What Does Mists of Pandaria Need? (And Not Need)

What should be coming alongside Mists of Pandaria? And what shouldn’t be?

With the MMOsphere going increasingly quiet for the summer period, our thoughts are turning to the future. Today we’ve got three bloggers looking to the future of WoW, in particular, and offering lengthy, considered opinions on the ways that Azeroth needs to change in the Age of Pandaren:

  • Matthew Rossi thinks that, above all, the world of Azeroth needs villains, embedded in both the Alliance and Horde – and offers some suggestions for possible candidates“We’ve moved past the age of good guys and bad guys, but we can still make use of the idea that each side believes in good vs. evil, and very few armies in history have ever thought they were the bad guys. We need someone who will casually, cynically use this certainty to manipulate events to serve her or his ends”
  • The Grumpy Elf discusses the Black Market AH, changes to Valor Points, cross-server zones and the removal of Have Group Will Travel in Mists, and explains why he believes each of them could be disastrous“And how do they plan to handle spawns? What if terror spinner had spawned on server B 20 minutes ago and server B is the server you throw me on when it was due to spawn on my server in a few minutes? “
  • And Zellviren at Unwavering Sentinel considers the design of the Warrior class from the ground up, in a really interesting consideration of just how the class could be restored for Mists“Reining rage in hasn’t worked. Now, it’s time to embrace it and balance warriors around a different type of resource management that assumes rage is coming in extremely fast. Basically speaking, we want a rage system that doesn’t change a lot from tier to tier, retains the build and spend nature of the resource, and is fun to use; “feast or famine” has got to go.”

I must admit, whilst I’m still on the fence about much of Mists, I’m a little concerned about the Valor Point changes. Having no choice but to wait for random drops seems like a retrograde game design step, all the way back to Vanilla – and personally, I’ve never been a fan of the drop lottery, even less so if LFR drops become mandatory. Meanwhile, the “VPs as upgrades” model also seems likely to lead to even more social tension and conflict in the LF* tools, as experienced raiders are forced to run LFR for upgrade VPs.

What do you think? What does Mists still need – or need removed?

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