arrow…

If you need to regain Focus, use Steady Shot.

Survival talent spec:

Standard talent build for level 80 Survival hunter

Stats, reforging and gems as a Survival Hunter: <

Stats order: Hit (until hit capped at248) > Agility > Mastery > Critical Strike Rating > Haste

  • Reforge Critical Strike Rating into Mastery.
  • Gem Agility.

Glyphs:

Primes: Glyph of Steady ShotGlyph of Kill ShotGlyph of Arcane Shot

Major: Glyph of Disengage

Minor: Glyph of Feign Death

Links:

_Did you find this useful? Maybe you’ll also find our One Stop Shop Class Guide for 4.0.1 useful for your other classes._

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Marksmanship Hunter Stats, Rotation And Glyphs In Patch 4.0.1+

This guide is now out of date! Check out our guide to Marksmanship Specs, Stats, Rotation, Glyphs and Gems for Patch 4.2 to get the latest info!

Logged in to your Marksmanship hunter after WoW patch 4.0.1 and goggling at your screen? Hunters have had some big changes, not to mention the new focus bar shaking up the basics of huntering. You don’t need to fall prey to the patch. Let us show you what’s lying in wait so you can focus ready for the wild times to come in Cataclysm.

Marksmanship hunter rotation:

Hunter’s Mark > Pet: Attack > Serpent Sting > Chimera shot > Steady Shot > Steady Shot > Arcane Shot > Chimera Shot > Steady Shot > Steady Shot >  Arcane Shot …

  • When you get a free Aimed Shot proc, use it anytime except in the middle of a pair of steady shots (those must always be in pairs to keep up your Improved Steady Shot buff).
  • When target is at 20% health or lower, use Killshot if it’s off cooldown and you have enough focus.

Markshmanship talent spec:

Standard talent build for level 80 Marksmanship hunter

(Widely recommended but subject to change)

Stats, reforging and gems as a Marksmanship Hunter: <

Stats order: Hit (until hit capped at248) > Agility > Mastery > Critical Strike Rating > Haste

  • Reforge Critical Strike Rating into Mastery.
  • Gem Agility.

Glyphs:

Primes: Glyph of Steady ShotGlyph of Kill ShotGlyph of Arcane Shot

Major: Glyph of Disengage

Minor: Glyph of Feign Death

Links:

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