Everquest Next is still a long way away from our screens, but the unusually open development process is keeping the blogosphere debating its choices.
Today, we’ve got two really great, lengthy discussion posts – if this sort of debate keeps up, it bodes very well indeed for the game.
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So what’s up in SWTOR this week?
As Free To Play starts, most of the discussion is about its pros and cons – but not all…
- Shintar muses on her reactions to players playing each of the advanced classes, and her immediate for or against biases – ” If nothing else I expect Guardian players to be well-intentioned, however other than that I pretty much anticipate mediocrity.”
- Green Armadillo writes two interesting posts on the F2P model – early observations and thoughts on why it’s structured as it is – ” What I’m guessing they were most afraid of was that introducing charges for stuff that was free earlier in the game (e.g. quests) would have an especially strong effect on players sticking around. “
- And Njessi argues that the F2P model needs to evolve, and some things that aren’t just need to be free – “You’re going to need more inventory space before you even leave the starter planet. It’s just going to turn people off the game if they boot up the game, play for a few hours (I mean, literally, to level 10 is a few hours) and they already find themselves needing to make a purchase”
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It’s been a busy week – and with the avalanche of MMO content coming in the next two months, I don’t see it getting any quieter.
So, here are some links for you over this weekend:
- Stubborn at Sheep The Diamond has been attempting to level every class to 85 – and he’s blogging his experiences with classes he’s never played before now – “Stealth adds a very subtle element to game play: time. You don’t really think about it, but a lot of PvP has to do with time budgeting. When you can either dps OR try to heal yourself OR call an inc in a bg, you can never get done everything you want. “
- And Spinks has a damn good point – why DO we complain about multiple MMOs using the same system but different settings? – “I wish one of the big MMO companies would find a way to open source their mechanics and let other developers work on a wide range of different expansions, so that players could take their favourite character into multiple different games. Just like the D&D campaigns.”
- Finally, if you haven’t yet, please do read about the future of the Melting Pot and what you can do to make it happen!
Have a great weekend!
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Vidyala has a great post fresh off the Manalicious press about how playing alts could do bad things to your playing ability. That’s a big statement given the perceived wisdom in character-centric games is that the more characters you play the better your overall knowledge of the game, but Vidyala’s got a good argument here.
First off, rest assured she’s not saying you should never ever play alts and there aren’t any benefits to doing so. What she is saying is that spreading your focus amongst several characters can get in the way of your concentrating on playing your main to the best of your abilities.
There’s just one possible pitfall, and I’m afraid it blindsided me…There’s no right or wrong way to play a game, there’s only deciding what’s right for you. But if you are a progression raider looking to maximize your play, I’m going to suggest something radical: playing too many alts might be hurting you, as it was me.
It’s one of those “so simple it’s obvious but I’d never have thought of it” things. Vidyala talks about how, once she realised how alting was affecting her playing her main mage, she buckled down and found she could vastly improve her playing. And she’s got some ideas about how to play alts while still focusing on your main, too. Now I don’t feel so silly for having so many warriors!
What do you think – is it a good thing to have alts of many different classes or not? Does it depend on what you aim to achieve in WoW?
_Quote taken directly from Vidyala’s post
You can find Vidyala’s Manalicious homepage here_
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So it’s been a week and a bit now since 4.01 dropped on us like a whale from a cargo plane.
And by now we’ve picked up most of the blubber and started landscaping the crater, by which I mean that we’ve got our addons working again and are starting to get a handle on our new class mechanics.
Every hunter in the world: Speak for yourself, mate!
Shut up, you lot. Rogues and kitty druids have been dealing with energy mechanics for years now and do you see them whining? Well, yes, all the time, obviously. But anyway…
We’ve seen a lot of individual posts on how specific classes are faring – but what we’ve not yet seen is an overall roundup of who’s up, who’s down, and whose spreadsheet just became so complicated that all of the Elitist Jerks posters spontaneously combusted.
So we’re going to assemble one, and we need your help!
Let us know in the comments how your characters – levelling and 80 – are playing post-4.01. Let us know if you pwn! Let us know if you nwp. (That’s the reverse of pwning). Let us know how you’re finding the new mechanics against the old content!
Your humble Melting Pot staff will start the ball rolling below.
Tell us – how’s your spec doing post 4.01?
[ Hugh’s written a small book below, but you don’t have to! Let us know how your class is faring in as many or as few words as you like. I’ll be posting later- Rebecca]
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