Patch 4.3 Frost Death Knight (DK) Quick-Start guide – stats, spec and talents, glyphs, enchants, gems, reforging, and rotation / priorities

It’s cold outside, there’s no kind of atmosphere – no, wait, that’s Red Dwarf. In Frost Death Knight land, there’s an atmosphere of hideous chilling death. And ridiculously high DPS meter totals. So, if you want to get a’frostin’ in Patch 4.3, we’ve got your spec, talents, glyphs, gems, reforging, enchants, and priorities right here!

Updated 29th November for Patch 4.3

Frost Death Knight Changes in Patch 4.3

Not much has changed for Frost – it was great in 4.2, and it’s still great in the new patch. We’re the beneficiaries of the new global melee DPS buff – giving us an extra 10% attack power – and, well, that’s about it for Frost DKs in this patch.

Our Tier 13 set bonuses are solid, but won’t change how we play.

Rotation / Priorities

Frost DKs, like most DPS classes in Cataclysm, do not have a ‘rotation’ as such. Instead, they work on a priority system – use the most important abilities whenever possible before less important ones.

Single-Target

Top Priority: Diseases. Apply or reapply diseases as first priority. Use Outbreak, or Howling Blast and Plague Strike, for this.

Second Priority: Obliterate IF Killing Machine has procced. Frost Strike if you’re approaching maximum Runic Power and you can’t use Obliterate with Killing Machine.

Third Priority: Howling Blast IF Freezing Fog (Rime) has procced.

Fourth Priority: Obliterate or Frost Strike if you’re on low Runic Power and Killing Machine hasn’t procced.

Remember that Howling Blast hits multiple mobs – use Icy Touch instead if there’s danger that you’ll break crowd-control.

Multiple Targets

Only use this for 3 or more targets.

Top Priority: Howling Blast.

Second Priority: Death and Decay if it’s off cooldown, Plague Strike to apply disease to each mob if not. Don’t use Pestilence to spread the disease here.

Third Priority: Frost Strike. Although if you’re on high Runic Power, you can also use it as Second Priority.

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Best Frost Death Knight Spec / build

The optimal Frost DK spec depends on whether you’re heading for a single two-handed weapon spec or a dual-wield spec. The two specs are very, very close in damage, so it’s up to you which you chose based on available weapons.

Dual-Wield Spec – 4.3

Two-Handed Spec – 4.3

In both, you have a small choice of which Tier 2 talents to put points into. If you’re going to be interrupting, or like interrupting, chose Endless Winter, otherwise Icy Reach is your best in-combat option.

Stats, Reforging and Gems

Strength is by far your most important stat, followed by Hit to the Hit Cap (961 for anyone except Draenai, for whom it’s 841), then Expertise to the Expertise cap of 26, Haste, Mastery, and finally Crit.

Gems: Always choose a Bold Inferno Ruby unless a socket provides 20 or more Strength or 40 or more of another important stat. In the latter case, use either Fierce Ember Topaz or Etched Demonseye as appropriate.

Reforging: Reforge to Hit up to the hit cap, then Expertise to the Expertise cap. Then, reforge to Haste, or Mastery if that’s not possible.

Buffs: Stay in Unholy Presence. Sorry, but it’s better than Frost Presence. Use Rune of the Fallen Crusader if 2H and Main Hand Rune of Razor Ice, Offhand Rune of the Fallen Crusader if DW. Keep Horn of Winter up whenever possible.

Frost Death Knight enchantments

Remember, your profession may offer better enchantment options – check against the stat priorities above.

Head Arcanum of the Wildhammer (Alliance) or Dragonmaw (Horde)
Shoulders   Greater Inscription of Jagged Stone
Back Enchant Cloak – Greater Critical Strike
Chest Enchant Chest – Peerless Stats
Wrist Enchant Bracer – Major Strength
Hands Enchant Gloves – Mighty Strength
Belt Ebonsteel Belt Buckle
Legs Dragonscale Leg Armor
Feet Enchant Boots – Haste or Precision if you’re not hit-capped
Weapon Rune of the Fallen Crusader

Glyphs for Frost

Prime: Glyph of Howling Blast, Glyph of Frost Strike, Glyph of Obliterate

Major: Glyph of Dark Succor, Glyph of Anti-Magic Shell, Glyph of Hungering Cold

Minor: Glyph of Horn of Winter, Glyph of Blood Tap, Glyph of Path of Frost

  • Elitist Jerks Frost Guide – It’s a toss-up between this and Son Of A Lich’s Frost guide for the most complete – they’re both ace. Not updated for 4.3 yet, although there aren’t many changes, as we mentioned.
  • Son Of A Lich’s Frost guide Fantastic guide from a really great DK site. Check it out.
  • #Archerus IRC channel on irc.coldfront.net – GREAT DK community.

You also might find the rest of MMO Melting Pot interesting – we scour the blogosphere daily looking for the most interesting discussions and posts about WoW and other MMOs and deliver them straight to you, all in one place, right here. See what’s on the Pot today!

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Patch 4.3 WoW Holy Priest Quick Start guide – stats, spec and talents, glyphs, gems, reforging, chakras, and healing spells

Ah, Holy Priests. The priestliess of priests. The WoW priest that feels like a priest. OK, I’m going to stop that now before a Disc player removes my face – but nonetheless, Holy priests are awesome. And if you want to know how to spec or what talents to pick as you head into Dragon Soul to play “count the tentacle” with Deathwing, here’s our Patch 4.3 Quick Start guide to what glyphs and gems you should use, how to reforge, stat weights, enchantments, and how to use your spells – read on.

Updated 29th Nov 2011 for Patch 4.3

Holy Priest changes in Patch 4.3

The new patch has a couple of very significant changes for Holy Priests. Firstly, they’ve redesigned Spirit of Redemption to – no, just kidding. But seriously, folks.

The biggest change is a major buff to Divine Hymn. The State of Mind talent has been removed, and replaced by “Heavenly Voice”, which boosts Divine Hymn’s healing and reduces its CD. That’s going to mean you’ll need to move some talent points into what becomes a must-have talent now, particularly given Divine Hymn also now affects 5 targets.

The other play-affecting change, aside from a couple of minor buffs to Guardian Spirit and Holy Word: Serenity, is that Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%. It’ll likely only be useful in 25-man content now.

Spell usage / Rotation

Healers don’t have a fixed rotation as such – apart from anything else, you’re only healing when someone takes damage! However, it is important to know how to use your spells.

First thing: Chakras. The Chakra state is one of the Holy Priest’s signature abilities, and can look pretty complicated – however, it’s actually very simple.

Holy Priests can work in one of 3 “states” – either single-target healing, AOE healing, or DPS.

To go into a chakra state, you first cast the Chakra spell, which “signals” that you want to change state. Then, you cast either a single-target heal, AOE heal, or damage spell to go into the appropriate state.

Heal, Flash Heal, Greater Heal, and Binding Heal put you in Serenity, the single-target mode. Prayer of Healing and Prayer of Mending put you in Sanctuary, the AOE healing state. (Smite and Mind Spike put you in Chastise, the DPS state).

These state changes can’t occur more than once every 30 seconds – however, whilst you’re in each state, you’ll get a bonus to that type of healing, and your Holy Word spell alters to become a spell of that type – single-target, AOE or DPS.

Single-target healing

If you’re only healing one target most of the time, you’ll be in the Serenity chakra, putting up Renew to tick away merrily, then using Heal almost continuously to keep your target topped off without much mana cost.

If the target takes a lot of damage, you’ll use either Greater Heal, if you have time, Flash Heal, if it’s an emergency (but watch your mana pool!), or your Holy Word if it’s off cooldown.

If the group suddenly takes damage, pop Circle of Healing (your cooldown AOE heal) and use Prayer of Mending (which will heal your primary target when they next take damage) to pick up the single-target slack.

AOE/Group healing

First up, train your group to CLICK ON THE DAMN LIGHTWELL. *Lightwell *is the single most mana-efficient heal in the Holy Priest’s arsenal and delivers a powerful heal. You may want to use a macro or the RSA addon to announce when it goes down.

You’ll want to be in Chakra: Sanctuary when group healing, and put a Lightwell down somewhere accessible for the group. Your primary group heal is* Prayer of Healing* – use it liberally. Use Circle of Healing any time it’s off cooldown and is needed, in preference to Prayer of Healing. If the group’s taking damage irregularly, also use Prayer of Mending. Remember to use single-target heals too!

Don’t use Holy Word: Sanctuary unless you’re sure you need it – it’s very expensive. The best time to use it is 2-3 seconds before you know the group is about to take heavy damage – for example, from Electrocute on Nefarian.

Finally, if you need to move with the group and they need healing, use Holy Nova. If you just need to stabilise someone, Renew is also useful.

Cooldowns

Divine Hymn is a powerful AOE heal on a short (3 min) cooldown – use it on very heavy damage phases. For mana regen, use Shadowfiend and Hymn of Hope – ideally, these should be used at the same time. Guardian Spirit is a powerful spell to save a single person – particularly if they’re about to take a damage spike you can’t heal. Oh, and remember Leap Of Faith, aka Life Grip, for those times when someone stands in what they shouldn’t have stood in!

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Holy Talent Spec

Batman. (Sorry)

The standard Holy talent spec looks a lot like this, and that spec will serve you well in raids or dungeons.

It leaves you with 2 points to spend where you will – a few good choices are:

  • Veiled Shadows at the top of the Shadow tree is a nice utility talent. It reduces your Fade cooldown – nice – but the key element is a reduction in your Shadowfiend cooldown, meaning more mana regen. Particularly useful early on with less mana available.
  • Darkness, also at the top of the Shadow tree, grants up to 3% Haste. Haste is probably the most valuable secondary stat for a Holy priest unless mana is a problem – once you aren’t running out of mana, highly recommended.
  • Rapid Renewal, in the third tier of the Holy tree, should be taken if you find yourself using HoTs a lot – another close-to-mandatory talent.
  • Surge of Light, in the second tier of Holy, is a good talent if you’re having mana problems.
  • Desperate Prayer is a great “Oh, S—t!” button, particularly if you tend to find yourself standing in the Bad a lot.

If in doubt, Darkness and Rapid Renewal are good choices. If you find you’re having mana problems, swap to Veiled Shadows and Surge of Light.

Stats, Reforging and Gems

Unlike DPS classes, there is no set best way to gear and reforge – instead, there are a few options, depending on what you most feel you need as a healer.

You care most about two stats: Intellect, which boosts your overall healing power, and Spirit, which controls your mana pool and mana regeneration. You should gem and enchant for these two stats.

Beyond this, you want enough Haste to get 12.5% haste, as shown on your character sheet, and Mastery is your next most useful stat, above Crit, which is close to useless for Holy priests.

Reforging: reforge everything to Spirit until you no longer worry about running out of mana in dungeons. Then, reforge to Haste until you have 12.5%, and after that, reforge to either Mastery for better mana efficiency through a lingering Heal Over Time or Haste to speed up your spells, as you prefer.

Holy Priest enchants

Several professions have “superior” enchants – use them if the stats are appropriate. Felfire Inscription on shoulders from Inscription, for example.

Head Arcanum of Hyjal
Shoulders   Greater Inscription of Charged Lodestone
Back Enchant Cloak – Greater Intellect
Chest Enchant Chest – Peerless Stats
Wrist Enchant Bracer – Mighty Intellect
Hands Enchant Gloves – Greater Mastery or Enchant Gloves – Haste – either / or
Belt Ebonsteel Belt Buckle
Legs Powerful Ghostly Spellthread
Feet Enchant Boots – Lavawalker (the run speed is very useful)
Weapon Enchant Weapon – Heartsong or Enchant Weapon – Power Torrent – see below
Off-Hand Weapon Enchant Weapon – Superior Intellect

Enchant Weapon – Power Torrent will tend to be superior for a mainhand enchant once you have mostly iLevel 378 gear and beyond. Below that Heartsong is probably better. See this post for more math on that.

Glyphs

  • Prime Glyphs: Glyph of Renew and Glyph of Prayer of Healing. For the third glyph, choose Glyph of Lightwell if you play with people who remember to click on it, or Glyph of Guardian Spirit otherwise.
  • Major Glyphs: Prayer of Mending and two others. Circle of Healing is potentially useful in 25-man, particularly if you don’t suffer mana problems. Dispel Magic is useful on Dispel-heavy fights. There’s no other must-have third Major glyph – use whatever you like. It won’t matter too much!
  • Minor Glyphs: Glyph of Shadowfiend, Glyph of Levitate, and Glyph of Fading are good choices.

Sadly none of these guides are updated to Patch 4.3 yet.

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Patch 4.3 Shadow Priest Quick Start Guide – stats, gems, glyphs, reforging and DPS Rotation / Priorities

It’s time to melt some faces! I’m not entirely sure why shadow priests are so associated with faces and the melting therof, but it seems to be a Thing, so hey. In any case, if there are faces in your future which you wish to melt, here’s a guide to the shadow priest glyphs, gems, stat weightings, and rotation you’ll need, plus advice on enchants, reforging, and more, for World of Warcraft Patch 4.3.

Updated March 6th 2012 for Patch 4.3

Shadow Priest Changes in Patch 4.3

Short version: None.

Long version: absolutely, totally, utterly nil, nothing, nada, nuts-all.

Our Tier 13 bonuses are fun, but they don’t change our rotation, gearing, or anything else.

DPS Rotation / Priority

Shadow Priests don’t have a strict DPS rotation – instead, they operate on a priority system.

Absolute first priority is to keep all your Damage Over Time spells ticking on the target: Vampiric Touch, Devouring Plague, and *Shadow Word: Pain *. Use an addon like DOTimer to track these.

Next, cast Mind Blast whenever it’s off cooldown, unless your Empowered Shadow buff is about to drop off or has dropped. If it is or has, carry on with your priorities but wait for a Shadow Orb to proc before casting Mind Blast.

If the target is below 25%, also cast Shadow Word: Death whenever it’s off cooldown.

Finally, if everything else is on cooldown and your DOTs are still ticking, cast Mind Flay. This will also refresh your Shadow Word: Pain.

DO NOT worry about Shadow Orbs (one of the Shadow specialisations) unless Empowered Shadows is about to drop or has dropped. Mind Blast does so much damage that you should cast it whenever it’s off rotation, regardless of how many Orbs you have. DO NOT cast Shadow Word: Death when a target is above 25% health.

Cooldowns: Use Dark Archangel and Shadowfiend as soon as you need the mana, unless you are sure you won’t run out of mana in the current combat, in which case use them on cooldown. Whilst it’s not a cooldown spell, you can also use Shadow Word Death (provided you’re specced into Masochism, as our standard spec is) to regenerate mana reasonably quickly.

Shadow Priest Talent Spec

The theorycrafting experts consider this talent spec to be overall the best option for Shadow Priesting in 4.3.

That spec leaves 2 spare points. Good options for those two points are:

  • 1 point for 33 in Mental Agility, bottom tier of Discipline. Reduces your mana cost for instant cast spells, potentially increasing DPS in longer fights.
  • 1 or 2 points in Inner Sanctum, 2nd tier of Discipline. The bit we care about here is that it boosts your movement speed by an additional 2% or 4% whilst you have Inner Will up, and movement speed is likely to boost DPS in many situations.
  • 1 point in Psychic Horror, 2nd from top tier of Shadow. A short CC/disarm. No DPS benefit, but VERY useful against bosses like the 2nd in Grim Batol which are affected by disarm. Your tank will love you.
  • 1 or 2 points in Phantasm, 3rd Tier in Shadow. Gives you a 50% or 100% chance for Fade to remove movement impairing effects. Primarily PvP oriented, but useful in some circumstances.

For raiding, Mental Agility and Inner Sanctum are probably the way to go.

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Stats, Reforging and Gems

Intellect and Spellpower are FAR more important than any other stat. Gem and enchant for them whenever possible unless a single gem will enable you to reach haste cap (see below).

Reforge Hit, Spirit, Crit and Mastery to Haste if you can. If not, reforge Crit (by preference) and Mastery to Spirit (not Hit) until you hit 17% hit cap (Spirit also boosts Hit for shadow priests). Finally, reforge anything left to Mastery.

What, you’re saying don’t go for Hit Cap? Yes. There’s a fair amount of debate about this in the Shadow Priest community, but it appears that both Intellect and Haste are more valuable than Hit.

Shadow Priest enchants

It’s worth checking to make sure your own professions can’t provide better buffs than these, by the way!

Head Arcanum of Hyjal
Shoulders   Greater Inscription of Charged Lodestone
Back Enchant Cloak – Greater Intellect
Chest Enchant Chest – Peerless Stats
Wrist Enchant Bracer – Mighty Intellect
Hands Enchant Gloves – Greater Mastery
Belt Ebonsteel Belt Buckle
Legs Powerful Ghostly Spellthread
Feet Enchant Boots – Lavawalker
Weapon Enchant Weapon – Power Torrent
Off-Hand Weapon Enchant Weapon – Superior Intellect

Glyphs

At last, a simple choice!

Prime Glyphs: Glyph of Mind Flay, Glyph of Shadow Word: Death, Glyph of Shadow Word: Pain

Major Glyphs: Glyph of Fade, Glyph of Psychic Scream, Glyph of Spirit Tap

Minor Glyphs: Glyph of Fading, Glyph of Levitate, Glyph of Shadowfiend

Yes, Shadow Priests actually have useful minor glyphs!

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Druid cat DPS stats, glyphs and gems {Cataclysm}

This guide is outdated! To get the latest on how to play a cat druid in Patch 4.2, including glyphs, rotation, gems and reforging, check our new 4.2 guide out!

UPTODATE FOR CATACLYSM

I know how it is. You’ve just used Cat Form and while your DPS kitty form might look very nice, you haven’t got a clue how to make your cat do lots of DPS. Well, ponder no more. There are some practical things you can look at to help you get your kitty right in more ways than just the fur colour.

If you’re not sure on at DPS stats, feral cat glyphs or druid cat DPS gems, relax. We’ve put it all in one simple article so you have time to fit in a catnap.

I want to do more damage as a feral cat! What is a druid cat’s stat priority list…?

  • Weapon DPS > agility > strength > mastery > crit rating > haste
  • If you’re raiding, stack hit rating up to 961 and expertise to 781 then stack other stats
  • Weapon DPS = your weapon’s DPS, not speed, now contributes to how much damage you do. Look for weapons with a high DPS value.

…And what stat should I gem/reforge for as a feral cat?

  • First you need to be hit and expertise capped. To achieve that you need 246 hit rating and 200 expertise rating (26 expertise). You can achieve these either with gems, reforging or a mix of both.
  • If you are capped then priotise GEMMING agility with Delicate Inferno Ruby. In yellow and blue sockets look for gems that combine Agility with Mastery or Strength.
  • If you are capped then REFORGE spare hit, expertise, and haste into Mastery stat.

What glyphs should I get for a cat druid?

Prime glyphs:

Glyph of RipGlyph of Shred —  Glyph of Tiger’s Fury

Major glyphs:

Glyph of Faerie Fire. After that your choice, though Glyph of Feral Charge is generally shiny and Glyph of Rebirth is good for utility.

Minor glyphs:

The recommended ones are:

Glyph of Unburdened RebirthGlyph of the WildGlyph of Dash

_Did you find this useful? Maybe you’ll also find our articles on druid cat DPS spell rotation and druid cat DPS  tips useful._

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