Things are surprisingly quiet in the WoW blogosphere at the moment, with the only major ongoing topic being that of dailies and Valor Points. But nonetheless, bloggers are still writing some very interesting posts – come with us to see the best of the last week, all in one place…
- The Godmother looks at all the empty spaces of Azeroth, and wonders if it’s a hint of expansions to come – “I’m keeping a mental note of every vast area I find (and screenies wherever possible) and my fingers firmly crossed that at some point in the war between Alliance and Horde that we’re going to no just see major changes in Pandaria, but there might be some action far closer to ‘home’… “
- Scott Andrews writes a fantastic article in WoW Insider looking at the creepy secrets of WoW – I didn’t know MOST of these – “Horde characters may be surprised to find out that every time they’ve ridden through the Ruins of Lordaeron above the Undercity, they’ve been surrounded by invisible ghosts. “
- The Grumpy Elf poses a fascinating, and seriously off-the-wall, question – which lore character would you like to have dinner with? – “There are some lesser spoken about lore characters that really interest me. Like the Windrunner family, at least the ones not named Sylvanas. “
- Eric at The Golden Crusade is performing his annual survey of WoW wealth – “I hope to make this a regular event every year around the same time to track how player wealth progresses across the years and expansions. Since this is the second survey it will be the first opportunity to track changes in player wealth over time. “
- Zinn ponders a question many people have faced – is it possible to play WoW seriously, but just a little? – “Yet I can’t, I just can’t help, but feeling like I am really missing out. Like there is not even a point to playing WoW unless you do endgame of some sort, like raiding or pvp. I level my mage and I think “why waste my time, because there will be nothing, nothing, for me to do once I hit max level.”
- And Kamalia looks to the future of the Tillers and our beloved little farms – “For the Alliance, Elwynn Forest seems to be a natural choice for a farm. Perhaps Tommy Joe Stonefield and Maybell Maclure have finally succeeded in running off together to start their own farm, and they need us to help them get things going and prove themselves to their angry parents.”
How’s WoW treating you this week?
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The “all change” atmosphere in the MMOsphere at the moment reflects itself in the rest of today’s posts – whether it’s premature death, excessive farming or one of the most notable mains in all the blogosphere changing…
- Tobold looks at the increasing appreciation for losing in games (FTL, X-COM, Dark Souls) and asks what this means for MMORPGs – “But if losing is back in single-player games, maybe it can be brought back into MMORPGs as well. In the original Everquest you could lose levels and equipment. In a game that has that, slow progress looks comparatively attractive.”
- Big Bear Butt writes about how he’s hanging up his – well, his butt, I suppose – as he admits he’s lost the love of the bear – “But I don’t know that I want to. It’s just not… it’s no longer fun for me to be a Bear. And while I know I could attain the skill level I expect out of myself, that’s not the same as finding that sense of joy, or that magical conenction to the class.”
- Clockwork rants about the increasing tendancy of players to write a game off before it’s even out of beta – “declaring games dead before release is antithetical to the desire to have more originality in gaming. Development of a game is a costly endeavor, and declaring a game “bad” simply because it breaks conventions or isn’t like “that other game” stifles creativity. “
- And Anafielle writes about her raiding experience so far in MoP – or rather, her desperately-grinding-with-the-hope-of-time-to-raid-too experience… – “I’ve never, ever had to do this much out of raid work. My guild is feeling it too, since we have always historically been on that line between “low time investment” and “high performance.” There is nothing low about the time investment that raiding in a serious manner requires right now. Absolutely nothing. When I’m spending as much time raid-prepping as I am raiding, something is seriously fucking wrong.”
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If you’re an alchemist, you probably got very excited about the Potion of Treasure Finding when it was announced in Cataclysm. Hell, even if you weren’t, the thought of a potion that gives you more gold? Pure win. But since it arrived, it turns out it’s not that simple. The drop rate on the additional treasure isn’t so high that you can’t fail to make money – indeed, it’s possible to lose money with this potion if you’re incautious. So, where’s the best place to use a Potion of Treasure Finding to maximise your gold per hour?
If you just want a quick answer to that question, here’s the TL: DR – Grind mobs with a fast respawn time that are near to your level. If you’re level 85, either the Schottz Troopers in Uldum near the Obelisk of the Sun or the Restless mobs at the Restless Front in Tol Barad are likely to provide the best gold per hour.
But honestly, it’s more complicated than that. So, if you really want to optimise your gold production with Potion of Treasure Finding farming, read on.
How the Potion works
When you’re under the effects of the potion, you’ll have a small chance to pick up Tiny Treasure Chests along with the other loot any Cataclysm mob drops. Much like the Tailoring cloth drop ability, the potion simply increases the drop chance for this one type of item – it doesn’t do anything else.
Each Tiny Treasure Chest will contain 2-3 gold, 4-11 Embersilk Cloth, and 1-3 random Volatiles.
There are a few points to bear in mind here:
- The Tiny Treasure Chests’ real value is in items, not gold. They only have 2-3 gold in them each. As such, whether or not they are actually valuable will very much depend on the value of Embersilk Cloth and Volatiles of all types on your server.
- Their drop rate is low, but also varies by the level of the mob you’re killing compared to your level. Nerf Faids wrote a great piece testing the drop rate and concluded that for a level 85, the drop rate of the chests doubles from 3% to 6% killing Level 83 vs Level 85 mobs.
- The amount of chests you’ll get is thus determined by two things: the drop rate, and how fast you can kill mobs. Remember, the drop rate is NOT affected by gear or class – so the better your gear and the better your class’s ability to AOE grind, the more valuable a Potion will be.
- You don’t just get this loot outright – so factor in your time spent opening chests! (Yes, it’s significant). A macro like “/use Tiny Treasure Chest” will speed things up.
- Your gold per hour isn’t just, or even mostly, dependant on the drops from the Potion. How much loot the mobs will drop for you anyway will have a huge impact. Since most of the recommended grinding spots are on humanoids, this means Tailors will see a much higher gold/hour than other professions.
All of this means that until you can clear the spots we mention below to the point where you’re waiting for respawns, the best improvement you can make to your gold/hour from the potion will be to equip more AOE-appropriate gear, spec or glyphs, or if necessary even use a more AOE-capable alt! Remember, we’re talking AOE *grinding* here, not AOE damage – so classes with decent defence and self-healing, particularly instant self-healing, will do well. Paladins, Death Knights, and Druids are all good choices.
Choosing the best spot
As I said above, the best spot will depend on your AOE grinding ability. Beyond that, the most important factor to consider is how fast mobs respawn.
Ideally, you want an area where you can kill every single mob in EXACTLY the time it takes them to respawn, and the mobs are as close to your level as possible. This means you’ve maximised your kills per hour, and the drop chance of the Tiny Treasure Chests. You also want to be grinding the mobs that will give you the most valuable items anyway.
Some recommended spots include:
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- If you’re lower-level or underkitted, Deepholme is a good place to grind. There are a few spots with a large number of close-packed humanoid mobs, which should be reasonably easy to kill. Notably, there is a cave to the far south of the zone where it’s easy to pull large mixed groups and AOE them. However, they’re level 82-83 for the most part, less than ideal for an 85.
- If you’re slightly higher level and, ideally, ranged DPS, the Schnottz Troopers at the Obelisk of the Sun in Uldum come in large groups and respawn reasonably fast. They’re also level 83, however.
- The Restless Front in Tol Barad is well-known as the best cloth grinding spot in the game. If you’re high enough ilevel to efficiently grind these, this is probably your best Potion of Treasure Finding spot – unless it’s already camped to hell on your server.
- Glopgut’s Hollow in the Twilight Highlands is full of ogres – they’re rather spread out, but they respawn fast. According to this post, it’s best to fight them inside the buildings.
- Currently it’s an awful spot, but as most players finish the Firelands grind, the Molten Front is going to become an excellent spot to grind for non-tailors, particularly if the price of Volatile Fire is high. Continually respawning mobs and plenty of helpful NPCs = win. And you can even do some dailies at the same time!
- If you’re high enough iLevel, normal dungeons will eventually become the most efficient way to grind. However, your kills/hour will have to be reasonably close to what you’d achieve in non-elite areas for the Potion to be cost-effective. Obvious first candidates for a grind would be Vortex Pinnacle (Volatile Airs and a quick route back to the start) and Grim Batol (large groups of humanoid mobs).