Guild Wars 2 Collector’s Edition – is it worth the $150?

Anyone feel like it’s last summer again?

Yes, as with SWTOR before it, Guild Wars 2 is making headlines by announcing a Collector’s Edition – and not just any CE, but a bloody expensive one, at $150 for the game, which comes with a statue, soundtrack, and a book about the making of the game.

The blogosphere’s been poring through the details – and so far, it seems to be a bit of a damp squib:

  • Kill Ten Rats’ Ravious admits that the CE was pretty much a sure buy for him – but even he’s a little unsure about a couple of details“I’d personally have preferred a more cosmetic effect, like a special dance than a deluxe skill, especially given that the deluxe edition’s elite skill will likely see much less use than profession-specific elites.”
  • Syp at Bio Break doesn’t hate the CE extras, but none of it screams “must have” to him“The book and the soundtrack are nice, but an extra $70 worth of nice?”
  • And Pewter at Decoding Dragons is skeptical about quite a few of the features, including the very short early access period“As someone living in rural England, the early access for SW:TOR was practically over by the time I had gotten the game downloaded. 3 days seems incredibly short from my perspective, and even for the general populace.”

Does the $150 Collector’s Edition of Guild Wars 2 seem like a good deal to you?

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Not gotten into SWTOR yet? Here are a couple of perspectives…

The SWTOR Early Access juggernaut rolls along, and as it does so, the blog posts about the entire thing roll right along with it.

And, in fact, that’s the subject of a post from Chris at Game By Night, who feels that the noise over the Early Access stagger might be the desired result of the entire scheme

“Hype. What’s happening this week? The launch of TOR. What’s a good way to keep it a #1 Google search? Keep a lot of people in anticipation. Everyone NOT in the game, rapidly writing blog posts (like this one), tweets, and forum rants ensures the game stay on the forefront of MMO player’s minds. It keeps us chomping at the bit until we can join our friends in the fun. You can be sure that EA wants this to be as big a deal as possible. This type of marketing is nothing short of viral… except insidious is probably a better word.”

Chris’s central thesis is that the entire deal’s being orchestrated primarily as a marketing tool, rather than, as claimed, as a way to keep the launch stable. That’s very likely, and he’s got an interesting take on it – that, essentially, EA have somewhat devalued the expense of buying Early Access in order to keep the hype machine rolling.

It’s an interesting point, because it’s the cost of Early Access that has really made people mad. Spotify used a similar staggered launch, and it worked like a charm, but they hadn’t made people pay for access first…

Meanwhile, Melmoth of Killed in a Smiling Accident has been taking his traditional sideways look at things, and presents us with some better ways EA could have staggered their release codes

Chocolate Bars In a completely unprecedented move, invite codes could be printed on tickets and distributed in chocolate bars. As a bonus, a limited number of special tickets (perhaps silver, or another precious metal?) could grant five lucky players the chance to tour the Bioware studios where karma would ensure an encounter in accordance with their failings (an inveterate ganker in PvP would end up being teabagged by a much more powerful developer; an erotic roleplayer who insisted on behaving inappropriately in public areas would end up… being teabagged…)

The Postal Service Just pop all the invites in the post, and thanks to the vagaries of the postal service they’re bound to arrive at random times (or be delivered to random addresses that might look a bit like the right address, if you squint. A lot.) Deluxe or Collector’s edition codes could be posted in envelopes, the rest in larger package that have to be collected from the post office, a bonus if release is timed to coincide with pension day in the UK.”

I particularly liked Melmoth’s “Safari Park Treasure Hunt Adventure” idea, it must be said…

Off-topic: don’t forget to nominate your favourites for the Piggie Awards !

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