Beth’tilac is a huge, fiery spider, and one of the first bosses your raid will encounter in the Firelands raid. A love of killing spiders will only getting you so far when fighting Beth’tilac – tactics are what you need. Never fear: we’ve got the strategy in our handy guide.
Setup and initial positioning
The Beth’tilac fight will require you to split your raid into two teams. It’s rather like The Apprentice, only with (hopefully) more general competance.
Team Ground will be staying on the ground level and dealing with the adds that spawn during the fight. Team Web will be moving up to Beth’tilac’s web, suspended above the ground level, to get some action on Beth’tilac herself.
The precise division of raid members to each group will depend on how many players you need in Team Ground, but a good default setup is:
- For a 10-man raid, Team Ground should consist of 1 tank, 2 healers, and 3 DPS. Team Web will therefore consist of 1 tank, 1 healer and 2 DPS.
- For a 25-man raid, Team Ground should consist of 5 healers, 1 tank and 9-10 DPS, leaving Team Web made up of 1 tank, 1 or 2 healers and the rest of your DPS.
You should drop three raid markers on the ground level – one for each corner of the room except for the south west corner. Team Ground‘s DPS specialists will need those markers when Cinderweb Spiderlings start to appear (take a look at our guide to Beth’tilac as Ranged DPS for full details).
You might not be able to quite reach each corner to drop raid markers before the fight starts. If that’s the case, make sure to assign someone from Team Ground to drop the markers right after the pull.
Team Ground should position themselves in the south-west corner (although Team Ground healers may wish to stand right in the center of the room). Team Web will be making their collective way up to the web level as soon as they’re able.
As soon as the fight starts, Beth’tilac will run away like the cowardly shifty spider she is. She’ll go lurk on the web level and start throwing AoE damage down onto the entire raid, in the form of Venom Rain. This can really do some damage, so it’s important to get Team Web right up in her face as soon as possible.
When the fight starts, Smolderweb Spinners will start to spawn. Initially they’ll appear suspended from the base of Beth’tilac’s web, so get your tanks (and any other players who have taunt abilities) to start taunting them down to the ground.
A dead Spinner will leave behind a spider’s thread (which takes the form of a thin red line leading from the corpse to the web level). These threads are vehicles, and you can use them to move from the ground level to the web level. Each thread is only good for a single use.
As soon as the first thread appears, your main tank should use it to get up to the web level. The Team Web healer should follow on the next thread, then the rest of the Team Web.
Go Team Web!
Once you’ve all made it to the web level, the only mob Team Web have to worry about is Beth’tilac herself. Watch out for Meteor Burn, during which Beth’tilac drops flaming meteors onto random spots on the web. Each meteor is preceeded by an indicator in the form of a fiery orange circle on the ground, which you should be sure to dodge. Check out our Beth’tilac melee DPS guide for full details of the Team Web tasklist.
Beth’tilac has an energy bar (Fire Energy) which slowly depletes throughout the fight. Once it hits zero, she’ll begin to cast Smoldering Devastation which will kill any players on the web level stone cold dead. It’s an 8-second cast, so take the opportunity as soon as you see it coming to jump down the hole in the middle of Beth’tilac’s web and go join Team Ground for a moment.
Once Smoldering Devastation has finished, Cinderweb Spinners will once again start to spawn. Kill them, steal their threads, and get back up to the web level.
Go Team Ground!
There’s no need to deal with Beth’tilac if you’re on the ground during the first fight, but sadly you’ll have a whole sackful of additional nasty spiders to manage instead. There are three types of add: Cinderweb Spinners, which you’ve already seen at the very start of the fight, Cinderweb Drones and Cinderweb Spiderlings.
Cinderweb Spinners should be taunted and DPS’ed as soon as they appear. Killing them gives access to spider’s threads to get Team Web up where they belong. Watch out for the webs that Spinners occasionally throw out. Once a player becomes encased in a web, she’ll be unable to perform any action until she’s freed.
Cinderweb Drones should be tanked by the Team Ground tank, and faced away from the rest of the raid in order to avoid their nasty cone attack. Drones have energy bars just like Beth’tilac, so be sure to kill them before their energy reaches zero. If that happens, they’ll head up to the web level and leech some energy from Beth’tilac, reducing the time until the next Smoldering Devastation is cast.
Cinderweb Spiderlings can – and should – be slowed, then DPS’ed into spidery oblivion. If a Spiderling reaches a Drone, the Drone will consume the Spiderling and be healed. Beth’tilac will also eat any Spiderlings that get within range of her at the start of Phase 2 (healing her for 10% for each spider).
To get a detailed breakdown of exactly what Team Ground should be doing, read our guide to killing Beth’tilac as ranged DPS.
In the absence of a really big drinking glass and a piece of card the size of a house, your only option is to kill the spider. A rolled-up newspaper isn’t going to do the trick here – you’re going to have to hit her with everything you’ve got.
Phase 2 comes after Beth’tilac has done Smoldering Devastation 3 times. At this point Team Web should have brought her down to about 75% health. Beth’tilac will descend from the web level to the ground level. The entire raid should now be on the ground level and ready to bring the pain. Everybody except the tanks should stack up behind the boss. The tanks need to spread out in order not to throw AoE damage onto the rest of the raid – see our guide to tanking Beth’tilac and, if necessary, healing Beth’tilac.
The first priority when Phase 2 starts is to finish off any remaining adds. Once they’re gone, you can burn down Beth’tilac with extreme prejudice. Her damage will slowly increase over time, effectively providing a soft enrage.
She also casts a debuff on the main tank, called The Widows’s Kiss. This is a stacking debuff which gradually reduces the amount of healing the target can receive, until the tank can barely be healed at all. The main tank and off-tank should tankswap every 20 seconds to allow the debuff to expire.
The key to this fight is getting the correct balance between Team Web and Team Ground. Don’t be afraid to experiment with different combinations if your raid isn’t managing the fight as well as you’d hope. Once you’ve cracked the balance, and each team knows their role, that big spider will be curled up in a ball ready to wash down the plughole before you know it.Read more →