The Future of Guilds, The Pitfalls of Legacy Points and Why to Make a WoW Trial Account – Links from the Week

It’s been a stonking week for blogosphere discussions, between the Scroll of Resurrection, Blizzard’s post-mortems, Apple Cider Mage’s fantastic posts on harassment and more. And it’s not over yet.

Here are a bunch of posts that caught our attention in the last few days of the week. Have a great weekend, everyone!

  • Vidyala at Manalicious continues her discussion of guilds in the Cross-Realm era, as she explains why your guild still matters“Your guild is your family. You can like and hang out with every person at the party, but it’s your family you see most every day, or sit down to hang out on an evening when nothing is planned. “
  • Matticus asks a damn good question – why are the Caverns of Time instances so very Alliance-centric?“There are so many crucial moments in the Warcraft RTS that I feel would make an awesome instance to explore. All of us players who are old enough to remember Warcraft 1 (I think I was like 6 or 7) and the subsequent releases can remember some of those chilling moments in the game where… it just got real. I think we could use some Horde representation in there too.”
  • Rades at Orcish Army Knife wins this week’s “I never thought of that!” award, with a list of neat things you can do with a WoW trial account“I made a trial account for a different, very simple reason. A servant.”
  • ANd in SWTOR, Njessi of Hawtpants of the Old Republic looks at the upcoming Legacy Perks system, and is getting more than a bit concerned“The legacy system creates a tiered community where people who are there first are privileged and have access to significant benefits.”

Have a great weekend!

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WoW Patch 4.3 Dungeons: the War of the Ancients in the Caverns of Time

Updated: 20th of September

So the info’s out – WoW Patch 4.3 dungeons will be all new, original, and exciting. We now know that the new patch will bring with it three new 5-man dungeons, running in a sequential storyline.

Spoiler alert – some significant details of the 4.3 dungeons have now been revealed, including some plot twists that you might prefer to wait to experience. If you don’t like spoilers, don’t read on.

Much like the Icecrown Citadel 5-man dungeons, the patch 4.3 dungeons will need to be tackled in a specific order – you won’t be able to get access to the Well of Eternity (the 2nd dungeon) until you’ve completed End Time (the first dungeon), for example. Together, the dungeons will tell a consistent story, which will lead up to the new raid. Each of the new dungeons will be accessed from the Caverns of Time – appropriate, since the storyline is going to involve a lot of time travel.

End Time – Patch 4.3 dungeon 1

“Where we’re going, we don’t need roads.”

The first new dungeon is called End Time and it takes place in the future – or, more specifically, a future.

Nozdormu (the dragon aspect with all the cool time-travel powers) wants to send you back in time to aquire the Dragon Soul – the one device with any chance of stopping Deathwing. He can’t do it, though – something is stopping him from sending you back in time. There’s something – or someone – lurking in the shadows of the distant future and messing with Nozdormu’s mojo. You’re going to have to head to the future and figure it out.

End Time takes place in the Dragonblight of the far future, after Deathwing’s triumph over Azeroth. Dragonblight is in ruins, and Deathwing himself is dead – impaled atop Wyrmrest Temple. In this dungeon, you’ll have to fight the twisted echoes of some of Azeroth’s greatest leaders. The two bosses will be chosen at random from Slyvanas Windrunner, Cairne Bloodhoof, Tyrand Whisperwind and Jaina Proudmore. Each of them is long-since dead, so what you’re fighting is just a corrupted echo … but you can bet they’ll still hit hard.

Well of Eternity – Patch 4.3 dungeon 2

“Remember, whatever you do and wherever you go – the clock in San Dimas is always running.”

This is the big one. The loregasm. The dungeon that was hinted at early on and that caused so much excitement as a concept: the War of the Ancients.

Nozdormu will send you back in time ten thousand years, to Azshara’s palace. All you have to do is steal the Dragon Soul. Simnple.

Oh, right. Did we mention? You’ll be arriving as Azshara attempts to summon Sargeras and trigger the Great Sundering. There may be fireballs.

The Well of Eternity will see you ally yourself with Tyrande and Illidan, and will finally give you a chance to return Queen Azshara’s Dressing Gown that you dug up from those old ruins the other week. There are three bosses in this dungeon:

  • Peroth’arn, a Highborne wizard with demonic powers.
  • Queen Azshara before she turned all scaly. While her presence as a dungeon boss here doesn’t preclude her appearance as the Big Bad in the next WoW expansion as some people have speculated, it’s an unexpected boon to those who love Warcraft lore.
  • Mannoroth and Varo’then. Mannoroth’s blood was source of the original corruption of the entire Orc race, so no pressure.

War of the Ancients dungeon background

The War of the Ancients was originally introduced as a concept in Warcraft III, and has since been expanded in an in-game book of the same name, and an out-of-game real-world book trilogy. It seems likely that the dungeon will follow the events of the book trilogy, as other WoW events have followed the fiction.

Interestingly, the book trilogy follows a number of current-age WoW characters who are themselves sent back in time by the Bronze Dragonflight. We’ll presumably be heading back to deal with something affecting them. Complicated!

In summary, the story of the War of the Ancients is thus:

  • The Night Elves led by Ashzara discovered magic and started to manipulate it, drawing Sargeras toward Azeroth. Ashzara was corrupted by the Burning Legion and let them into the world.
  • Tyrande, Illidan and Malfurion (yep, those old chestnuts) fled the chaos in the Night Elf homelands and sought out Cenarius. Cenarius and company mounted an assault on the Burning Legion.
  • As they did so, the Highborne (Ashzara’s followers) waited for Sargeras himself (the Destroyer of Worlds, head of the Burning Legion, and WoW’s ultimate number 1 Big Bad) to come through the Well of Eternity (around which their city was built).
  • Illidan changed sides and stole some of the Well. Malfurion and Tyrande attacked – Tyrande, needless to say, got badly wounded, and Malfurion charged in and managed to destabilise the Well whilst fighting with Ashzara.<
  • Everything Went Boom. Sargeras was defeated, and the continents thoroughly scarred.


This was subsequently modified in the book to include:

  • Illidan didn’t actually go bad, thanks to a complicated series of coincidences featuring one of the time-travellers. Instead, he pretended to go bad, and told the demons about a thingy called the “Demon Soul”, which Neltharion – AKA Deathwing – had made.
  • Neltharion was a Dragon Aspect at the time – however, he decided to go evil, and forged the One Ring – er, the Dragon Soul – which contained power from all the Dragon Aspects. Then he used it to wipe out pretty much everyone in a big fight between the Night Elves and the demons, before returning to his big, dark cave to sulk with it.
  • Malfurion stole the Demon Soul from Deathwing. Illidan and the demons then stole it from Malfurion. The demons took it off Illidan. Subsequently, Malfurion took it off the demons, then the Dragon Aspects took it off him and sealed it up, Basically, just about everyone important got their paws on the damn thing at some point.
  • Illidan snuck off and tried to create a new Well with the water from the old one, but he was rumbled and subsequently stuck underground for a while – until The Burning Crusade, basically.
  • What happened to the time travellers in all this? I’m not entirely sure, to be perfectly frank. One of them was involved in changing Illidan’s plotline, but other than that they appear to have mostly just hung around.

Hour of Twilight – patch 4.3 dungeon 3

“Remember who’s standing in your way! Remember every black day I ever stopped you, and then, do the smart thing: let somebody else try first.”

You’ve got the Dragon Soul, and you’re back in the present. Just in time, too – it’s all kicking off. The Twilight’s Hammer have besieged Wyrmrest Temple. You’re going to have to fight your way through.

This dungeon contains three bosses:

  • Arcurion, a powerful water elemental tasked with killing Thrall and retrieving the Dragon Soul.
  • Asira Dawnslayer, the Twlight’s Hammer’s top assassin and all-round nutcase.
  • Archbishop Benedictus – Argh! Curse your sudden but inevitable betrayal! Archbishop Benedictus, head of the Church of the Holy Light and revealed as the secret leader of the Twilight’s Hammer in the novel Thrall: Twilight of the Aspects, now stops his pretence entirely and leads the Twlight’s Hammer forces into battle.

With the Twilight’s Hammer forces defeated, the stage is set for Thrall to use the Dragon Soul to defeat Deathwing – that’ll only happen with your help, in the new raid called – appropriately enough – The Dragon Soul

Know anything more about the 4.3 dungeons? Have we got our War of the Ancients lore backward? Let us know below!

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