What’s that you say? We can have permanent tree form back again? WOOHOO! But that’s not the only change to Resto Druids in Mists of Pandaria and WoW’s Patch [patchnumber] / The One Where Garrosh Loses It Completely – there’s the new talent system, new glyphs, and modified spells to take account of too. If you want to get healing without reading a wall of text, here’s our Quick Start guide to your play style, spells, stats, talent builds, glyphs, reforging and gemming and more in MoP.
Updated [guideupdated] to World of Warcraft Patch [patchnumber]
Resto Druid Changes in WoW Patch [patchnumber]
Significant changes for us:
- Several glyphs have been changed or removed.
- We have new abilities: Genesis and Ysera’s Gift (Tier 2 talent – take it!).
Resto Healing “Rotation” and Priorities
Tank Healing As Resto
In general, you’ll want to keep Lifebloom at 3 stacks on the tank, use Rejuvenation on him or her too, and keep them topped up with Nourish in low-intensity phases and Healing Touch in high-intensity phases. Use Swiftmend whenever it’s off cooldown.
If it all goes pear-shaped, throw out at least one Regrowth for the buff, several if absolutely vital – but they’re expensive.
Don’t run yourself out of mana overusing Healing Touch or Regrowth, or let the tank die by refusing to switch from Nourish to something bigger.
Make sure you’re casting a direct heal (not a HOT) often enough to refresh Harmony – once every 20 sec, or watch your buff bar.
Raid Healing As Resto
Keep 3 stacks of Lifebloom ticking on the tank for the mana benefits. If several people take damage, use Wild Growth as the spell of choice. If it’s heavy damage, pop Tranquility, or if it’s not quite “argh we’re going to die” urgent, put a Rejuvenation on each of the injured people.
Otherwise, just keep using Wild Growth on cooldown to bring people back up.
Use Swiftmend on cooldown on the biggest group of injured people to refresh Harmony (and, y’know, do some healing). Use Nourish to refresh the tank’s Lifebloom, and heal individual people with Nourish, Healing Touch or Regrowth in order from “meh” to “Yikes” levels of damage. Again, remember to cast a direct heal every 20 sec to refresh Harmony.
Wild Mushrooms are now actually useful – remember, place them where the raid WILL BE, not where they are now. With Glyph of Efflorescence, you’ll also cause an Efflorescence effect around them, making them very useful indeed.
Use Ironbark when a single player – usually the tank – is taking a lot of damage.
Don’t be afraid to use Incarnation: Tree of Life – its cooldown is fairly short. As mentioned above, use Tranquility if everyone’s taking heavy damage – it’s a very powerful spell. For real emergency moments, pop Tree then Tranq.
You can also use our new cooldown, Genesis, in emergencies. It speeds up the tick on all your Rejuvenations, meaning that they heal people much faster but also expire faster.
Other CDs: Nature’s Swiftness is an “emergency” heal, but it’s good enough you should use it on cooldown. Use Innervate as soon as you hit 85% mana.
Remember to cast Mark of the Wild if someone else isn’t providing a similar or better buff. Cast Symbiosis on one of the tanks if they don’t have it already, and otherwise on a Mage, Monk or DK. Remember to use the ability it grants you in return!
Restoration Druid Talent Choices
The new talent system is very flexible, so you should experiment with your choices – although for Resto Druids, there’s arguably less choice than for other classes.
If you want to get started with a simple, solid talent build, we recommend:
- Tier 1: Feline Swiftness
- Tier 2: Ysera’s Gift
- Tier 3: Typhoon
- Tier 4: Incarnation
- Tier 5: Mighty Bash
- Tier 6: Heart of the Wild – mostly for the strong passive buff.
Stats, reforging and gemming for Restoration Druid
Intellect is still our most important stat.
If you are close to the Haste Caps (3043 and 6652, assuming you regularly raid with a Moonkin, Elemental Shaman or Shadow Priest, otherwise 5320 and 9109), it’s very advantageous to reach these. After that, Mastery is the best healing output stat, and Spirit is still very important for mana regeneration..
Reforging: First, reforge any and all stats to Spirit, starting with Crit, until you’re comfortable with your mana regen. After that, if you can get to a Haste cap, reforge Mastery and Crit to Haste, then reforge anything left over to Mastery.
Gems: Use a Brilliant gem (or Sparkling gem if you need more Spirit) in all sockets. If you can gain 60 Int or more with one non-red socket, or you are close to a Haste Cap, use Purified, Artful, or Reckless gems.
Meta Gem Burning (healing throughput) or Revitalizing (mana regen)
Resto Druid Glyphs
Most Major Glyphs are now very situational, so choose the ones that benefit your play style.
Major: Glyph of Efflorescence, Glyph of Regrowth and Glyph of Healing Touch are all good choices. Glyph of Rejuvenation is very helpful if you’re struggling for mana. Glyph of Wild Growth is useful in 25-man.
Minor: Get Glyph of The Sprouting Mushroom. Other than that, your choice. Although Glyph Of The Treant lets you be a tree again full time!
Restoration Druid enchants and item enhancements
You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant – Inscription of the Earth Prince on shoulders from Inscription, for example.
- Shoulders – Greater Crane Wing Inscription
- Back – Enchant Cloak – Superior Intellect
- Chest – Enchant Chest – Mighty Spirit
- Wrist – Enchant Bracer – Super Intellect
- Hands – Enchant Gloves – Superior Mastery or Enchant Gloves – Greater Haste
- Belt – Living Steel Belt Buckle
- Legs – Greater Pearlescent Spellthread
- Feet – Enchant Boots – Pandaren’s Step
- Weapon – Enchant Weapon – Jade Spirit
- Off-Hand Weapon – Enchant Weapon – Major Intellect
- Elitist Jerks has a very complete and detailed Resto Druid guide
- Icy Veins continue to provide superb, well-checked guides – including their Resto guide
- Restokin’s excellent guide is already updated.
- Finally, as a WoW player, you should really check out the latest and greatest from the blogosphere on World of Warcraft, here at the Melting Pot.
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Now that the news of the forthcoming Transmogrification tools in WoW Patch 4.3 has settled in, many bloggers are starting to speculate about which bit of gear has the best look. I can the impression that a lot of people are planning their perfect appearance in advance, with some players even starting to grind old world instances already.
The Dreamy Druid has a list of best picks for druids. I’ve always thought that druids have been lucky enough to have some of the best tier sets over the years, and Melyanna’s selection shows them all off well.
What could be cooler than killing baddies in metaphorical high heels?
For hunters, Morynnne at Marks-365 continues her Hunter Tier Transmogrification Guide with a list of belts and boots. There are some great images here, particularly in the main guide. I don’t think Id’ even seen the hunter Tier 1 set before, but I like it.
Even WoW Insider is getting in on the act, with a post today looking at the different warlock tiers. There’s a definate aura of warlockophelia in the air:
[O]h, tier 5. This is perhaps the signature warlock tier set for many players. It offers everything that you could ever want out of a set: It’s excessively dark, it shows that warlocks will do whatever it takes to defeat their enemies, and just overall is the core of what makes a warlock a warlock and not a weak-willed mage.
If you are a ‘weak-willed mage’, you might be interested in Disciplinary Action’s list of Mage, Warlock and Priest tier gear. This one’s pretty extensive, so there’s plenty to choose from.
Personally, I’m more excited about changing the appearance of weapons that I am of gear. My Warmace of Menethil was hard-won, and it pained me to have to stop using it. It’ll be nice to have it back, even if only in appearance.
I’ll leave you with one final post from Markco at Just My Two Copper. I’m not even going to pretend that there’s a link to any of today’s other posts, but when one of the best gold-making bloggers out there posts a list of 400 WoW Gold Tips I’d be remiss if I didn’t point you in his direction.
Quotes, as always, taken directly from the relevant posts.
Have you picked your perfect outfit yet? Have you started farming old content? Let us know in the comments.
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I know they’re not exactly an unkown blog, but I really like some of the writing on WoW Insider.
And today, Alison Robert has a great fun piece in her Druid column, offering you the chance to take a quiz to find out – which Druid spec suits your personality best?
Having spent a chunk of two weeks ago attempting to mash my brain into understanding Resto Druid haste caps, I really empathised with the last bit.
A cool piece of gear drops, but you realize it might not actually be an upgrade. Do you roll on it?
- Ooh, math. Let me get my slide rule.
- I am a large animal without the capacity for abstract thought.
- I don’t care if it’s an upgrade. I killed and ate the rogue who was my only competition.
Well, let me see … I’m actually pretty close to the next Wild Growth breakpoint, but I’d have to regem everything in order to make it. But is that really a good idea when I mostly tank heal, anyway? WG was only 14% of my healing on that last fight, and once I account for the intellect loss it … hey! HEY! I’m not finished! Don’t give it to the stupid priest!
It’s not deep heavy thinking, but it is great fun, and anyone who’s every played a druid will recognise the stereotypes. If you fancy something light and entertaining, give it a read – and you might well learn a bit about Druids too!
What Drood were you? And did you think the stereotypes were accurate?
_Quotes taken directly from Alison’s column at WoW Insider.
Find Shifting Perspectives at http://wow.joystiq.com/category/shifting-perspectives/
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Hmm. Dragon Soul looks kinda bleak from a Resto Druid perspective. Not much in the way of vegetation. Including us now that we don’t have tree form, dammit. Never mind. If you want to get your HoTs rolling and your big green circles, erm, circling, we’ve got you covered, with a guide to Restoration druiding in Patch 4.3 including talent spec, glyphs, gems, gemming and reforging, changes this patch, and of course a guide to our healing spells.
Updated Dec 12th, 2011 for Patch 4.3
Changes to Restoration Druids in Patch 4.3 – Wild Growth
Resto Druids are seeing one big change in Patch 4.3 – Wild Growth is being significantly nerfed, losing 20% of its healing and gaining 2 sec on its CD if it’s glyphed. Practically speaking, the glyph change is the one that will mess with how you play – it makes the WG glyph a bad choice in 5-man content, questionable in 10-man (take it if you love it) and only OK in 25-man. WG will still retain its place in Resto AOE healing, although if you’re used to the pre-nerf version, you’ll have to readjust to its lower healing output.
The Resto Tier bonuses are interesting – notably, when you get the two-piece tier bonus, Innervate also reduces healing mana costs for a while. This change means you’ll be better off using Innervate situationally when high damage is about to hit.
Restoration healing “rotation”
Of course, Resto druids don’t have a “Rotation”. But here’s the best way to use our spells to ensure no-one drops dead:
In general, you’ll want to keep Lifebloom at 3 stacks on the tank, use Rejuvenation on him or her too, and keep them topped up with Nourish in low-intensity phases and Healing Touch in high-intensity phases. Use Swiftmend whenever it’s off cooldown. If it all goes pear-shaped, throw out at least one Regrowth for the buff, several if absolutely vital – but they’re expensive. Don’t run yourself out of mana overusing Healing Touch, or let the tank die by refusing to switch from Nourish to something bigger. Make sure you’re casting a direct heal (not a HOT) often enough to refresh Harmony – once every 10 sec, or watch your buff bar.
Keep 3 stacks of Lifebloom ticking on the tank for the mana benefits. If several people take damage, use Wild Growth as the spell of choice. If it’s heavy damage, pop Tranquility, or if it’s not quite “argh we’re going to die” urgent, put a Rejuvenation on each of the injured people. Otherwise, just keep using Wild Growth on cooldown to bring people back up. Use Swiftmend on cooldown on the biggest group of injured people to pop Efflorescence, the AOE heal, and also to refresh your Mastery. Use Nourish to refresh the tank’s Lifebloom, and heal individual people with Nourish, Healing Touch or Regrowth in order from “meh” to “Yikes” levels of damage. Again, remember to cast a direct heal every 10 sec to refresh Harmony.
Cooldowns: Don’t be afraid to use Tree of Life – its cooldown is fairly short. As mentioned above, use Tranquility if everyone’s taking heavy damage – it’s a very powerful spell. For real emergency moments, pop Tree then Tranq. Use Innervate as soon as you hit 85% mana.
Resto Druid Talent Spec
Druid talents can be very specific to your play style. If you have more time, check one of the guides below for further information on your possible talents.
Stats, reforging and gemming for Restoration
Intellect is probably the most important Resto stat. Spirit controls mana regen and you should prioritise it if you are having mana problems.
If you are close to the Haste Caps (916 and 2005, assuming you regularly raid with a shaman or shadow priest, otherwise 1603 and 2745), it’s very advantageous to reach these. After that, Mastery is the best healing output stat.
Reforging: If you can get to a Haste cap, reforge Mastery and Crit to Haste. Reforge any and all stats to Spirit, Crit first, if you are having mana problems.
Gems: Use two Reckless Ember Topaz in the best two yellow sockets to activate Ember Shadowspirit Diamond, the best meta gem. After this, use a Brilliant Inferno Ruby in all sockets. unless you can gain 20 INt or more with one non-red socket, or unless you are close to a Haste Cap. In that case, use Purified Demonseye, Artful Ember Topaz, or Reckless Ember Topaz.
Resto Druid enchants
Several professions have “superior” enchants – use them if the stats are appropriate. Felfire Inscription on shoulders from Inscription, for example.
Arcanum of Hyjal
Greater Inscription of Charged Lodestone
Enchant Cloak – Greater Intellect
Enchant Chest – Peerless Stats
Enchant Bracer – Mighty Intellect or Enchant Bracer – Greater Speed if you can get to a haste cap that way
Enchant Gloves – Greater Mastery or Enchant Gloves – Haste
Ebonsteel Belt Buckle
Powerful Ghostly Spellthread
Enchant Boots – Lavawalker (the run speed is very useful)
Enchant Weapon – Power Torrent
Enchant Weapon – Superior Intellect
Prime: Rejuvenation, Lifebloom, Swiftmend
Major: Rebirth. If you have Nature’s Swiftness in your spec, Healing Touch – otherwise, Innervate. If you’re on 25-man content or you think you’ll be healing large groups in 10-man, Wild Growth, otherwise Innervate or your choice.
Minor: Glyph of Unburdened Rebirth, and two of your choice, although this old-school tree would strongly suggest Glyph of the Treant.
You might also want to check out our main World of Warcraft page, and get the best posts from the Internet’s WoW blogs, every day.
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With World of Warcraft’s Patch 4.2 looming over us like a tsunami made of pure raid nerf (yes, I’m still a little bitter), it’s time for a great big massive, whopping round-up post. So if you want to know what’s going to happen to your Rogue, Warlock, DK, Mage, Paladin, or Druid, read on!
(AS you can see, we haven’t completed the full set yet. If you know of any guides to class changes, particularly for classes we’ve missed, that we haven’t featured, please do comment below!)
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- Rogues are getting a bunch of buffs – but how significant are they? Top Rosters answers.
- It’s all change for Druids, with everything including a flaming cat. No, literally, it’s on fire. WoW Insider’s Chase Hasbrouck explains the Feral Druid changes, whilst Grey Matter’s all over the Boomkin alterations.
- Warlocks aren’t getting as many changes as other classes, apparently, but what they are getting, Skim ‘Locks has coverage of.
- DKs are seeing some fairly major changes that I know Johnnie’s bouncing up and down about – Daniel Whitcomb at WoW Insider has the analysis, which looks pretty complex.
- Retridins are seeing some pretty significant buffs, particularly to AOE – about time – and Retpallie’s got the goods there. Meanwhile, tankadins are getting messed around all over the place – Mark Walsh at WoW Insider has a fairly detailed summary.
- Finally, Mages are also getting a quick going-over, and also a chance to get into a big fight with the rest of their guildies over the caster legendary – Christian Belt’s Arcane Brilliance (at WoW Insider, again) has the goods.So there you go! Again, if you know of a guide to the 4.2 changes for Holydins, resto druids, Priests, Shammies, Warriors or Hunters, let me know below!
Anyone ventured into an instance recently? C’mon, hands up. Specifically low level ones. Big Bear Butt’s got a post today about his recent experiences in a low level instance – well, I say experience, but it doesn’t sound like he gained much in the way of XP while he was there.
Most of his post is an entertaining tale of what happened in the dungeon. He says he was levelling a new druid and felt there came a time when he should try tanking a low level dungeon. Risky business, I know. But BBB explains that he had all the old bear-tank tricks up his sleeve to compensate for the lack of any bear AoE abilities at low level. Wasn’t enough: apparently his problem turned out to be the DPS.
The DPS, two Hunters and a Warrior, actually attacked while I was still running up. I hadn’t even gotten close enough to face pull and boom!
So mobs are on the three DPS and their pets, but not ALL the mobs of the group. I grabbed one of them, and started trying to get the rest, and the healer panicked, exacerbating the problem by frantically casting heals to try and keep all the DPS alive… bringing the remainder of the mobs down on her head.
He goes on to speculate how the tanking classes are balanced at the moment, saying that at the same low level warriors would have solid AoE threat abilities but bears have nothing. He’s hurting a bit over that and I don’t blame him, though I’m not sure I agree with BBB’s conclusion that other tanking classes with their fancy AoE abilities ‘train’ DPS to let all nitwibble break loose within miliseconds.
What do you think – are tanking classes unbalanced right from the offset, and are DPSers spoilt and allowed to switch their brains off by AoE-tastic tanks?
_Quote taken directly from BBB’s post
You can find Big Bear Butt’s homepage here_
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