Druid talents in Mists of Pandaria – Feral, Guardian, Balance and Restoration โ€“ new WoW 5.0 talent system

Yep, the talent system has changed again. Now, in the new Mists of Pandaria talent system, we get one talent choice – which is always a new ability – every 15 levels. It doesn’t matter whether the original tree for the ability was Balance, Restoration, Feral, or the new Guardian tree – all druids can choose any talent in WoW 5.0.

Here’s the complete list of all the Druid talents, as announced at Blizzcon, and subsequently updated on the Blizzard site.

Updated 12th Dec 2011

Note: If you’d like to copy any part of this to use in a blog article, please feel free – just please link back to here as the source.

Tier 1/ Level 15 talents: Feline Swiftness, Displacer Beast, Tireless Pursuit


Feline Swiftness

Increases your movement speed by 10% and by an additional 20% while in Cat Form.


Displacer Beast

3 min cooldown
Instant cast

Teleports the Druid up to 20 yards in a random direction, purging all periodic damage effects and providing stealth for 10 sec. Attacking or taking damage cancels this effect. Using this ability activates Cat Form.


Tireless Pursuit

3 min cooldown
Instant

Removes all roots and snares, and increases movement speed by 70% while in Cat Form for 15 sec. Does not break prowling. Using this ability activates Cat Form.

Tier 2/ Level 30 talents: Nature’s Swiftness, Renewal, Cenarion Ward


Nature’s Swiftness

3 min cooldown
Instant cast

When activated, your next Cyclone, Entangling Roots, Mass Entanglement, Healing Touch, Hibernate, Nourish, Rebirth, or Regrowth becomes instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%.


Renewal

2 min cooldown
Instant cast

Instantly heals the Druid for 30% of maximum health. Useable in all shapeshift forms.


Cenarion Ward

40 yd range
22% of base mana

30 sec cooldown
Instant

Protects a friendly target, causing any damage taken to heal the target for 4454 every 2 sec for 6 sec. Gaining the healing effect consumes the Cenarion Ward. Useable in all shapeshift forms. Lasts 30 sec.

Tier 3/ Level 45 talents: Faerie Swarm, Mass Entanglement, Typhoon


Faerie Swarm

Decreases the target’s armor by 12% for 5 min and reduces the target’s movement speed by 50% for 15 sec. While affected, the target cannot stealth or turn invisible. Deals 16 damage when cast from Bear Form. Useable in all shapeshift forms, but incurs a 6 sec cooldown while in Bear Form or Cat Form.

This talent replaces Faerie Fire.


Mass Entanglement

30 yd range
13% of base mana

1 min cooldown
2 sec cast

Roots all enemies within 12 yards of the destination for 8 sec. Damage caused may interrupt the effect. Cannot be cast while in Bear Form or Cat Form.


Typhoon

30 yd range
14% of base mana

20 sec cooldown
Instant cast

Summons a violent Typhoon that strikes targets in front of the caster within 30 yards, knocking them back and dazing them for 6 sec. Useable in all shapeshift forms.

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Tier 4/ Level 60 talents: Wild Charge, Incarnation, Force of Nature


Wild Charge

Grants a movement ability that varies by shapeshift form:

Non-shapeshifted
Fly to an ally’s position and your next healing spell costs no mana.

Bear Form
Charge to an enemy, immobilizing them and granting you 30% haste.

Cat Form
Leap behind an enemy and cause your next Ravage to cost no energy, not require stealth, and have no positioning requirement.

Moonkin Form
Bound backward and gain 20 Lunar or Solar Energy, whichever is more beneficial to you.

  <p>
    Travel Form<br /> Leap forward 20 yards and take 20% reduced damage for 10 sec.
  </p>

  <p>
    Flight Form<br /> Increases flight speed by an additional 20% for 30 sec.
  </p>

  <p>
    Aquatic Form<br /> Increases swim speed by an additional 200% and take 20% reduced damage for 10 sec.</div>
  </p>
</div>

<p>
</p>

<div class="tc-tooltip">
  <p>
    <span class="icon-frame frame-56 " style='background-image: url("http://us.media.blizzard.com/wow/icons/56/spell_druid_incarnation.jpg");'><br /> </span>
  </p>

  <h3>
    Incarnation
  </h3>

  <div>
    <span class="float-right">3 min cooldown</span><br /> Instant<br /> <span class="clear"><!-- --></span>
  </div>

  <p>
    <div class="color-tooltip-yellow">
      Activates a superior shapeshifting form appropriate to your specialization for 30 sec. You may freely shapeshift in and out of this form for its duration.</p> 

      <p>
        Balance: Chosen of Elune<br /> Improved Moonkin Form that also halves Lunar and Solar Power generation while in an Eclipse, and doubles it while not in an Eclipse.
      </p>

      <p>
        Feral: King of the Jungle<br /> Improved Cat Form that allows the use of all abilities which normally require stealth, and allows use of Prowl while in combat.
      </p>

      <p>
        Guardian: Son of Ursoc<br /> Improved Bear Form that reduces the cooldown on all melee abilities to 1.5 sec.
      </p>

      <p>
        Restoration: Tree of Life<br /> Tree of Life Form that increases healing done by 15%, increases armor by 120%, and enhances Lifebloom, Wild Growth, Regrowth, Entangling Roots, and Wrath spellcasts.</div>
      </p>
    </div>

    <p>
    </p>

    <div class="tc-tooltip">
      <p>
        <span class="icon-frame frame-56 " style='background-image: url("http://us.media.blizzard.com/wow/icons/56/ability_druid_forceofnature.jpg");'><br /> </span>
      </p>

      <h3>
        Force of Nature
      </h3>

      <div>
        40 yd range<br /> <span class="clear"><!-- --></span>
      </div>

      <div>
        <span class="float-right">3 min cooldown</span><br /> Instant cast<br /> <span class="clear"><!-- --></span>
      </div>

      <p>
        <div class="color-tooltip-yellow">
          Summons 3 treants to assist in the Druid&#8217;s current combat role. Treant capabilities vary by specialization. Useable in all shapeshift forms.
        </div>
      </p>
    </div>

    <p>
    </p>

    <h2>
      Tier 5/ Level 75 talents: Demoralizing Roar, Ursol&#8217;s Vortex, Bear Hug
    </h2>

    <div class="tc-tooltip">
      <p>
        <span class="icon-frame frame-56 " style='background-image: url("http://us.media.blizzard.com/wow/icons/56/ability_druid_demoralizingroar.jpg");'><br /> </span>
      </p>

      <h3>
        Demoralizing Roar
      </h3>

      <div>
        <span class="float-right">30 sec cooldown</span><br /> Instant<br /> <span class="clear"><!-- --></span>
      </div>

      <p>
        <div class="color-tooltip-yellow">
          The Druid roars, disorienting all enemies within 10 yards for 4 sec. Using this ability activates Bear Form.
        </div>
      </p>
    </div>

    <p>
    </p>

    <div class="tc-tooltip">
      <p>
        <span class="icon-frame frame-56 " style='background-image: url("http://us.media.blizzard.com/wow/icons/56/spell_druid_ursolsvortex.jpg");'><br /> </span>
      </p>

      <h3>
        Ursol&#8217;s Vortex
      </h3>

      <div>
        <span class="float-right">30 sec cooldown</span><br /> Instant<br /> <span class="clear"><!-- --></span>
      </div>

      <p>
        <div class="color-tooltip-yellow">
          Conjures a vortex of wind at the Druid&#8217;s location that pulls all enemies within 15 yards toward it. Lasts 15 sec. Useable in all shapeshift forms.
        </div>
      </p>
    </div>

    <p>
    </p>

    <div class="tc-tooltip">
      <p>
        <span class="icon-frame frame-56 " style='background-image: url("http://us.media.blizzard.com/wow/icons/56/spell_druid_bearhug.jpg");'><br /> </span>
      </p>

      <h3>
        Bear Hug
      </h3>

      <div>
        <span class="float-right">1 min cooldown</span><br /> Instant cast<br /> <span class="clear"><!-- --></span>
      </div>

      <p>
        <div class="color-tooltip-yellow">
          Melee attack that stuns the target and deals 10% of the Druid&#8217;s health in damage every 1 sec for 3 sec. Effect canceled if the Druid moves away, attacks, or takes any other action. Using this ability activates Bear Form.
        </div>
      </p>
    </div>

    <p>
    </p>

    <h2>
      Tier 6/ Level 90 talents: Heart of the Wild, Master Shapeshifter, Disentanglement
    </h2>

    <div class="tc-tooltip">
      <p>
        <span class="icon-frame frame-56 " style='background-image: url("http://us.media.blizzard.com/wow/icons/56/spell_holy_blessingofagility.jpg");'><br /> </span>
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      <h3>
        Heart of the Wild
      </h3>

      <div>
        40 yd range<br /> <span class="clear"><!-- --></span>
      </div>

      <div>
        <span class="float-right">6 min cooldown</span><br /> Instant cast<br /> <span class="clear"><!-- --></span>
      </div>

      <p>
        <div class="color-tooltip-yellow">
          Dramatically improves the Druid&#8217;s ability to serve combat roles outside of normal specialization for 45 sec.</p> 

          <p>
            Balance<br /> Healing spells generate Lunar or Solar Energy and benefit from Lunar and Solar Eclipse. In addition, grants 50% of Intellect as Agility, 100% of hit rating as expertise rating, and increases armor by 95% while in Bear Form.
          </p>

          <p>
            Feral<br /> Grants 50% of Agility as Intellect, increases hit rating by 100%, and increases armor by 95% while in Bear Form. In addition, regenerates 2% of maximum mana every 5 sec.
          </p>

          <p>
            Guardian<br /> Grants 50% of Agility as Intellect and increases hit rating by 100%. In addition, regenerates 2% of maximum mana every 5 sec.
          </p>

          <p>
            Restoration<br /> Grants 50% of Intellect as Agility and 100% of Spirit as hit rating and expertise rating, and increases armor by 95% while in Bear Form. In addition, damage spells cost no mana.</div>
          </p>
        </div>

        <p>
        </p>

        <div class="tc-tooltip">
          <p>
            <span class="icon-frame frame-56 " style='background-image: url("http://us.media.blizzard.com/wow/icons/56/ability_druid_mastershapeshifter.jpg");'><br /> </span>
          </p>

          <h3>
            Master Shapeshifter
          </h3>

          <p>
            <div class="color-tooltip-yellow">
              Melee abilities increase spell damage by 10% and non-instant spellcasts increase physical damage by 10%. Lasts 15 sec, stacks up to 3 times, and consumes one application each time a spell or ability benefits.
            </div>
          </p>
        </div>

        <p>
        </p>

        <div class="tc-tooltip">
          <p>
            <span class="icon-frame frame-56 " style='background-image: url("http://us.media.blizzard.com/wow/icons/56/ability_hunter_animalhandler.jpg");'><br /> </span>
          </p>

          <h3>
            Disentanglement
          </h3>

          <div class="color-tooltip-yellow">
            Shapeshifting now removes roots. In addition, shifting into a form heals the Druid for 20% of maximum health. This heal cannot be received more often than once every 30 sec.
          </div></p>
        </div>

        <p>
        </p>

        <p>
          Want talents for other classes? <a href="http://www.mmomeltingpot.com/2011/10/full-text-of-all-of-the-new-wow-patch-5-0-mists-of-pandaria-talents/">Text of all 5.0 talent trees</a>
        </p>

        <p>
          <strong>If you found this article useful, please consider sharing it!</strong>
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Guild Wars 2 classes – a look at the different professions available

It sometimes seems like we’ve been waiting decades for the release of Guild Wars 2, so much so that I’ve been trying not to get too excited about it because I can’t sustain that level of excitement for that long. With the potential release date now firmly within our lifetimes, I’ve allowing myself a teensy treat, and have taken a look at the available Guild Wars 2 classes.

Classes in Guild Wars 2 are actually referred to as “professions”, which is quite confusing for those of us more used to playing World of Warcraft, but which makes sense within the context of the game. There will be eight professions available, each of which brings with it unique abilities, mechanics and playstyles. Let’s take a look at what we know so far.

Warrior

Warrior classes are not normally all that appealing to me in RPGs. A warrior’s core ability is usually “hit things”, with their specialist skills usually boiling down to “hit things harder”. The Guild Wars 2 warrior, though, seems a bit different. Guild Wars 2 places a lot of emphasis on the exact type of weapon you’re currently using, and the warrior profession takes this to the extreme, allowing very different abilities for each weapon. Crucially, the warrior can equip two weapon sets, and switch between them during combat, allowing the warrior to be extremely versatile.

Engineer

It’s all about the tool belt. Like Batman, Mario, and the guy who turns up to fix your sink, the engineer relies heavily on his tool belt, which can be used for a myriad of different purposes from explosions to healing.

Engineers also have the ability to deploy ‘turrets’ – static devices which can be used to defend and control an area. This feels to me rather similar to the playstyle of a Shaman in World of Warcraft, so it’s probably not the class for me. I could never get the hang of playing a Shaman.

Ranger

Pets! And bows! And traps! Of all the Guild Wars 2 professions, the ranger seems to be the one that has the most directly-corresponding World of Warcraft equivalent – the hunter.

Guild Wars 2 rangers are the only profession with access to animal companions. They can also set traps, use either a shortbow or a longbow, and slip into stealth to avoid (or sneak up on) enemies.

Guardian

Now, this I like. The Guardian is a protection class, with the key mechanic being her ability to temporarily disable some of her powers in order to ‘transfer’ them to her allys. So, for example, Guardians regenerate health passively, but can stop their own health regeneration to provide a regeneration effect to all nearby allies.

The whole idea of this profession seems to be based around the idea of placing the group above yourself. That’ll go against the grain for some traditional MMORPG players, for whom personal performance is the only viable metric, but that’s why I think it’s such a great idea. Encouraging players to value the achievements of the entire group, rather than their own personal achievements, will make for a really interesting game.

Thief

There’s a cast-iron rule with any vaguely-Fantasy setting: there’s always a Thief. It might be called a rogue, or an assassin, but it’s always there: a dagger-wielding, shadow-dwelling, be-cloaked figure of dubious morality.

Guild Wars 2 is no exception to this rule, but the GW2 thief comes with a couple of unique selling points. First of all, some of the thief’s skills will be determined by the precise combination of main hand and off-hand weapons she wields, which is pretty cool. That means you can choose whether to fight like Drizzt Do’Urden with blades of equal length, or like his nemesis Artemis Entreri with one long blade and one short (If you haven’t read any of RA Salvatore’s Forgotten Realms novels then that reference will be lost on you, but take it from me – it’s cool).

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The other great “twist” on the thief class is the way a thief can steal from her opponent. “Big deal,” I hear you cry, “nothing new there.” Ah, but there is. You see, the thief steals from her opponent in the midst of combat, and can then use what she’s stolen as an improvised weapon.

For example, when stealing from a moa bird, a thief might get a handful of feathers that they can throw to blind enemies around them.

It sounds like tremendous fun, but I don’t think it’s the profession for me. Somehow it just feels a bit too gimmicky, and I suspect a lot of players will roll thieves. Call me contrary, but I’d rather go for something that won’t be as popular.

Elementalist

The closest thing that Guild Wars 2 has to a mage class, the elementalist profession relies on an affinity with the four elements: Earth, Air, Water and Fire. The elementalist can attune herself to one specific element, giving access to unique powers and abilities. Interestingly, the elementalist can change her attunement in the midst of combat, which suggests that this will be one of the most flexible professions.

Necromancer

The Necromancer apparently gains power whenever an ally or enemy dies, which is an interesting mechanic. It’ll be useful during PvP battles, or for a long run of trash mobs, but I can’t see how the necromancer will be able to accrue any power during a standard single-target boss fight (except once the fight is over, obviously). I’m sure there’ll be a solution provided, so I’m looking forward to seeing what it is.

The unique ability of the necromancer is to enter the death shroud. Once this happens, the necromancer leaves her body and becomes a sort of spirit presence, immune to stuns and knockdowns. The necromancer’s Life force (the power accrued when an opponent or ally dies) becomes an effective health bar. Once the life force runs out, the necromancer is returned to her body.

It’s quite an interesting idea. It remains to be seen how well it will work in practice, but it will certainly make the necromancer a complicated and challenging profession to play.

Which to choose?

It really does look like Guild Wars 2 will have something for everyone, with professions suiting all manner of playstyles. It also seems that each profession has quite a lot of capacity for variation, so you’ll be able to tailor your character to favor the aspects of your profession which most appeal.

I loved playing my hunter in World of Warcraft, and it looks likely that the GW2 Ranger profession will be just as much fun. I hope we’ll be able to take some really weird and exotic creatures as companions, as well as the traditional cat/wolf/bear trilogy.

The necromancer also looks quite good fun, if only because the playstyle feels like it will be vastly different to the other professions. It also provides the opportunity for some great roleplaying conflicts (I still remember one of my first party quests in WoW, where another player refused to group with me because I played a warlock and her character “didn’t hold with that sort of thing”).

At the moment, though, I think my favorite of the Guild Wars 2 professions has got to be the Guardian. The idea of a character entirely built around the idea of weakening herself to aid her companions is too good to resist. From what we’ve seen in the Guild Wars 2 teaser and trailer videos, guardians get stuck in right in the middle of the combat, too – so no standing at the back and quietly healing for us! We’re going to be right there kickin’ ass and chewing gum … and we’re all out of gum.

One more still to go

Seven professions have been revealed so far, but Guild Wars 2 will have eight professions in total. The final profession is yet to be revealed, but it looks likely that it will be another Scholar class, like the elementalist and the necromancer. Beyond that, we’ll just have to wait and see … but I reserve the right to change my choice if the final profession is really cool.

Quote taken from the list of professions on the official Guild Wars 2 website.

Have you decided what Guild Wars 2 profession you’re going to choose yet? Do you have any more details, sneak-peeks or speculation? Are you about as ready to explode with excitement about Guild Wars 2 as I am? Let us know in the comments!

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