Well, I didn’t see that one coming. Yes, the subscription model is back. Both Wildstar and The Elder Scrolls Online have announced that they’re going to be primarily subscription-based, with WildStar also offering an EVE-like “CREDD” that can theoretically be earned in-game to pay for one’s subscription.
It’s not hard to see why, from a business sense. You replace the frightning nebulousness of the F2P model with a solid, predictable cash-flow.
But will it work? That’s what the blogosphere has been wondering…
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Gazimoff gives us a great overview of Wildstar’s plans and their potential advantages and drawbacks, not coming down on either side but making some good points on both.
Read “WildStar: Down to Business | Mana Obscura” »
The Ancient Gaming Noob has two interesting posts, one for each game – questioning whether TESO has the “must-have” appeal for a subscription model, and pointing out a comparison for Wildstar’s CREDD that may be more apt than PLEX.
Read “The Elder Scrolls Online: Throwing Itself Under the Subscription Bus? | The Ancient Gaming Noob” »
Read “Has the WildStar Team Looked Into How is Krono Working for SOE? | The Ancient Gaming Noob” »
Lots of bloggers are looking at both sides of these announcements – but not Ardwulf, who states bluntly that he expects each game to last six months or less.
Read “A Last Enfeebled Gasp | Ardwulf’s Lair” »
Belghast makes the argument that this entire debate is much less about models than about whether he – or anyone – actually wants to play these games, and how much.
Read “Wildstar Woes | Tales of the Aggronaut” »
Rowan Blaze makes the argument that the “Subscription Plus” nature of Wildstar’s CREDD actually makes the entire thing less appealing, not more.
Read “I Have Touched the Sky: Wildstar Loses C.R.E.D.D.ibility” »
Ravious wonders if the fatter updates that are theoretically enabled by a subscription model will be enough to make the sub-based games viable, citing Guild Wars as having “constant but thin” updates.
Read “[WS] Business Cred | Kill Ten Rats” »
Tobold thinks about the economic implications of CREDD, how much time it will take to “earn” a CREDD in Wildstar, and whether that’s fair and/or equitable.
Read “Tobold’s Blog: CREDD are the new PLEX” »
And Healing The Masses comes down firmly on the pro-subscription side, looking at the economics of the entire thing as well as how it affects players.
Read “Payment Styles and Profitability | Healing the masses” »
Will Windows 8 mean you can’t play Guild Wars? Do the new Elder Scrolls Online videos look less awful? Is the world’s perception of MMORPG players fair?
All these questions and more are answered today…
- Gary at FunSponge gives the recently-released videos of The Elder Scrolls Online a thorough examination – “First things first, the environments look surprisingly good. Sure, a lot of it is lighting and dramatic angles, but it’s nice”
- Deme looks at a new “Are MMOs Addictive?” survey, and answers with another question – “Shouldn’t we be looking at all the good stuff they offer too?” – ” being in a game does not mean you’re being anti-social. More often than not, rather than slobbing out in front of the TV, you’re interacting with people of all races, cultural backgrounds, geographical locations and interests to work on killing nasty pixels and build team relationships. “
- MMO Juggler tested out Windows 8 with most popular MMOs and lets us know what works and what doesn’t – “Other MMOs I have also run fine: Guild Wars 2, DDO, and Fallen Earth. I logged into both and played a little bit of each.”
- And Redbeard considers the extent to which communication limits both PuG groups and some players – “I can type, and type quickly. Not everybody can. I can’t type on the fly in the middle of a fight, while others can.”
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