Holy Priest Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, priorities and healing strategies

Once again, the theme in Mists of Pandaria is “Holy Priests don’t change much”. Patch [patchnumber] continues to bring Not Much Change, aside of course from Garrosh losing the plot. But there are changes to Talents, new Glyphs, and some other small changes – so, to get your talent build, reforging, gems and healing priorities in order, here’s a quick-start guide to get you into the Patch [patchnumber] Action!

Updated [guideupdated] to World of Warcraft Patch [patchnumber]

Holy Priest Changes in Patch [patchnumber]

Some minor changes.

Holy Healing “Rotation” and Priorities

Of course we don’t have an actual rotation! Here’s a quick guide to get you rolling with MoP Holy healing, though.

First thing: Chakras.

The Chakra state is one of the Holy Priest’s signature abilities, and can look pretty complicated – however, it’s actually very simple.

Holy Priests can work in one of 3 “states” – either single-target healing, AOE healing, or DPS.

To go into a chakra state, you simply cast the appropriate Chakra spell – Serenity or Sanctuary (or Chastise if you want to DPS for some reason). You can’t cast them more than once every 30 seconds.

Whilst you’re in each state, you’ll get a bonus to that type of healing, and your Holy Word spell alters to become a spell of that type – single-target, AOE or DPS.

Single-target healing

If you’re only healing one target most of the time, you’ll be in the Serenity chakra, putting up Renew to tick away merrily, then using Heal almost continuously to keep your target topped off without much mana cost. Use Holy Word Serenity frequently on your target to keep Renew up on them. Throw Prayer of Mending on if they’ll be taking continual damage.

If the target takes a lot of damage, you’ll use either Greater Heal, if you have time, Flash Heal, if it’s an emergency (but watch your mana pool!), and your Holy Word: Serenity and Prayer Of Mending as often as possible. If the damage is sustained and overwhelming, use Flash Heal twice followed by Greater Heal, and repeat.

If the group suddenly takes damage, pop Circle of Healing (your cooldown AOE heal) and use Prayer of Mending (which will heal your primary target when they next take damage) to pick up the single-target slack.

AOE/Group healing

You’ll want to be in Chakra: Sanctuary when group healing. Drop a Lightwell ASAP. Your primary group heal is Prayer of Healing – use it liberally. Use Circle of Healing any time it’s off cooldown and is needed, in preference to Prayer of Healing. Throw in Cascade when more healing is needed – note that it will refresh your Renews. Top off healing with Heal and Renew. If the group’s taking damage irregularly, also use Prayer of Mending.

Don’t use Holy Word: Sanctuary unless you’re sure you need it – it’s very expensive. The best time to use it is 2-3 seconds before you know the group is about to take heavy damage.

Cooldowns

  • Divine Hymn is a powerful AOE heal on a short (3 min) cooldown – use it on very heavy damage phases.
  • For mana regen, use Shadowfiend and Hymn of Hope – ideally, these should be used at the same time. Note that Hymn Of Hope also benefits other healers.
  • Guardian Spirit is a powerful spell to save a single person – particularly if they’re about to take a damage spike you can’t heal. Check with your raid leader if you need to use it at a specific time.
  • Void Shift is an extremely powerful heal if you’re on high health – but it has a very long CD. Assume it can only be used once per encounter. Pop Desperate Prayer straight after.
  • Oh, and remember Leap Of Faith, aka Life Grip, for those times when someone stands in what they shouldn’t have stood in!

Buffs

Cast Power Word: Fortitude.

Holy Priest Talent Choices

Talent choices are a lot more flexible in WoW [patchnumber] and Mists of Pandaria, so you’ll eventually want to make talent choices on an encounter-by-encounter basis. However, here’s a good no-downside general-purpose talent build to get started with:

  • Tier 1: Void Tendrils
  • Tier 2: Angelic Feather – lets you drop movement buff items.
  • Tier 3: Mindbender – (arguably) improved Shadowfiend.
  • Tier 4: Desperate Prayer
  • Tier 5: Power Infusion – powerful CD to boost your healing.
  • Tier 6: Cascade – another powerful group-healing CD.

Stats, reforging and gemming for Holy Priest

Unlike DPS classes, there is no set best way to gear and reforge – instead, there are a few options, depending on what you most feel you need as a healer.

You care most about two stats: Intellect, which boosts your overall healing power, and Spirit, which controls your mana regeneration. You should gem and enchant for these two stats.

Beyond this, you want enough Haste to get to at least 4,721 Haste. After that, Mastery is your next most useful stat, above Crit, which is close to useless for Holy priests.

Reforging: reforge everything to Spirit until you no longer worry about running out of mana (this may require quite a lot of Spirit at first!). Then, reforge to Haste if you can get up to 4,721 or just under, then either Mastery for better mana efficiency through a lingering Heal Over Time or Haste to speed up your spells, as you prefer. Reforge from Crit first.

Gemming: Generally you’ll want to gem Purified (Intellect + Spirit) gems in Red sockets, Sparkling (Spirit) gems in Blue sockets, and Reckless (Int / Haste) in Yellow sockets.

Meta Gem: Revitalising Meta gem.

Holy Priest Glyphs

Glyphs, like talents, are now much more situational – however, here’s a good general loadout of glyphs with few downsides:

Major: Glyph of Lightwell, Glyph of Circle of Healing, Glyph of Prayer of Mending. IN 10-man or less content, Glyph of Renew may be better than Glyph of Circle of Healing.

Minor: Choose as you will! They’ll have no effect on your effectiveness.

Holy Priest enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulders – Greater Crane Wing Inscription
  • Back – Enchant Cloak – Superior Intellect
  • Chest – Enchant Chest – Mighty Spirit
  • Wrist – Enchant Bracer – Super Intellect
  • Hands – Enchant Gloves – Superior Mastery or Enchant Gloves – Greater Haste depending on if you can reach a Haste breakpoint.
  • Belt – Living Steel Belt Buckle
  • Legs – Greater Pearlescent Spellthread
  • Feet – Enchant Boots – Pandaren’s Step or Enchant Boots – Greater Haste if you’re using Inner Will.
  • Weapon – Enchant Weapon – Jade Spirit
  • Off-Hand Weapon – Enchant Weapon – Major Intellect

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Firelands Boss Guides – healing Lord Rhyolith

Everybody loves fire, so you’ll be delighted to hear that one of the early bosses in the Firelands raid is entirely made of fire – something that’s going to be oh-so-much fun for you if you’re healing. Lord Rhyolith is a fun boss with a really unique mechanic. Here’s our guide to defeating Rhyolith as a healer.

Factor 50

Lord Rhyolith is giant made of fire, who live on an island in the middle of a lake of molten fire, drops fire on the ground, and spawns adds that damage the raid with fire.

You should probably think about buffing the raid with fire resistance of some form.

Everyone needs healing

The fight consists of two phases: a ‘hit the boss, dodge the fire, deal with the adds’ phase (which will take up most of the fight) and a final, fairly standard, burn phase.

During the first phase Rhyolith will deal no damage. Your melee DPS players will be moving him around the room, but they will not be taking any direct damage from him. Instead, the damage will come from the adds that will spawn, and from the from the various forms of do-not-stand-in-it fire that appear on the floor. Our main article on Lord Rhyolith tactics has the full scoop.

You’ll find that the damage output for this fight is split pretty evenly amongst the entire raid. You’ll still need a dedicated healer for the tank (this fight only requires a single tank) but the rest of the healers will be splitting their attention among everybody. You may find it useful to assign some healers to the melee DPS and the rest to the ranged DPS, but the exact division of labor is up to you.

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The adds

Rhyolith will spawn adds about every 25 seconds or so. It’ll either be a group of 5 Fragments Of Rhyolith, or a single Spark Of Rhyolith.

The Fragments of Rhyolith will only damage the tank, and won’t do huge amounts of damage. However, any Fragments still alive after 30 seconds will ignore the tank and charge a random raid member, administering their remaining health as instant damage. They’ll destroy themselves in the process, but that won’t be much consolation. There’s nothing you can do to avoid it (it’s the job of the damage-dealers to burn them down in time) but you may be quick-witted enough to fire off a preemptive HoT on the poor raid member about to be squashed. At the very least, you need to be ready with a beefy single-target heal once the damage has been done.

The Spark of Rhyolith throws out constant AoE damage, but if the tank has positioned the mob sensibly, nobody other than the tank will be affected by it. Sparks also increase their damage over time, so the tank will definately need ongoing healer attention while a Spark of Rhyolith is alive.

The fire

Lord Rhyolith will cast Concussive Stomp every 30 seconds, which will deal raidwide AoE damage. You should be able to time the casts quite accurately, and be ready with compensatory heals when it does go off.

As a side effect of Concussive Stomp, Rhyolith will create volcanoes on the floor. The volcanoes will occassionally erupt, dealing fire damage to random players every 2 seconds. Each eruptions lasts 20 seconds in total. Getting hit by an erruption will also apply a stacking debuff which increases fire damage taken. Thankfully for your mana supply (and possibly sanity) some of the volcanoes will be quickly converted to craters – this happens when Rhyolith stands on them.

When a volcano becomes a crater, it will immediately emit Lava streams. The streams will start at the crater and move away in all directions from it. Any idiot – er, that is, any valued colleague and fellow noble hero – who stands in the fire will receive damage. Well, honestly, what did they expect?

After 10 seconds, the lava streams explode, dealing damage to anybody stood on them. Once that happens, the crater disappears and is replaced by a lava pool (which will still damage anybody who stands in it but won’t do anything else).

Lava streams are quite slow-moving, so your raiders should be able to avoid them, but there’s a lot of other stuff going on at the same time, so don’t be suprised if the occasional mistake is made.

Yay! Phase 2 is about to sta- Ouch!

Once Rhyolith is reduced to 25% health, he’ll start to attack the raid directly, and – after a short bit of scripted animation – Phase 2 will begin. Be prepared: he’ll immediately throw down a rather nasty bit of once-only raidwide damage, which can be quite alarming if you’re not expecting it.

This is an absolutely classic burn phase, if you’ll pardon the rather appaling but ultimately unavoidable pun. Rhyolith will continue to cast Concussive Stomp every 30 seconds, which will give raid-wide damage. It also has a knock-back ability, so be careful not to get too close. He’ll no longer be summoning volcanoes, although there may well be some left over from Phase 1.

As with similar final burn phases, the damage the raid takes will gradually increase, and the tank will be taking the brunt of the damage. As a healer, it’s business as usual for you – cycle your cooldowns, grit your teeth, and wait for the big fiery fella to fall over.

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Firelands Boss Guides – healing Beth’tilac

One of the first bosses you’re likely to encounter in the Firelands raid is the evil Apostrophe Spider, Beth’tilac. Healing Beth’tilac can be a challenge, but with careful coordination with the rest of your raid you’ll be feasting on spider meat in no time.

As we mentioned in our main Beth’tilac tactics guide, your raid will be split into two groups: one to stay on the ground level, and one to climb up to Beth’tilac’s web. One healer should be assigned to the Web Level Team, with the rest of the healers staying on the Ground Level. It’s best to assign a healer with good AoE heals to the Web Level Team. A single-target healer might find things get a bit hairy once Beth’tilac starts throwing out AoE damage.

Healing the ground-level team

If you’re part of the Ground Level Team, you won’t ever have to ascend to the web level. There’s almost no need to worry about positioning during the main phase of the fight, so stack up in the centre and simply heal the rest of the Ground Level Team while they deal with the adds that will spawn.

You should probably assign a dedicated healer for the off-tank, who will be taking notable damage from Cinderweb Drones (the largest adds). You should also watch out for the small Cinderweb Spiderlings, who apply a DoT when they hit.

Cinderweb Spinners occasionally encase players in webs. Rely on your DPS to get you out if you become trapped in a web. Remember to communicate your dilema through the time-honored method of shouting incoherently.

The Web Level Team will temporarilly jump down to ground level each time Beth’tilac casts Smouldering Devastation. Once that’s happened three times, Beth’tilac herself will descend, and Phase 2 begins.

Healing the web-level team

The Web Level Team should only need one healer. At the start of the fight, you need to be on the lookout for spider threads, which are left by Cinderweb Spinners when they die. These threads act as vehicles, so you can click on one to transport yourself to the web level. You need to be the second person to reach the web level, so as soon as the main tank has grabbed a thread, go grab one yourself.

There are no adds on the web level, only Beth’tilac and her various irritating spells. She’ll regularly cast Ember Flare, which does fire damage to all players on the web level. She’ll also cast Meteor Burn, causing meteors to drop onto the web. They have a clear indicator in the form of a fiery orange circle, so they’re easy to avoid. They’ll leave behind a small pool of fire, so be on the lookout for clumsy raiders accidentally stumbling into them.

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When Beth’tilac’s Fire Energy bar reaches zero, she’ll start to cast Smouldering Devastation, which is bad news for anyone on the web level. Jump down the hole in the middle of the web, and assist your fellow healers on the ground level until it’s safe to head back up again. You’ll need to find another dead Spinner and hitch a ride on its thread like you did at the start of the fight.

Smoldering Devastation will happen three times in total, then it’s time for Phase 2.

Phase 2: Panic

Beth’tilac descends from the web level to the ground level. You should stack up behind her with the rest of the raid. The main tank and the off-tank will be regularly switching boss aggro between them, in an effort to rid themselves of The Widow’s Curse. This debuff slowlyreduces the amount of healing they can receive, so don’t be too concerned if your healing seems to be becoming gradually more ineffectual.

Beth’tilac’s damage will continue to increase during this phase until she’s killed, so now is the time to expend your once-per-fight healing cooldowns. Coordination with your tanks and with your fellow healers is the key here. After that, it’s up to the DPS to make sure this final phase doesn’t last too long!

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Firelands Boss Guides: Healing Shannox

Shannox, along with his two pet dogs, is one of the first bosses you’ll encounter in the new Firelands raids. Although not the hardest boss in terms of healing, Shannox will definitely require your healing team to be on the ball.

As you’ll see from our detailed guides to Shannox strategy, this is a two-phase fight. The first phase requires you to keep healing your assigned targets while avoiding Shannox’s traps. The second phase is a burn phase during which Shannox will be pumping out truly shocking amounts of damage. Your job during that second phase is to help your raid cling on to life until the DPS can take Shannox down.

A lot of the damage in this fight will be Fire damage, so fire resistance buffs are mandatory.

Starting positions

The fight consists of three mobs, all of whom you’ll be fighting at once. The main tank will be on Shannox, with the off-tank taking Riplimb some distance away. Rageface can’t be tanked, so he’ll be running amok through your raid. Spread out at the start of the fight. Ranged DPS will be doing the same.

Things not to stand in (spoiler alert – one of them is fire)

Shannox will regularly drop _Immolation Trap_s and _Crystal Prison Trap_s. Both of these look like standard Hunter traps, so they’re easy to spot. You should avoid standing in either of them. The _Immolation Trap_s will do fire damage, but the _Crystal Prison Trap_s will prevent you from performing any action at all until the rest of the raid frees you. Getting a healer caught in a trap like that can often mean an unexpected meeting with the spirit healer, so watch where you stand.

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Shannox will frequently throw his spear in the direction of Riplimb. Any player standing in that spot when the spear lands is dead, so move out of the way as soon as you see the indicator appear (it’s a big fiery circle on the ground).

Once the spear has been thrown, there’s a secondary effect – a lot of smaller, one hit only, fires on the ground. Avoid standing directly on those and they won’t trigger.

Healing the tanks

As well as regular melee damage, both tanks will quickly acquire the debuff Jagged Tear. Not only is this a DoT, it can stack, so you’ll need to be ready to compensate with sparkly feelgood green HoTs.

The tanks should be coordinating so that Jagged Tear drops off when Shannox throws his spear. This will give you a bit of breathing space , but be prepared for Jagged Tear to start stacking up again soon afterwards.

Healing the raid

Shannox does a Cleave attack, which in an ideal world shouldn’t hit anyone other than the main tank, but be prepared for melee DPS to be accidentally caught in the cone from time to time. You know what they’re like.

It’s also a good bet that some players will trigger an Immolation Trap, especially during the first few attempts at this boss. The trap will do immediate fire damage, plus additional fire damage over the next three seconds. It will also apply a debuff which lowers the target’s fire resistance.

When Shannox’s Hurl Spear ability lands, it’ll do a nasty 50k damage to everyone, which will need to be healed through. Watch out for the fiery explosions which come immediately afterwards, too, in case some raid members get caught out.

_Crystal Prison_s will be being triggered fairly regularly. Be aware that these block line-of-sight, so you may need to move to continue healing your target.

Off the leash

Rageface will be another source of continuous damage to your raid. He’ll target a random raid member and start to do serious amounts of damage. Your raid leader or healing leader will probably assign one healer specifically to track Rageface’s targets, and heal them through the damage.

Final phase

If everything’s gone according to plan, your raid will kill both dogs when Shannox is on about 35% health. At that point, Shannox will enrage. Expect the damage to the tanks to increase significantly. Your healing cooldowns should be saved for this phase if you possibly can. Coordinate with your tanks, too – they should be cycling mitigation cooldowns during this final phase.

Shannox will no longer be throwing his spear, but will instead regularly cast Magma Rupture, which does AoE fire damage and also increases the amount of fire damage taken. Be prepared for the main tank to die during this phase, even if your healing is top notch: it’s a difficult phase to endure unscathed.

That final phase can be a bit hair-raising, but if your DPS team are on the ball it shouldn’t last too long.

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Patch 4.3 WoW Holy Priest Quick Start guide – stats, spec and talents, glyphs, gems, reforging, chakras, and healing spells

Ah, Holy Priests. The priestliess of priests. The WoW priest that feels like a priest. OK, I’m going to stop that now before a Disc player removes my face – but nonetheless, Holy priests are awesome. And if you want to know how to spec or what talents to pick as you head into Dragon Soul to play “count the tentacle” with Deathwing, here’s our Patch 4.3 Quick Start guide to what glyphs and gems you should use, how to reforge, stat weights, enchantments, and how to use your spells – read on.

Updated 29th Nov 2011 for Patch 4.3

Holy Priest changes in Patch 4.3

The new patch has a couple of very significant changes for Holy Priests. Firstly, they’ve redesigned Spirit of Redemption to – no, just kidding. But seriously, folks.

The biggest change is a major buff to Divine Hymn. The State of Mind talent has been removed, and replaced by “Heavenly Voice”, which boosts Divine Hymn’s healing and reduces its CD. That’s going to mean you’ll need to move some talent points into what becomes a must-have talent now, particularly given Divine Hymn also now affects 5 targets.

The other play-affecting change, aside from a couple of minor buffs to Guardian Spirit and Holy Word: Serenity, is that Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%. It’ll likely only be useful in 25-man content now.

Spell usage / Rotation

Healers don’t have a fixed rotation as such – apart from anything else, you’re only healing when someone takes damage! However, it is important to know how to use your spells.

First thing: Chakras. The Chakra state is one of the Holy Priest’s signature abilities, and can look pretty complicated – however, it’s actually very simple.

Holy Priests can work in one of 3 “states” – either single-target healing, AOE healing, or DPS.

To go into a chakra state, you first cast the Chakra spell, which “signals” that you want to change state. Then, you cast either a single-target heal, AOE heal, or damage spell to go into the appropriate state.

Heal, Flash Heal, Greater Heal, and Binding Heal put you in Serenity, the single-target mode. Prayer of Healing and Prayer of Mending put you in Sanctuary, the AOE healing state. (Smite and Mind Spike put you in Chastise, the DPS state).

These state changes can’t occur more than once every 30 seconds – however, whilst you’re in each state, you’ll get a bonus to that type of healing, and your Holy Word spell alters to become a spell of that type – single-target, AOE or DPS.

Single-target healing

If you’re only healing one target most of the time, you’ll be in the Serenity chakra, putting up Renew to tick away merrily, then using Heal almost continuously to keep your target topped off without much mana cost.

If the target takes a lot of damage, you’ll use either Greater Heal, if you have time, Flash Heal, if it’s an emergency (but watch your mana pool!), or your Holy Word if it’s off cooldown.

If the group suddenly takes damage, pop Circle of Healing (your cooldown AOE heal) and use Prayer of Mending (which will heal your primary target when they next take damage) to pick up the single-target slack.

AOE/Group healing

First up, train your group to CLICK ON THE DAMN LIGHTWELL. *Lightwell *is the single most mana-efficient heal in the Holy Priest’s arsenal and delivers a powerful heal. You may want to use a macro or the RSA addon to announce when it goes down.

You’ll want to be in Chakra: Sanctuary when group healing, and put a Lightwell down somewhere accessible for the group. Your primary group heal is* Prayer of Healing* – use it liberally. Use Circle of Healing any time it’s off cooldown and is needed, in preference to Prayer of Healing. If the group’s taking damage irregularly, also use Prayer of Mending. Remember to use single-target heals too!

Don’t use Holy Word: Sanctuary unless you’re sure you need it – it’s very expensive. The best time to use it is 2-3 seconds before you know the group is about to take heavy damage – for example, from Electrocute on Nefarian.

Finally, if you need to move with the group and they need healing, use Holy Nova. If you just need to stabilise someone, Renew is also useful.

Cooldowns

Divine Hymn is a powerful AOE heal on a short (3 min) cooldown – use it on very heavy damage phases. For mana regen, use Shadowfiend and Hymn of Hope – ideally, these should be used at the same time. Guardian Spirit is a powerful spell to save a single person – particularly if they’re about to take a damage spike you can’t heal. Oh, and remember Leap Of Faith, aka Life Grip, for those times when someone stands in what they shouldn’t have stood in!

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Holy Talent Spec

Batman. (Sorry)

The standard Holy talent spec looks a lot like this, and that spec will serve you well in raids or dungeons.

It leaves you with 2 points to spend where you will – a few good choices are:

  • Veiled Shadows at the top of the Shadow tree is a nice utility talent. It reduces your Fade cooldown – nice – but the key element is a reduction in your Shadowfiend cooldown, meaning more mana regen. Particularly useful early on with less mana available.
  • Darkness, also at the top of the Shadow tree, grants up to 3% Haste. Haste is probably the most valuable secondary stat for a Holy priest unless mana is a problem – once you aren’t running out of mana, highly recommended.
  • Rapid Renewal, in the third tier of the Holy tree, should be taken if you find yourself using HoTs a lot – another close-to-mandatory talent.
  • Surge of Light, in the second tier of Holy, is a good talent if you’re having mana problems.
  • Desperate Prayer is a great “Oh, S—t!” button, particularly if you tend to find yourself standing in the Bad a lot.

If in doubt, Darkness and Rapid Renewal are good choices. If you find you’re having mana problems, swap to Veiled Shadows and Surge of Light.

Stats, Reforging and Gems

Unlike DPS classes, there is no set best way to gear and reforge – instead, there are a few options, depending on what you most feel you need as a healer.

You care most about two stats: Intellect, which boosts your overall healing power, and Spirit, which controls your mana pool and mana regeneration. You should gem and enchant for these two stats.

Beyond this, you want enough Haste to get 12.5% haste, as shown on your character sheet, and Mastery is your next most useful stat, above Crit, which is close to useless for Holy priests.

Reforging: reforge everything to Spirit until you no longer worry about running out of mana in dungeons. Then, reforge to Haste until you have 12.5%, and after that, reforge to either Mastery for better mana efficiency through a lingering Heal Over Time or Haste to speed up your spells, as you prefer.

Holy Priest enchants

Several professions have “superior” enchants – use them if the stats are appropriate. Felfire Inscription on shoulders from Inscription, for example.

Head Arcanum of Hyjal
Shoulders   Greater Inscription of Charged Lodestone
Back Enchant Cloak – Greater Intellect
Chest Enchant Chest – Peerless Stats
Wrist Enchant Bracer – Mighty Intellect
Hands Enchant Gloves – Greater Mastery or Enchant Gloves – Haste – either / or
Belt Ebonsteel Belt Buckle
Legs Powerful Ghostly Spellthread
Feet Enchant Boots – Lavawalker (the run speed is very useful)
Weapon Enchant Weapon – Heartsong or Enchant Weapon – Power Torrent – see below
Off-Hand Weapon Enchant Weapon – Superior Intellect

Enchant Weapon – Power Torrent will tend to be superior for a mainhand enchant once you have mostly iLevel 378 gear and beyond. Below that Heartsong is probably better. See this post for more math on that.

Glyphs

  • Prime Glyphs: Glyph of Renew and Glyph of Prayer of Healing. For the third glyph, choose Glyph of Lightwell if you play with people who remember to click on it, or Glyph of Guardian Spirit otherwise.
  • Major Glyphs: Prayer of Mending and two others. Circle of Healing is potentially useful in 25-man, particularly if you don’t suffer mana problems. Dispel Magic is useful on Dispel-heavy fights. There’s no other must-have third Major glyph – use whatever you like. It won’t matter too much!
  • Minor Glyphs: Glyph of Shadowfiend, Glyph of Levitate, and Glyph of Fading are good choices.

Sadly none of these guides are updated to Patch 4.3 yet.

You also might find the rest of MMO Melting Pot interesting – we scour the blogosphere daily looking for the most interesting discussions and posts about WoW and other MMOs and deliver them straight to you, all in one place, right here. See what’s on the Pot today!

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