Everquest Next is still a long way away from our screens, but the unusually open development process is keeping the blogosphere debating its choices.
Today, we’ve got two really great, lengthy discussion posts – if this sort of debate keeps up, it bodes very well indeed for the game.
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It’s no secret that everyone’s talking about it, thinking about it, and discussing it right now. I know it’s top of my “want to see” list.
So here’s the latest discussion from around the blogosphere:
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Tobold looks at the history of games that have allowed players to modify the landscape, and proposes an answer to the question “could this possibly work?”.
Read “It’s a small world after all” »
Milady has some worries about the way in which EQNext is proposing to approach story, from close personal encounters with villains to the looming shadow of tie-in books.
Read “EQNext Lore Panel Analysis” »
Azuriel argues that technology or no technology, the only way “dynamic content” has ever worked in an MMO is when it was created by the players.
Read “The Siren Call of Dynamism” »
And Rowan Blaze addresses Tobold’s point last week that the Real World doesn’t have levels – by providing examples of dozens of ways in which it does.
Read “I Have Touched the Sky: No Levels?” »
One of the hottest topics from the entire EQNext announcement so far has been the news that – like several games before them – EQNext is doing away with the Holy Trinity of Tank, Healer and DPS.
The argument is that EQNext’s advanced AI will completely remove the need for the tank/healer/dps combo, and furthermore that most people don’t like being forced into those roles.
What did the many bloggers watching the announcement think of all that? Read on to find out!
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Rohan argues that whilst a more advanced AI can easily negate the Trinity, the problem is that it will also negate the spirit of the fantasy archetypes on which EQNext is based.
Read “Revisiting The Trinity” »
Ald takes a look at the Trinity from a number of games, from EQNext to Final Fantasy XI, and argues in favour of a five-person Trinity: Tank + Healer + DPS + CC + Support.
Read “Trinity!” »
Rowan Blaze points us to a well-known political figure’s views on the entire “EQNext And The Trinity” debate…
Read “Godwin’s Law Strikes Everquest Next” »
And Belghast writes two fascinating posts on the topic – firstly, pointing out that many tanks actually LIKE tanking, and secondly, looking at the inspirations, archetypes, and role models of the tank…
Read “No Love For Tanks” »
Read “A Tank Is…” »
So, Sony recently announced their next Everquest game. It sounds pretty cool – dynamic world AI, voxel-based landscapes, and –
Oh, you’ve heard about it already?
I’m really not sure when we last saw an announcement that has gotten the MMO community as excited as the EQNext reveal this weekend – and for good reason. The features they’re promising sound utterly revolutionary, and more importantly, at least reasonably achievable. I’m personally familiar with the kind of voxel-based landscape engine they’re using – it’s very doable for a next-gen game.
But will it actually work?
Let’s go to the phones – or, as the case may be, blogs:
Aardwulf gives us a comprehensive look at the announcement’s key features, with detailed thoughts on just how achievable they are – plus a video look at the entire thing!
Read “Everquest Next Impressions So Far” »
Watch “EverQuest Next Revealed and Why You Should Pay Attention” »
Tobold, ever the contrarian, takes issue with the description of EQNext as a pure “world” MMORPG, pointing out that the real world doesn’t have levels, amongst other things.
Read ” There is no such thing as a sandbox game ” »
The Ancient Gaming Noob gives us a round-up of more spur-of-the-moment posts from before all the announcements were completed, as well as a huge rundown and discussion of everything revealed.
Read “Monday Morning Talking Points For Everquest Next” »
The Nozy Gamer gives us an EVE player’s view on the world – and in particular, how genuinely free players’ choices will be in this world.
Read “Everquest Next: I better be careful” »
Flosch gives us a short, helpful hint on a way that might work if you want to sign up for the EQNext beta as a European.
Read “Signing Up For The EQN Beta As A European” »
Jaedia’s sold. Officially. And in this interesting post, she gives us all the reasons why she’s extremely excited about EQNext, from the graphical style to the sheer innovation.
Read “Everquest Next: OK, I’m Sold” »
And in something of a counterpoint to the last post, it will surprise no-one to learn that Syncaine doesn’t think EQNext is going to be any good – but his reasons are thought-provoking.
Read “EQN – Leading Off With Your Best” »
Scree gives us a balanced look at the announcements, praising the passion of the developers but questioning if, in particular, the AI’s actually possible.
Read “Everquest Next Revealed” »
What do you think? Is it as good as it looks?
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