Great Links For The Weekend

We don’t always do Saturday posts, as regulars will know, but my Friday evening blog trawl produced some really great, interesting posts that we just didn’t have space to feature yesterday.

So, here’s a weekend special for everyone, with three great posts that I’d heartily recommend taking a glance over!

  • Shintar at Priest With A Cause has discovered a tragedy – in the Old World revamp, some zones appear to have just been forgotten“It stung to remember the times when I had hunted yetis for their fur, killed ogres for a bounty and snuck into the ruins to reclaim lost treasures. When content just disappears, with nothing else to replace it, that makes me sad.”
  • Blessing of Kings continues its series on endgame revamps with a very insightful look at the two types of WoW player “There is one conflict that I think is more important than the rest. The conflict that essentially shapes all the contortions that endgame goes through. This is the conflict between Transient and Extended content.”
  • And Forever A Noob is provoking some argument – if we’re considering eliminating minimum range for hunters, what about the poor range-limited melee ? “In the Atramedes fight during the air phase all I can do is throw knives, which is all but pointless except to keep my trinket stacks up. I think it would be much better if I could continue to melee the boss, even though it is 20 meters above my head.”

Enjoy the weekend, everyone!

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Getting Old-School – More On How To Fix MMOs

OK, this one is just running and running – today we have even more great posts on ways to tweak, fix, and alter both WoW, and MMOs in general. It really seems like something’s started a rush of these ideas in the community – frankly, I love these kinds of ideas posts, so keep it up!

Today, we seem to have a theme of going back to older ideas:

  • Blessing of Kings has come up with a complete and well-thought-out blueprint for fixing the WoW endgame“I think the pendulum of the raiding endgame has swung a little too far. It needs to be brought back towards Vanilla/TBC. Not all the way, because that would be just crazy. But I think some of the desires and ideals of this current endgame have just not worked out the way they were intended, and should be jettisoned.”
  • Troll Racials Are Overpowered is arguing for more hoops to jump through “Imagine that you’re in a random group. You have never met these people. What can you expect from them? … How can we sort out these people a bit? Simple: Make them run through some hoops.”
  • And Procrastination Amplification is going back even further – by arguing that, in some cases, quests are a bad idea“The traditional (by now) questing model in MMOs doesn’t leave a lot of room for exploration and surprises. Things get even worse when players (like me) decide not to read quest text and blindly follow the pointers of some built-in quest helper system.”

Do you feel there are older ideas out there that MMOs should be returning to? Or is the only way to go The New Stuff?

All quotes taken directly from their respective posts.

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Holiday cheer

So, both Rebecca and I are on holiday this week, meaning that posting’s going to be a bit sporadic. There will still be new stuff, but probably not every day. After all, there’s this “outside” thing I hear is pretty this time of year.

So, have a great week, I’ll see you through the week, and we’ll be back next week with your regular daily awesomeness from the MMOSphere.

In the meantime, I present you two quick but cool links – Scribblings on the Asylum Wall is questioning whether a grind for 685 – yes, 685 – Marks of the World Tree is really great game design, and in happier news, Spinks is discovering that actually, the RIFT endgame is kinda awesome.

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