Guild experience – Cataclysm: how to earn it and how to level your guild fast in Cata

MMO players have long been used to the idea of earning experience to advance their own characters, but with the addition of Guild experience, Cataclysm has given us a whole new way of advancing. If you’re in a small guild struggling to boost your levels, or if you’re a guildmaster looking to optimize the efforts of your guildies, this short guide will help you get the most of WoW’s new guild experience mechanic.

Your guild, rather like your character, now has a level. A new guild starts at level 1, and the maximum level attainable is currently level 25. The higher the level, the more perks your guild members will have access to. These perks range from the purely cosmetic, such as new vanity pets and mounts, to the pragmatically useful – for example, guilds which hit a certain level gain the ability to mass resurrect entire raids, or have their repair bills automatically slashed or their hearthstone cooldown times reduced. There are plenty of reasons to try to level your guild, and even the lower levels give immediately useful benefits.

Your character even has a reputation with your guild, just as she has a reputation with the many factions in-game. The best guild rewards are only available to players whose guild reputation is Exalted. Earning guild experience will automatically raise your personal guild reputation, as well as contributing towards the earned experience of your guild as a whole (and bringing you all a bit closer to the next guild level).

As one might expect, leveling a guild is a cooperative task which will require all your guildies to work together. Each guild member earns guild experience, and there’s a cap of 6,246k xp on the amount of guild experience a guild can gain in one day.

How to gain experience for your guild

Many of the day-to-day tasks which you’re probably already performing in WoW will award guild experience as well as any other rewards.

  • Completing quests will reward guild experience (in additional to any standard experience which would be awarded). If your character is level 85 and therefore no longer earns standard experience from questing, completing quests will still reward guild experience. The amount of guild experience awarded is 25% of the amount of standard XP awarded.
  • Completing daily quests also awards guild experience. At maximum level, this is one of the best ways to earn guild experience. Again, the guild XP awarded is based on the standard XP.
  • Successfully killing a boss in a dungeon will reward guild experience, but only if the majority of the party is from the same guild – pugging a random dungeon or raid on your own gets you nowhere. Killing a boss in a 5-man group will grant 18600 guild XP (per player) if two other party members are from your guild. With three fellow guildies, the amount increases to 37200 XP per player, and if all five members of the party are from the same guild the amount earned per boss kill is 46500.
  • Killing a raid boss awards 78700 guild XP per person, if sufficient guild members are present. For a 10-man raid, you’ll need at least 8 guildies. For a 25-man raid, at least 20 raiders need to be guilded.
  • A winning arena team will earn experience for their guild, but only if all members of the team are from the same guild. The amount of XP earned in this case is 138,800 XP per player.
  • A rated Battleground win will also award guild experience. Each Honor Point gained will also award 10 guild experience. In addition, a rated battleground win will also award guild experience, but only if at least 8 members of the team are from the same guild. There’s still some debate as to exactly how much XP is awarded in this case.

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How quickly can we advance?

The daily experience cap puts an effective limit on the speed at which your guild will be able to advance. Getting from level 1 to level 2 requires just over 16,500k xp. With the daily cap at just over 6000k xp, it’ll take you three days to gain your first guild level even if you earn the maximum amount of experience you possibly can. Don’t despair, though – guild experience is comparatively easy to come by, so even a leisurely-paced guild should find themselves naturally climbing up the rankings.

Take a look at this fantastic series of forum posts by Bregdark, which break down the specific numbers in excruciating detail.

The most efficient way to advance

If you want to hit Guild level 25 as soon as possible, you’re going to want to hit the guild experience cap every day. The most efficient way to do that partially depends on your playstyle and the size of your guild, but in most cases raids and dungeons are the best way to go.

As a rough guideline, if your guild can kill a raid boss in the amount of time it would take to kill two dungeon bosses, raiding will be the most efficient thing to do. If not, split the raid into five groups of 5 (or two groups of 5 for a 10-man raid) and run heroic dungeons instead. Of course, each raid boss can only be killed once per week, so you have to resort to dungeon boss kills eventually anyway. If you can complete Lost City Of The Tolvir in less time that it would take you to down any two raid bosses, you’ll be better off running dungeons. Remember to take raid trash into account when estimating your timing!

Be sure to keep an eye on the guild experience cap. Any activity after you hit the cap is wasted. It’s important to note, though, that the guild experience cap is removed once you hit guild level 20, so once you’ve reached 20 you can happily grind until your fingers fall off.

Guild leveling! Huh! Good God, y’all – what is it good for?

Absolutely everything.

The benefits of guild advancement are numerous. Each additional guild level provides a new “perk”, which will automatically apply to all your guild members. These perks include:

  • An increase to amount of experience or reputation gained from killing monsters and completing quests.
  • Items taking less durability loss when you die (giving all your guildies lower repair bills).
  • An extra bit of cash being automatically deposited in your guild bank every time a guild member loots cash from a mob.
  • Hearthstone cooldowns being reduced for every guild member.
  • Mail sent between guild members arriving instantly.

… and much more besides. Wowwiki has an excellent detailed list of guild perks available at each level.

Additional guild perks

As well as allowing guilds to advance by earning experience, Cataclysm also brought with it the ability for guilds to earn Achievements in just same way as players. These guild achievements usually require the cooperation of several (if not all) guild members. In addition to the benefits gained each time the guild advances a level, there are a variety of other perks and items to which you’ll have access, depending on your personal guild reputation and whether or not you’ve accomplished some of these guild achievements.

The additional rewards available from guild achievements include Heirloom items, vanity pets and mounts. If your guild manages to hit the maximum Guild Level of 25, for example, you’ll be able to purchase the undeniably awesome Reins of the Kor’kron Annihilator if you’re a Horde guild, or the almost-as-awesome-but-not-quite Reins of the Golden King for Alliance guilds.

No matter how you like to play the game, whether you’re a loner quietly grinding quests and professions, or a dedicated raider never far from your guildies’ sides, you’ll be able to earn guild experience whilst carrying on with your favorite guild activities. Since guild experience benefits everyone, there’s no reason not to start building it up right now.

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Cata Roundup: Guild leveling, Hyjal and Vashj’ir Impressions, Healing In Cataclysm

Folks are starting to surface from their game-induced reverie, presumably in need of survival essentials like coffee and snacks. As they take a break from levelling they’re also letting us know how they’re getting on with their adventures. These might not be the most useful information but a lot of that’s been covered earlier in the week: no, today, we have tales from the ground. And some from the sea, just for a bit of variety. Interesting reads, especially given that you might not have been to some of these zones yet. I’d issue a spoiler warning and do keep it in mind but for the most part these posts are all generalised and don’t give too much away.

Oh, and there is one matter to be cleared up before we move on. Let’s do that first…

  • Guild Leveling: Numbers – are you confused how the guild levelling works or just need it on screen in one place? Psynister’s gone through the information about guild levelling and his post has details on how much experience your guild can earn per day and how guild members can earn guild experience. He also has a table showing how quickly guilds can expeect to get to the top guild level – a really nice touch,
  • Vashj’ir – Naithin over at Fun In Games has been making his way through the underwater realm of Vashj’ir and has some thoughts on the zone. Specifically he’s taking a look at the story and how it pans out. He doesn’t go into too many details but does generalise how the story arc goes. He looks at how the story works compared to a book or a movie, and says that Blizzard made a brave attempt at it.
  • Daily Thoughts: Hyjal – Sharden’s taken a brief pause from the login queues to share his thoughts on Hyjal so far. He’s talking about his gear and upgrades so far and has some interesting observations – group quests, anyone? A decent read for anyone wondering what Hyjal might be like. He’s also got the low-down on a Hyjal levelling guide if you’re looking for one.
  • Field Report: Undead No More – Zinn’s race changed his priestie and then gone into the new doom n’ gloom zones with her. This one might be of particular interest to healers out there, as among other things he talks about healing the new instances, how hard he’s finding it and how he’s had to adjust his healing style.
  • A lone hunter… – Cheres has been levelling as a hunter and has found that BM just doesn’t do it for him. Though he has found what spec he enjoys and lets us know how he’s modified that – and which pets he’s lugging around in his pocket – to enjoy the levelling game, saying it’s better than previous incarnations of hunters.

Meanwhile, how about you – are you saving the world one zone at a time or are you still enjoying the content we got in the Shattering a couple of weeks ago?

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Cataclysm Roundup: Sexy Stories, Guild Experience Reactions, Cataclysm Drops

Ahhh! Somebody help me! I haven’t managed to log in yet today. Withdrawal…symptoms…from…Cataclysm. I’ve been out and about in that thing beyond my front door with great graphics and nitwibblingly inconvenient weather effects. Real life I think they call it. Anyway, I intend to login soon – before I start twitching in a corner and Hugh has to coax me out with mince pies – but before that I want to catch up with you. What are you up to – 85 yet? Running around as a little green man or giant scary wolf in a dress? Savouring the new quests for all they’re worth?

Let us know, just like some of our local bloggers have done…

  • Who’s driving this story – Tamarind’s been running around the worgen starting zone and ruminating on the new story-focused, linear types of quests the expansion’s ushered in. He’s examining just what a good story should be able to do over multiple reads… and compares it to sex. With tentacles. Yep, it’s Tam. Go read.
  • Hit Em Where They Aren’t – when Honors logged in to Cataclysm he had A Plan. He didn’t zip to the new zones – he went Northrend mining, for a reason. With special gloves. He wanders through what he went off to do after that – nothing special, but there’s a sense of comaraderie in hearing someone else’s travels.
  • Goodbye, Guild Achievement Experience – Jen’s mourning the sudden change that guild achievements will no longer count for guild experience. She says that although she suspects this has been done to level the playing field so that small (active) guilds level as fast as big guilds, it still doesn’t feel right: little incremental victories and gains won’t really count to benefitting the whole team, which is an important feeling in a small guild. I’m with her here. (Note – see our guide to guild experience for Cataclysm
  • Cataclysm Tanking Cheat Sheet part 3 – smcwhtdtmc’s cheat-sheet series is complete. This one covers tactics tanks need to know for Grim Batol, Halls of Origination and the Lost City of Tol’vir. I have a feeling these series is going to be golddust for a couple of weeks.
  • Cataclysm Drops Vs. Quest Rewards – brief post from Spinks musing on how items seem to be more or less balanced in Cataclysm. She’s noticed that the greens we’re picking up from the get-go are actually useful and probably shouldn’t just be chucked in the Auto-disenchant sack.

So! How about you – do you have any stories to share with us two days in?

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