Blood Death Knight Tank Quick-Start Guide for WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, priorities and tanking strategies

Bah! All the other tank classes are going on about this new “Active Mitigation” thing – but we’ve been doing it for years! Latecomers. Oh, well – if you want to know how to get your Blood Death Knight tank up, running, and kicking Garrosh’s oversized, over-detailed ass, here’s a quick start guide to WoW Patch [patchnumber] in the Blood world, including details on our priorities, glyphs, reforging, stats, talents and builds, and more.

Updated [guideupdated] to World of Warcraft Patch [patchnumber]

Blood Tanking “Rotation” and Priorities

Unlike other tanks who are just getting it in MoP, Death Knights have had an “Active Mitigation” playstyle for years now. As such, your defence and offense is rolled into a single priority list:

Single-target Tanking

Start by applying your diseases, ideally through Outbreak, or otherwise through Frost Fever and Blood Plague. You should always have diseases running on your target.

  • Top Priority: If your diseases have less than 5 seconds to run, use Blood Boil. If you’ve taken any damage and can do so, use Death Strike.
  • Second Priority: If you have Blood runes available, use Heart Strike. If it’s available, use Rune Strike. Otherwise, use Soul Reaper if the target is below 35% health
  • Third Priority: If Crimson Scourge has procced, use Death And Decay, or Blood Boil if Death And Decay is on CD or the target’s moving.

If your diseases fall off your target, reapply them with Outbreak.

Timing Death Strike can become a real art – see the Links section below if you’d like to get more advanced with this aspect of DK tanking.

AOE Tanking

Pull with Death and Decay, then either put diseases up on all your targets with Outbreak or via Frost Fever and Blood Plague, then spread them through Pestilence (or Blood Boil if you have the Tier 1 Roiling Blood talent). Alternatively, if you have the talent and all your targets are close, simply use Unholy Blight. Once that’s done:

  • Top Priority: Use Death and Decay on cooldown. Use Death Strike if you have taken any damage and can use it.
  • Second Priority: If Crimson Scourge procs or if your diseases have less than 5 seconds to run, use Blood Boil.
  • Third Priority: Use Heart Strike if you can. Otherwise, use Rune Strike.

Cooldowns

Death Knight tanks rely very heavily on their cooldowns to survive, making them almost the equivalent of other classes’ Active Mitigation abilities. As a result, they have a lot – really a lot – of cooldowns.

  • Dancing Rune Weapon – Mostly used as a moderately powerful, moderately frequent mitigation against physical attacks. Can also temporarily boost your DPS if needed.
  • Icebound Fortitude – The heavy hitter of our mitigation abilities. Use to absorb periods of heavy damage.
  • Anti-Magic Shell – Only useful against magic damage, of course – but also prevents magical debuffs and DoTs.
  • Army of the Dead – Not only a DPS increase, but also significantly reduces the damage you take from magic (only) whilst you’re casting it. Remember that the ghouls will taunt, though!
  • Bone Shield – best used whenever it’s off cooldown.
  • Empower Rune Weapon – returns all runes to you. Multiple uses, including an emergency Death Strike or Blood Boil. Try to use when as many runes as possible have been expended.
  • Lichborne – Save Runic Power to use this – it’s a very, very strong self-heal.
  • Rune Tap – A frequent-use, not very powerful self-heal. Use on CD.
  • Vampiric Blood – A Last Stand equivalent – use when you’re about to die.
  • Death Pact – Another useful self-heal, but requires some preparation, as you have to summon a ghoul before you need it.

Yeah. Like I said. A LOT of cooldowns.

Buffs

Make sure you’re in Blood Presence, and remember to keep Horn of Winter up.

Blood Death Knight Talent Choices

The new Mists of Pandaria talent selection is very fluid, and there’s no set “best choice” for talents yet. Indeed, most people expect they’ll be changing talents on a per-encounter basis. So, we encourage you to try different talents out and see what works for you.

Having said that, if you want to get going with an easy-to-use general talent selection, we recommend:

  • Tier 1: Plague Leech (gives yet another cooldown!)
  • Tier 2: Lichborne
  • Tier 3: Death’s Advance
  • Tier 4: Death Pact (Yet another cooldown if you have a ghoul active)
  • Tier 5: Runic Corruption
  • Tier 6: Desecrated Ground – grants a cooldown to avoid being controlled.

Note: Tier 6 is particularly situational. All 3 abilities are useful or useless in different tanking situations. Pick the best one for what you’re doing.

Stats, reforging and gemming for Blood Death Knight

For blood DKs, Mastery followed by Hit and Expertise to their caps at 7.5% appears to be the best way to go.

Reforging: Reforge anything without Mastery to Mastery. Then, reforge to Expertise and Hit up to the 7.5% caps, then to Parry and Dodge. Reforge from Hit and expertise over cap first, then non-tank stats (Crit/Haste), then Parry and Dodge.

Gems: Use Fractured gems in Yellow sockets, Puissant gems in Blue sockets and Fine gems in Red sockets.

Meta Gem: Austere Shadowspirit Diamond

Getting one- or two-shot?: If you’re getting killed before healers can heal you, replace blue sockets with pure Stamina (Solid) gems until that stops happening.

Note: this is a quick, simple and rough approach to Dodge and Parry in particular. If you’d like to set up your Dodge and Parry to be optimal, you should refer to this section of the Elitist Jerks guide and use the macro there.

Tank DK Glyphs

[patchnumber] glyphs are very situational, but here are some good general choices with no downsides:

Major: Glyph of Outbreak, Glyph of Festering Blood, Glyph of Regenerative Magic

Minor: Whatever you like – they don’t affect your play.

Blood Death Knight enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant – Inscription of the Earth Prince on shoulders from Inscription, for example.

  • Shoulders – Greater Ox Horn Inscription
  • Back – Enchant Cloak – Greater Protection
  • Chest – Enchant Chest – Superior Stamina
  • Wrist – Enchant Bracer – Mastery
  • Hands – Enchant Gloves – Superior Mastery
  • Belt – Ebonsteel Belt Buckle
  • Legs – Ironscale Leg Armor
  • Feet – Enchant Boots – Pandaren’s Step
  • Weapon – Rune of Swordshattering

As with other classes, info’s a bit thin on the ground at the moment, but there are a couple of good guides:

  • Elitist Jerks has an excellent, supremely in-depth 5.4 Dk tank guide – very long, but full of info.
  • Finally, as a WoW player, you should really check out the latest and greatest from the blogosphere on World of Warcraft, here at the Melting Pot.

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Patch 4.3 Blood Death Knight (DK) Tank Guide – Stats, talent spec, glyphs, reforging and gems, priorities and tanking strategies

Bwahahahah. All the other tanking classes are just so… nice. But Blood DKs? We get the job done, and stylishly, and without being all tree-hugger or goody-goody about it. So, if you want to bring some stylish sinister to the tentacles-and-claws party for the Dragon Soul, here’s our Patch 4.3 quick guide to Blood Death Knight tanking, including stats and reforging, gems, glyphs, talent specs, Patch 4.3 changes and of course your actual tanking rotation.

Updated Dec 12th, 2011

Blood Death Knight Tank changes in Patch 4.3

Unlike most of the other tanking classes, Blood DKs have seen some pretty significant changes in Patch 4.3:

  • Death Strike now heals whether it hits or misses.
  • Blade Barrier now passively reduces damage.
  • Bone Shield now gets more charges.
  • Blood Presence now offers more armour.
  • Veteran of the Third War now reduces Outbreak cooldowns.

However, none of these will significantly change your priorities or gearing – just keep doing what you were doing, and you’ll be fine.

Neither of your Tier 13 bonuses will hugely change your rotation, either – T2 will situationally grant a Death Rune, whilst T4 turns Vampiric Blood into a raid-wide, which is nice!

Blood tanking “rotation”

We don’t have an actual “rotation” – instead, we have a couple of different priority lists. Use the highest ability on your priority list that is currently available.

Single-target tanking

  • Top Priority Use Outbreak if it’s available.
  • Second Priority Use Death Strike if you have the runes.
  • Third Priority Use Rune Strike if you have the Runic Power. If it’s off cooldown and you’re on 90% or less health, use Rune Tap.
  • Fourth Priority Use Heart Strike (or Blood Strike if you’re worried about breaking crowd control on other mobs).

Multi-target tanking

  • Top Priority Put Death and Decay up. If Outbreak is available, use it.
  • Second Priority Use Pestilence if you used Outbreak earlier. Use Death Strike if you have the runes.
  • Third Priority Use Rune Strike if you have the Runic Power. If not, use Blood Boil or Heart Strike – Blood Boil if you’re fighting more than 4 things.

Buffs: Make sure you’re in Blood Presence, and keep Horn of Winter up. Use Rune of Swordshattering on your weapons.

Dual Wielding?: Don’t. It’s not really viable for tanking.

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Blood Talent Spec

Stats, reforging and gemming for Blood

Mastery is our most important stat, followed by Stamina, Parry and Dodge. All other stats are much less important.

If you’re having threat problems, which is very unlikely, Expertise and then Hit to cap (aim for 8% hit and 26 Expertise) are our best threat stats.

Reforging: Reforge anything you can to Mastery. Reforge anything you can’t to Dodge or Parry (aim to keep both equal). If you’re having threat problems, reforge to Hit and/or Expertise.

Gems: Use Austere Shadowspirit Diamond as meta gem. Use Fractured Amberjewel in all sockets unless a socket bonus gives you significant Dodge, Parry or Stamina, in which case match the socket.

Getting one-shot?: If bosses are one- or two-shotting you, swap some Mastery gems out for Stamina gems until you have a high enough maximum health to take a couple of big hits from whatever content you’re doing (check WoWHead to find out maximum damage levels).

DK Tank enchants

Several professions have “superior” enchants – use them if the stats are appropriate. Inscription of the Earth Prince on shoulders from Inscription, for example.

Head Arcanum of the Earthen Ring
Shoulders   Greater Inscription of Unbreakable Quartz
Back Enchant Cloak – Protection
Chest Enchant Chest – Greater Stamina
Wrist Enchant Bracer – Dodge
Hands Enchant Gloves – Greater Mastery
Belt Ebonsteel Belt Buckle
Legs Drakehide Leg Armor
Feet Enchant Boots – Lavawalker (the run speed is very useful)
Weapon Rune of Swordshattering

Glyphs

  • Prime: Death Coil, Rune Strike, Heart Strike. Replace one of Rune Strike or Heart Strike with Death and Decay if doing a lot of AOE tanking.
  • Major: Rune Tap, Vampiric Blood, Anti-Magic Shell. Switch Anti-Magic shell for Bone Shield if you like the extra run speed.
  • Minor: Blood Tap and whatever else you like.

Note that different guides have different opinions on a number of topics!

  • WOW Forums DK Tanking Guide Astonishingly for the official forums, actually excellent. Particularly good sections on understanding the various ability mechanics we have.
  • Elitist Jerks DK Tanking Guide – Long, detailed, interesting. Updated to 4.3
  • Pwnwear – the biggest and best DK tanking forum. A little quiet these days, but still awesome.

You also might find the rest of MMO Melting Pot interesting – we look for the best articles about WoW and other MMOs and deliver them straight to you. Check out the latest articles .

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