Shadow Priest Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, and ability priorities

Faces! They still exist in Mists of Pandaria, and they still need melting. Particularly Garrosh’s. So, as a Shadow Priest, let us get you up to speed on your talents, glyphs, gems, reforging, stats, and rotation – which have all changed this patch – with no walls of text required – just quick, simple get-started-now instructions for MoP and WoW Patch [patchnumber]. After all, those faces are not going to melt themselves…

Updated [guideupdated] to World of Warcraft [patchnumber]

Shadow Priest changes in WoW Patch [patchnumber]

Some changes to recommended talents and stats.

Shadow Priest “Rotation” and Priorities

Our rotation hasn’t massively changed from Cataclysm, but there are some twists and tweaks to it.

The guides below assume you’re using our standard talent build.

Single-target DPS

Note for old-school Shadow Priests: DoTs are no longer your top priority!

  • Top Priority: If you have three Shadow Orbs, cast Devouring Plague. If not, if Mind Blast is available, cast it.
  • Second Priority: If the target is below 20% health and it’s available, use Shadow Word Death. If Devouring Plague is up, cast Mind Flay.
  • Third Priority: If Shadow Word Pain or Vampiric Touch aren’t ticking on the target, cast them. Otherwise, use Mind Flay.

AOE DPS

Simply attempt to get DoTs (Shadow Word Pain and Vampiric Touch) up on as many enemies as possible. Then use Mind Flay when Devouring Plague is up, use Devouring Plague when you have 3 Shadow Orbs, and Mind Blast on CD otherwise. Finally, try to use Shadow Word Death on targets below 20% health, and use Mind Flay if you need a filler.

Cooldowns

  • Use Mindbender or Shadowfiend whenever it’s available.
  • Use Dispersion if you’re about to take damage or as a last resort if you need mana.
  • Void Shift can be used to save others or yourself: it swaps percentages of health.
  • Vampiric Embrace will heal nearby allies whilst you DPS.
  • Use Hymn Of Hope, which restores raid member mana, when your raid leader tells you to.

Buffs

Remember to cast Power Word Fortitude and Inner Fire.

Also, remember to be in Shadowform.

Shadow Priest Talent Choices

MoP talents are very situational, and the theorycrafters are still deciding on the best ones to use. However, here’s a good general-purpose Shadow Priest talent build:

  • Tier 1: Void Tendrils
  • Tier 2: Angelic Feather – allows you to offer fellow players a movement buff.
  • Tier 3: Solace And Insanity
  • Tier 4: Desperate Prayer – powerful self-heal.
  • Tier 5: Twist of Fate
  • Tier 6: Halo – use on cooldown.

Stats, reforging and gemming for Shadow Priest

Intellect is king, followed by Hit/Spirit to the 15% Spell Hit Cap (5100 rating), then Haste to 18,215 Haste Rating, then Crit.

Reforging: Reforge to Crit and Mastery to Haste where you can until you have 18,215 Haste Rating or you can’t reforge to Haste any more. Then reforge remaining Crit and Mastery, plus Haste over 8085, to Hit up to the cap, then Crit.

Gems: Red slots: Reckless gems. Yellow slots: Quick gems. Blue slots: Quick gems.

Meta Gem: Burning meta gems.

Note – see the How2Priest guide below for more detail on Haste and Haste breakpoints.

Spriest Glyphs

Glyph choices for Shadow Priests are still very much up in the air, but here are some good options:

Major: Glyph of Inner Sanctum, Glyph of Mind Flay (Improves movement speed) and Glyph of Vampiric Embrace.

Minor: Whatever you like.

Shadow Priest enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulders – Greater Crane Wing Inscription
  • Back – Enchant Cloak – Superior Intellect
  • Chest – Enchant Chest – Glorious Stats
  • Wrist – Enchant Bracer – Super Intellect
  • Hands – Enchant Gloves – Greater Haste
  • Belt – Living Steel Belt Buckle
  • Legs – Greater Cerulean Spellthread
  • Feet – Enchant Boots – Pandaren’s Step
  • Weapon – Enchant Weapon – Jade Spirit
  • Off-Hand Weapon – Enchant Weapon – Major Intellect

There’s a couple of excellent Shadow Priest guides out there:

  • How To Priest has a great Shadow Priest guide for Mists, although it is a bit densely written.
  • Icy Veins, as always, has a great guide to Shadow Priesting
  • Finally, as a WoW player, you should really check out the latest and greatest from the blogosphere on World of Warcraft, here at the Melting Pot.

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Feral Druid Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, and ability priorities

Are you leaping around batting at the new patch notes with your paws in a confused fashion? Don’t worry – we’re here to help feral druids out in this brave new world of black-and-white bears, and get you up and clawing at Garrosh ASAP.. So, read on, and we’ll get you sorted with your talent build, glyphs, rotation, reforging, stats and gems in MoP / Wow Patch [patchnumber].

Updated [guideupdated] to WoW Patch [patchnumber]

Feral Druid changes in WoW Patch [patchnumber]

We’ve had a damage buff. Not much else has changed.

Feral “Rotation” and Priorities

As always, Feral DPS druids play a lot like rogues, combo points and all. If you’ve not played Feral for a while, though, you’ll be relieved to hear our MoP rotation is less hideously complex than it has been in the past.

Single-target DPS

In summary, we build combo points with Shred (ideally) or Mangle if we can’t be behind the target, then spend them to maintain Savage Roar (bonus damage) and Rip (bleed). We also keep a Rake bleed up.

Always open with Faerie Fire Feral on a new target, and if you can, Wild Charge. Then, in order:

  • Top Priority: If you have any combo points and Rip or Savage Roar are not running, use Rip or Savage Roar.
  • Second Priority: If you have five combo points, use Rip or Savage Roar, whichever will run out first.
  • Third Priority: If Rake is about to drop, use Rake. Otherwise, use Shred if you can be behind the target. If you can’t, use Mangle.

Once the target gets below 25%, use Ferocious Bite instead of Rip.

Feral Druid DPS can get more complicated than this, but these guidelines will serve you pretty well.

AOE DPS

On 3 or more mobs, keep Savage Roar up, use Thrash to keep its bleed running, and otherwise spam Swipe.

Cooldowns

  • Use Berserk and Tiger’s Fury whenever they cool down. Try to use Berserk immediately after Tiger’s Fury, and while on low energy.
  • Make sure to have Rebirth bound for a combat res!
  • Don’t forget Barkskin if something’s attacking you.

Buffs

Remember to cast Mark of the Wild for the party or raid! Cast Symbiosis on a tank if there’s a tank without it – otherwise, cast it on a Shadow Priest.

If no-one else is providing a Weakened Armour debuff, keep Fairie Fire up on the target.

Also, check you’re in Cat form. Seriously. Hitting things with your stick doesn’t do much damage.

Feral Druid Talent Choices

A lot of talent choice is meant to be situational – but here’s a good general-purpose build.

  • Tier 1: Feline Swiftness
  • Tier 2: Ysera’s Gift
  • Tier 3: Typhoon (or “meh, whichever”)
  • Tier 4: Soul of the Forest
  • Tier 5: Mighty Bash.
  • Tier 6: Heart of the Wild – mostly for the passive buff.

Stats, reforging and gemming for Feral Druid

Agility is our most important stat. After that, reforge for Mastery, then Hit / Expertise to cap.

Reforging: Reforge to Mastery. Reforge from Hit or Expertise above the 7.5% cap (2550), then from Haste or Crit Strike.

Gems: Use a Delicate gem in all sockets unless the socket bonus is Agi. In that case, use a combo gem for Haste, Mastery or Crit Strike (or Hit or Expertise if you’re below cap).

Meta Gem: Agile meta gem.

Cat Druid Glyphs

Major: Glyph of Savagery is the only vital one. Glyph of Cat Form is also good. Glyph of Rebirth and Glyph of Shred are both worth considering.

Minor: Whatever you like.

Feral Druid enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulder – Greater Tiger Claw Inscription
  • Cloak – Accuracy or Superior Critical Strike, depending on if you’re at hit cap.
  • Chest – Glorious Stats
  • Wrist – Greater Agility
  • Hands – Superior Expertise
  • Belt – Living Steel Belt Buckle
  • Legs – Shadowleather Leg Armor
  • Feet – Blurred Speed
  • Weapon – Enchant Weapon – Dancing Steel

If you want more kitty info, here you go:

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Balance Druid / Boomkin Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, and ability priorities

If you’re squawking in confusion at the huge list of patch notes for Mists of Pandaria Patch [patchnumber], with changes to talents, glyphs, abilities, and everything else, don’t worry! This quick-start guide will help Boomkin (ahem – Balance Druids) everywhere keep your feathers on and get your rotation, stat priorities, reforging, gems and everything else sorted out for Patch [patchnumber] and MoP, so you can be back to lax0ring everything in sight in no time!

Updated [guideupdated] to WoW Patch [patchnumber]

Balance Druid changes in WoW Patch [patchnumber]

Some talent changes.

Balance “Rotation” and Priorities

The Balance rotation hasn’t really changed in MoP – it’s still all about keeping your Damage over Time spells up whilst getting in and out of Eclipse as fast as possible.

Single-target DPS

If possible, before combat begins use Astral Communion to move your Eclipse bar to one cast away from an Eclipse. Once combat has begun:

  • Top Priority: If Sunfire or Moonfire isn’t running on your target, cast it.
  • Second Priority: If Starsurge is available, cast it. If you’re in Lunar Eclipse and Starfall is available, cast that.
  • Third Priority: If you have the Solar Eclipse buff active, cast Wrath. If you have Lunar Eclipse, cast Starfire.
  • Fourth Priority: If your eclipse gauge is heading for Solar, cast Starfire. If it’s heading for Lunar, cast Wrath.

This will get you going with Balance DPS. To improve your DPS more, focus on keeping your Sunfire and Moonfire active at all times, and try to cast both of them at the start and end of the appropriate Eclipse (Solar for Sunfire, Lunar for Moonfire).

AOE DPS

5 or less opponents: Run your DOTs on all opponents and use Starsurge as soon as possible.

6 or more opponents: : Drop Wild Mushrooms before the pull, if possible, then simply spam Hurricane or Astral Storm on the pack.

Cooldowns

  • Use Celestial Alignment as often as possible, immediately after leaving an Eclipse.
  • Rebirth is still important – make sure to have it bound for a combat res!
  • Innervate is still a decent mana regeneration cooldown. Use it as soon as you get below 80% mana. With the Glyph, also provides some benefit if cast on others.
  • Don’t forget Barkskin if something’s attacking you.
  • Remember to use your Symbiosis ability.

Buffs

Remember to cast Mark of the Wild for the party or raid! Cast Symbiosis on a Mage if you can, and use Mirror Images on cooldown.

Also, Moonkin form. Remember to be in it. Seriously, I can’t count the number of times I’ve seen someone forget!

Balance Druid Talent Choices

Many Balance druid talent choices aren’t too relevant in [patchnumber] – although you’ll probably want to try out several choices for Tiers 2 and 4 in time. However, this is a good, easy-to-use talent build for now:

  • Tier 1: Feline Swiftness
  • Tier 2: Ysera’s Gift
  • Tier 3: Faerie Swarm
  • Tier 4: Incarnation – gives an additional damage cooldown. Use with Nature’s Vigil, on cooldown.
  • Tier 5: Mighty Bash.
  • Tier 6: Heart of the Wild.

Stats, reforging and gemming for Balance Druid

Intellect is still our most important stat, followed by Hit or Spirit to the cap (15% or 5100 rating), followed by Haste to the 5,273 breakpoint, then Critical Strike, followed by Haste and Mastery.

Reforging: Reforge for Spirit to hit cap, then for Haste until you reach 5,273 Haste, then Crit Strike. Reforge out of Hit above the cap first, then Spirit, then Haste and Mastery.

Gems: Use a Brilliant Inferno Ruby in Red sockets. in Blue sockets, use Purified gems (Int/Spirit) and use Potent gems (Int/Crit) in Yellow sockets.

Meta Gem: Burning meta gem.

Boomkin Glyphs

No Boomkin glyphs have particularly massive effects.

Major: Glyph of Stampede, Glyph of Rebirth, Glyph of Innervate

Minor: Whatever. None of them have any DPS effect.

Balance Druid enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulders – Greater Crane Wing Inscription
  • Back – Enchant Cloak – Superior Intellect
  • Chest – Enchant Chest – Glorious Stats
  • Wrist – Enchant Bracer – Super Intellect
  • Hands – Enchant Gloves – Superior Mastery
  • Belt – Living Steel Belt Buckle
  • Legs – Greater Cerulean Spellthread
  • Feet – Enchant Boots – Pandaren’s Step
  • Weapon – Enchant Weapon – Jade Spirit
  • Off-Hand Weapon – Enchant Weapon – Major Intellect

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Demonology Warlock Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, and ability priorities

We might not have gotten to be the Warlock Tank, but Demonology warlocks have been having a great time in Mists of Pandaria and WoW Patch [patchnumber] doesn’t change that, as we barrel into Garrosh. But does it change new mechanics, talents, glyphs, gemming, reforging? Don’t worry – this Quick-start guide will help you get reforged, gemmed, up to speed on MoP stat weights and ability priorities, so you can get on with the evil laughter and the ridiculous DPS as soon as possible.

Updated [guideupdated] to World of Warcraft Patch [patchnumber]

Demonology Warlock changes in Patch [patchnumber]

Talent changes and some other alterations.

Demonology “Rotation” and Priorities

Demonology’s new rotation is governed by Demonic Fury, our new primary resource. We build it up in caster form and spend it in demon form – and everything we do is balanced around that.

Single-target DPS

Start out by casting Corruption and Hand of Gul’dan on your target.

  • Top Priority: Maintain Corruption and Shadowflame on your target. The latter is maintained through Hand of Gul’dan.
  • Second Priority: If the Molten Core buff is active on you, cast Soul Fire.
  • Third Priority: If you have nothing else to do, cast Shadow Bolt.

You should keep doing this until you nearly have 1000 Demonic Fury. At that point, use Dark Soul, and then use Metamorphosis.

Whilst in Metamorphosis:

  • Top Priority: Cast Doom on your target and keep it up.
  • Second Priority: If the Molten Core buff is active on you, cast Soul Fire. If not, cast Touch of Chaos.

Leave Metamorphosis when Dark Soul expires.

After that, go into Metamorphosis whenever you have close to 1000 Demonic Fury. If Dark Soul is available, cast it before Metamorphosing and stay in Demon Form until it runs out. Otherwise, stay in Demon Form until you hit 750 Demonic Fury, then come out.

Preferably, time Metamorphosis for a time when you’ll have a damage buff up.

You can get more advanced with your Demonic Fury management once you’re familiar with this basic approach – see the guides in the “Links” section.

AOE DPS

Against 2-3 targets keep Corruption /Doom up on all of them, and otherwise use your standard rotation. Also, use Command Demon to get your Felguard to cast Felstorm.

Against 4 or more targets, use Void Ray rather than Touch of Chaos in demon form, and otherwise proceed as for 2-3 enemies.

Cooldowns

  • Dark Soul is already built into your priorities – see above.
  • Use Summon Doomguard for single-target DPS and Summon Infernal for multi-target DPS. Use both whenever available.
  • Use Life Tap to restore mana to you.
  • Use Soulshatter to drop aggro from monsters attacking you. Particularly important before using Life Tap!
  • Unending Resolve reduces damage you take – particularly valuable if you’re on low life thanks to Life Tap.
  • Soulstone now functions as a combat resurrection – remember to use it if no-one else can combat res.
  • Imp Swarm – if you’re using the Imp Swarm glyph, this is a powerful DPS cooldown. Use it to boost your Demonic Fury, too.

Buffs

Summon a Felguard. Remember to cast Dark Intent, and summon a Soulwell if your party or raid wants one!

Demonology Warlock Talent Choices

Whilst MoP talents are designed to be chosen on a per-encounter basis, here’s a good talent build for most situations:

  • Tier 1: Soul Leech – makes all your damage spells heal you (a bit).
  • Tier 2: Mortal Coil – gives you a self-heal spell.
  • Tier 3: Soul Link – passive ability.
  • Tier 4: Unbound Will – gives you a cooldown which removes movement impairing effects, mind control, and magic debuffs.
  • Tier 5: Grimoire of Service – lets you summon a second demon briefly, giving you an additional cooldown.
  • Tier 6: Archimonde’s Vengeance – gives you a second Dark Soul charge.

Stats, reforging and gemming for Demonology Warlock

Intellect is still the key stat for Demonology warlocks. After that, it’s Hit to hit cap (15% / 5100 ) then Haste.

Reforging: Reforge to hit cap first (15% / 5100), then reforge everything else to Haste. Reforge from Hit over cap first, then Critical Strike.

Gems: Use Brilliant gems in Red sockets, Reckless gems in Yellow sockets and Veiled gems in Blue sockets.

Meta Gem: Burning meta gem.

Note on Expertise: Expertise counts toward the Hit Cap – so if you can’t reforge to Hit, you can still reforge to Expertise.

Demo lock Glyphs

Destro locks will mostly choose situationally amongst MoP glyphs, but here are some good general choices:

Major: Glyph of Demon Training, Glyph of Imp Swarm, Glyph of Siphon Life

Minor: Glyph of Falling Meteor, Glyph of Carrion Swarm, Glyph of Hand of Gul’dan – these DO actually have an effect.

Demonology Warlock enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulders – Greater Crane Wing Inscription
  • Back – Enchant Cloak – Superior Intellect
  • Chest – Enchant Chest – Glorious Stats
  • Wrist – Enchant Bracer – Super Intellect
  • Hands – Enchant Gloves – Greater Haste
  • Belt – Living Steel Belt Buckle
  • Legs – Greater Cerulean Spellthread
  • Feet – Enchant Boots – Pandaren’s Step
  • Weapon – Enchant Weapon – Jade Spirit
  • Off-Hand Weapon – Enchant Weapon – Major Intellect

If you want more detail, particularly on Demonic Fury management, there are a few good guides out there right now.

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Destruction Warlock Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, and ability priorities

Burn! BURN, you oversized, underwhelming Thrall stand-in! Yes, us Destruction warlocks should enjoy WoW Patch [patchnumber] – at least, those of us who are sick and tired of Garrosh (which, let’s face it, is pretty much all of us) will. With this quick-start guide, you’ll be able to get your talents and glyphs chosen, your reforging and gemming done for the right stats, and your DPS rotation sorted out in time to start burning Garrosh’s minions in no time. !

Updated [guideupdated] to World of Warcraft Patch [patchnumber]

Destruction Warlock changes in Patch [patchnumber]

Significant talent and rotation changes.

Destruction “Rotation” and Priorities

Destruction’s new ability rotation looks complicated, but actually is pretty simple. You’ve got two new resources – Backdraft and Burning Embers. So it’s basically “build up one, build up the other”.

Single-target DPS

Start out by casting Immolate on your target.

  • Top Priority: If Immolate is about to drop, re-cast it. If you have two “charges” of Conflagrate remaining, cast Conflagrate.
  • Second Priority: If you have more than 3 Burning Embers or you’re under a damage buff, cast Chaos Bolt, or Shadowburn if the target is below 20%.
  • Third Priority: Cast Conflagrate if you can. If not, cast Incinerate.

You can use Fel Flame instead of Incinerate, if you’re moving.

Note that you can get more complex with how you’re managing your resources here – see the guides in “Links” for more advanced strategies. This is a simple, easy-to-understand rotation.

AOE DPS

Against up to 3 enemies, use your regular rotation, but keep Rain Of Fire up as a high priority.

Against 4 or more enemies, open by casting Rain of Fire, then Fire and Brimstone, then Immolate on one of your targets. Then cast Conflagrate, then Incinerate if you still have Burning Embers. As soon as a target drops below 20% health, use Havok then Shadowburn on it.

Cooldowns

  • Build up as many Burning Embers as possible before using Dark Soul: Instability. Try to use Dark Soul: Instability as often as possible.
  • Use Summon Doomguard for single-target DPS and Summon Infernal for multi-target DPS. Use whichever one is more appropriate whenever available.
  • Ember Tap restores health, but at the cost of DPS, as it uses a Burning Ember. However, dead warlocks can’t DPS – so don’t be afraid to use it in an emergency.
  • Use Soulshatter to drop aggro from monsters attacking you.
  • Unending Resolve reduces damage you take.
  • Soulstone now functions as a combat resurrection – remember to use it if no-one else can combat res.

Buffs

Summon an Observer. Remember to cast Dark Intent, and summon a Soulwell if your party or raid wants one!

Destruction Warlock Talent Choices

MoP talents are designed to be changed on a per-encounter basis – however, to start off with, here’s a solid general talent setup:

  • Tier 1: Soul Leech – makes all your damage spells heal you (a bit).
  • Tier 2: Mortal Coil – gives you a self-heal spell.
  • Tier 3: Soul Link – passive ability.
  • Tier 4: Unbound Will – gives you a cooldown which removes movement impairing effects, mind control, and magic debuffs.
  • Tier 5: Grimoire of Supremacy – Grimoire of Sacrifice is slightly better multi-target, but also more complex.
  • Tier 6: Archimonde’s Vengeance – gives you more flexibility with Dark Soul.

Stats, reforging and gemming for Destruction Warlock

Intellect is most important for Destruction warlocks. After that, it’s Hit to hit cap (15% / 1537 ) followed by Mastery.

Reforging: Reforge to hit cap first (15% / 1537), then reforge to Mastery. Reforge from Hit over cap first, then Haste.

Gems: Use Artful gems in Red sockets, Fractured gems in Yellow sockets and Sensei’s gems in Blue sockets.

Meta Gem: Burning meta gem, whichever you can afford.

Expertise: Note that Expertise counts toward the Hit Cap – so if you can’t reforge to Hit, you can still reforge to Expertise.

Destro lock Glyphs

A number of glyphs have situationally specific uses, but here’s a good no-downsides selection:

Major: Glyph of Conflagrate, Glyph of Ember Tap, Glyph of Siphon Life

Minor: Your choice. No real effects in DPS terms.

Destruction Warlock enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulders – Greater Crane Wing Inscription
  • Back – Enchant Cloak – Superior Intellect
  • Chest – Enchant Chest – Glorious Stats
  • Wrist – Enchant Bracer – Super Intellect
  • Hands – Enchant Gloves – Superior Mastery or Superior Expertise
  • Belt – Living Steel Belt Buckle
  • Legs – Greater Cerulean Spellthread
  • Feet – Enchant Boots – Pandaren’s Step
  • Weapon – Enchant Weapon – Jade Spirit
  • Off-Hand Weapon – Enchant Weapon – Major Intellect

Here are some options for more information:

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Affliction Warlock Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, and ability priorities

Garrosh! Has lost! The Plot! Yes, Mists of Pandaria Patch [patchnumber] is here. We’ve already seen new gylphs, new talents, new stat, reforging and gem priorities and a new ability rotation / priority system, and now those are being changed still further? But if you’re staring around in confusion, fear not – this quick-start guide will get you up and causing agony fast in MoP, without having to read a wall of text!

Updated [guideupdated] for World of Warcraft Patch [patchnumber]

Affliction Warlock changes in [patchnumber]

Significant changes to talents, stat weight updates, Fel Flame nerfed, generally a lot of minor changes.

Affliction “Rotation” and Priorities

Affliction’s ability rotation has been considerably simplified in MoP, which is a bit of a relief. You’ll still need to keep track of multiple Damage Over Time spells, though – we recommend installing an addon like Need To Know to keep track of when your spells end.

Single-target DPS

Start out by casting Agony, Corruption and Unstable Affliction on your target.

  • Top Priority: If any of Agony, Corruption or Unstable Affliction are about to drop, re-cast them. It is particularly important not to let Agony drop.
  • Second Priority: If your DOTs have more than 8 seconds to run or Haunt has less than 2 seconds to run, and you have 4 Soul Shards or Dark Soul: Misery active, cast Haunt.
  • Third Priority: If you don’t have anything else to do, cast Drain Soul if your target is below 20% health, or Malefic Grasp otherwise.

If you need to refresh any of your Damage Over Time spells when the target’s below 20%, just use Soulburn, then Soul Swap to refresh all three.

AOE DPS

Below 3 targets, just use your normal rotation and try and keep as many DOTs running on enemies as possible.

Against 3-4 enemies, keep DOTs up on all of them and fill remaining time with Malefic Grasp or Drain Soul.

Against 5 or more enemies, open with Soulburn followed by Seed Of Corruption, then attempt to use Soulburn->Soul Swap on as many targets as possible.

Affliction AOE has always been a bit tricky, and it continues to be so. If you’re new to multi-dotting, don’t worry if you don’t get it right straight away – practise makes perfect!

Cooldowns

  • Use Dark Soul: Misery whenever it’s available, unless Time Warp/Heroism/Bloodlust is running, in which case wait for that to end.
  • Use Summon Doomguard for single-target DPS and Summon Infernal for multi-target DPS. Use whichever is most appropriate whenever available.
  • Use Life Tap when you run low on mana.
  • Use Soulshatter to drop aggro from monsters attacking you. Particularly important before using Life Tap!
  • Unending Resolve reduces damage you take – particularly valuable if you’re on low life thanks to Life Tap.
  • Soulstone now functions as a combat resurrection – remember to use it if no-one else can combat res.

Buffs

Remember to summon a demon. If you’re using our default talents, use the Observer for single-target fights and the Fel Imp for multi-target fights.

Remember to cast Dark Intent, and summon a Soulwell if your party or raid wants one! Also, if no-one else in your raid or party can do so, cast Curse of the Elements on important targets.

Affliction Warlock Talent Choices

As you get more experienced with these talents, and MoP progresses, you’ll probably change them on an encounter-by-encounter basis – but here’s a solid talent setup to start playing with:

  • Tier 1: Soul Leech – makes all your damage spells heal you (a bit).
  • Tier 2: Mortal Coil – gives you a self-heal spell.
  • Tier 3: Soul Link – passive talent
  • Tier 4: Unbound Will – gives you a cooldown which removes movement impairing effects, mind control, and magic debuffs.
  • Tier 5: Grimoire of Supremacy – better demons!
  • Tier 6: Archimonde’s Vengeance – gives you more flexibility with Dark Soul.

Stats, reforging and gemming for Affliction Warlock

Intellect is the most important stat for Affliction warlocks, with Hit to hit cap (15% / 5100 ) followed by Mastery as the most important secondary stats.

Reforging: Reforge to hit cap first (15% / 5100), then reforge to Mastery. Reforge from Hit over cap, then Crit first.

Gems: Use Artful gems in Red sockets, Sensei’s in Blue Sockets and Fractured in Yellow sockets.

Meta Gem: Burning meta gem, whichever you can afford.

Note on Expertise: Expertise counts toward the Hit Cap, so if you can’t reforge to Hit, you can still reforge to Expertise.

Afflic Warlock Glyphs

A number of glyphs have situationally specific uses, but here’s a good no-downsides selection:

Major: Glyph of Soulstone, Glyph of Unstable Affliction, Glyph of Siphon Life

Minor: Your choice. No real effects in DPS terms.

Affliction Warlock enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulders – Greater Crane Wing Inscription
  • Back – Enchant Cloak – Superior Intellect
  • Chest – Enchant Chest – Glorious Stats
  • Wrist – Enchant Bracer – Super Intellect
  • Hands – Enchant Gloves – Superior Mastery or Superior Expertise
  • Belt – Living Steel Belt Buckle
  • Legs – Greater Cerulean Spellthread
  • Feet – Enchant Boots – Pandaren’s Step
  • Weapon – Enchant Weapon – Jade Spirit
  • Off-Hand Weapon – Enchant Weapon – Major Intellect

There are a couple of great guides out there if you’re looking for more info to support your ‘flicking:

  • Megan O’Neill writes on Warlocks for WoW Insider, and is doing a great job covering everything you need to know aboutMoP
  • Icy Veins has a very good, highly detailed guide to Affliction – useful for the greater detail sections in particular.
  • Finally, as a WoW player, you should really check out the latest and greatest from the blogosphere on World of Warcraft, here at the Melting Pot.

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Frost Mage Quick-Start Guide For WoW Patch 5.2 – Stats, talents and spec, glyphs, rotation, reforging and gems, and ability priorities

It’s the time we’ve all been waiting for: the time to turn Garrosh Hellscream into an ice lolly. Yep, in WoW Patch [patchnumber] we finally get to kill him. And the Melting Pot is here to help. Here’s a quick-start guide to get you into the action in MoP with solid talent choices, glyph choices, your ability rotation and stat priorities, and reforging, gems and enchants all sorted. Read on – we promise it’s not a wall of text!

Updated [guideupdated] to World of Warcraft Patch [patchnumber]

Frost Mage changes in WoW Patch [patchnumber]

Some changes to our talents and glyphs.

Frost “Rotation” and Priorities

The new Frost rotation is pretty simple, at least at level 90. These rotations assume you’re using our recommended talent builds:

Single-target DPS

  • Top Priority: If the +25% damage buff is about to drop, cast Evocation. Otherwise, cast Living Bomb if it’s not on your target.
  • Second Priority: Cast Frozen Orb if it’s available. If it’s available, cast Freeze from your elemental.
  • Third Priority: If you have the Brain Freeze buff active, cast Frostfire Bolt. If you have charges of Fingers of Frost, cast Ice Lance.
  • Fourth Priority: Cast Frostbolt.

AOE DPS

  • Top Priority Keep Nether Tempest up on as many enemies as possible
  • Second Priority Use Cone of Cold on cooldown.
  • Third Priority Use your single-target rotation on one enemy.

If enemies are scattered, keep Living Bomb applied on as many of them as possible and perform your usual single-target rotation on one of them.

Cooldowns

  • Icy Veins: Cast this whenever it’s available (and you’re in combat, obviously).
  • Evocation: In addition to using it in your rotation, in the unlikely event you’re running low on mana, use it!
  • Alter Time: Use this during Icy Veins to get an extra 6 seconds out of it.
  • Mirror Image: Cast whenever it’s available unless they won’t be able to attack the boss in the next 30 seconds.
  • Time Warp: If you’re raiding, ask your raid leader when to cast it. Otherwise, cast on boss fights.
  • Invisiblity: Use to drop threat if you have it. With Greater Invisibility (see talents) also becomes a powerful damage-avoidance CD.

Buffs

Use Frost Armor (appropriately enough), cast Arcane Brilliance, and remember to create a Mana Gem.

Frost Mage Talent Choices

In 5.0, you’ll eventually end up switching talents per-fight. However, to get started, here’s a good general-purpose selection:

  • Tier 1: Ice Floes – provides you with a spell to use during movement.
  • Tier 2: Ice Barrier – a solid cooldown to reduce damage to you.
  • Tier 3: Frostjaw
  • Tier 4: Greater Invisibility
  • Tier 5: Nether Tempest
  • Tier 6: Rune of Power

If you know you need to do maximum damage to a single target and nothing else, switch to Living Bomb in Tier 5, and use it like Nether Tempest.

Stats, reforging and gemming for Frost Mage

Intellect is the most important stat for all Mages. For Frost, this is followed by Hit to the 15% Spell Hit Cap, then Haste.

Reforging: Reforge to Hit until 15% hit (5100 rating), then reforge to Haste. Reforge from Hit above the cap first, then Mastery.

Gems: Use Reckless gems in red slots, Quick gems in yellow slots and Lightning gems in blue slots.

Meta Gem: Burning meta gem, whichever you can afford.

Note on Expertise: Expertise counts toward the Hit Cap, so if you can’t reforge to Hit, reforge to Expertise to reach the cap.

Frost Mage Glyphs

As you get more expert with Patch 5.x, you’ll probably end up changing Glyphs frequently, but for now, here’s a no-downside build that will get you started quickly:

Major: Glyph of Splitting Ice, Glyph of Icy Veins, Glyph of Cone of Cold

Minor: Glyph of Momentum, two others of your choice.

Frost Mage enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulders – Greater Crane Wing Inscription
  • Back – Enchant Cloak – Superior Intellect
  • Chest – Enchant Chest – Glorious Stats
  • Wrist – Enchant Bracer – Super Intellect
  • Hands – Enchant Gloves – Greater Haste or Superior Expertise
  • Belt – Living Steel Belt Buckle
  • Legs – Greater Cerulean Spellthread
  • Feet – Enchant Boots – Pandaren’s Step
  • Weapon – Enchant Weapon – Jade Spirit
  • Off-Hand Weapon – Enchant Weapon – Major Intellect

If you want to get more in-depth with your Frost Mage play, here are some great resources:

  • If you want a super-in-depth guide – the kind of thing that Elitist Jerks used to be famous for – Icy Veins are the place to go
  • Christian Belt at WoW Insider writes their Mage column.
  • Finally, as a WoW player, you should really check out the latest and greatest from the blogosphere on World of Warcraft, here at the Melting Pot.

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Fire Mage Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, and ability priorities

Garrosh has finally lost the plot in WoW Patch [patchnumber], and that means it’s time to figure out the latest changes before heading out to light him on fire. So, want to get up to speed fast with our rotation, ability priorities, stat priorities, reforging and gems too? Read on.

Updated [guideupdated] to World of Warcraft Patch [patchnumber]

Fire Mage changes in Wow Patch [patchnumber]

Some changes to Glyphs and Talents.

Fire “Rotation” and Priorities

The new Fire priority system is really, really simple at level 90 –

Single-target DPS

This assumes you’re using our recommended talents, below.

  • Top Priority: If the +25% damage buff from Evocation has less than 5 sec to run, cast Evocation. If not, if Living Bomb isn’t on your target, cast Living Bomb.
  • Second Priority: If you have the Pyroblast! buff active, cast Pyroblast.
  • Third Priority: If you have the “Heating Up” buff active and Inferno Blast is available, cast Inferno Blast.
  • Fourth Priority: Otherwise, cast Fireball, or Scorch if you’re moving.

It’s possible to optimise your rotation more (see Links), but this approach will give you very solid DPS.

AOE DPS

For less than 4 enemies, use your regular rotation. For 4 or more:

  • Top Priority Keep Nether Tempest up on as many enemies as possible
  • Third Priority Use your single-target rotation on one enemy.

Cooldowns

  • Combustion: Cast this after scoring a critical hit with Fireball. Read the guides in “links” for more details on optimising this.
  • Evocation: Aside from its use in your rotation, obviously, use it if you’re ever running out of mana!
  • Alter Time: Unless you think you’ll need it to avoid dying, use this when you have Pyroblast! to get a second use of the ability.
  • Mirror Image: Cast whenever it’s available unless you’re sure your images won’t be able to attack for the full 30 seconds.
  • Time Warp: If you’re raiding, ask your raid leader when to cast it. Otherwise, cast on boss fights.

Buffs

Use Molten Armor, cast Arcane Brilliance, and remember to create a Mana Gem.

Fire Mage Talent Choices

Mage 5.x talent choices are particularly flexible, and we heartily encourage you to experiment with them. However, for a quick-start setup of talents that’s simple to use, we recommend:

  • Tier 1: Presence Of Mind – a cooldown to get an instant Pyroblast.
  • Tier 2: Ice Barrier – a solid cooldown to reduce damage to you.
  • Tier 3: Ring of Frost
  • Tier 4: Greater Invisibility: turns Invisibility into a damage-avoidance cooldown.
  • Tier 5: Nether Tempest
  • Tier 6: Invocation. You can swap to Incanter’s Ward for high-movement fights, but otherwise Invocation gives the best DPS.

If you know you need to do maximum damage to a single target and nothing else, switch to Living Bomb in Tier 5, and use it like Nether Tempest.

Stats, reforging and gemming for Fire Mage

Stat priorities for Fire Mages are simple in MoP. Intellect is most important, followed by Hit to the 15% Spell Hit Cap, then Critical Strike.

Reforging: Reforge to Hit until 15% hit (5100 rating), then reforge to Critical Strike. Reforge from Hit above the cap first, then Mastery.

Gems: Use Potent gems in Red sockets, Smooth gems in yellow sockets, and Piercing gems in blue sockets. Note that Brilliant gems are still pretty good, so there’s no need to replace everything! But at 5.4 levels of gearing, Crit is slightly better in gems.

Meta Gem: Burning meta gem, whichever you can afford and use.

Note: Expertise adds to Mages’ Hit as if it were Hit itself. That means you can reforge to Expertise if you can’t reforge to Hit on a piece of armor.

Fire Mage Glyphs

You’ll end up picking glyphs on a per-fight basis- like talents, they’re very situational now – but to start off with, here’s a good no-downside selection:

Major: Glyph of Combustion, Glyph of Cone of Cold, Glyph of Inferno Blast

Minor: Glyph of Momentum, Glyph of Loose Mana, one other of your choice.

Fire Mage enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulders – Greater Crane Wing Inscription
  • Back – Enchant Cloak – Superior Intellect
  • Chest – Enchant Chest – Glorious Stats
  • Wrist – Enchant Bracer – Super Intellect
  • Hands – Enchant Gloves – Superior Expertise or Superior Mastery
  • Belt – Living Steel Belt Buckle
  • Legs – Greater Cerulean Spellthread
  • Feet – Enchant Boots – Pandaren’s Step
  • Weapon – Enchant Weapon – Jade Spirit
  • Off-Hand Weapon – Enchant Weapon – Major Intellect

Fire Mages are honestly pretty simple – but there are still some complexities with things like Ignite (yes, it still exists). If you want to get more in-depth:

  • Icy Veins started as a Mage guide. Their Fire Mage article is top-notch.
  • Finally, as a WoW player, you should really check out the latest and greatest from the blogosphere on World of Warcraft, here at the Melting Pot.

If you’ve found this article useful, please consider sharing it using the buttons below!

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Arcane Mage Quick-Start Guide for WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, and ability priorities

It is That Time, the time when the Gods – or GMs, at least – mess with our minds – and our ability rotations. Yep, the latest patch for Mists of Pandaria is here, WoW Patch [patchnumber]. But don’t stress – if you want to get up and blasting away at Garrosh’s minions fast, this quick start guide will help you choose talents, get your reforging, gems and stat priorities right for this new world, pick the best glyphs, and figure out just what you should be casting when… Let’s get cracking!

Updated [guideupdated] to World of Warcraft Patch [patchnumber]

Arcane Mage Changes in WoW Patch [patchnumber]

Our glyphs and talents have changed somewhat.

Arcane “Rotation” and Priorities

The Arcane rotation has been much simplified. We don’t have two phases any longer. Instead, we just concentrate on keeping our Bomb used as often as possible while maintaining our mana just below 100%.

Single-target DPS

  • Top Priority: Cast Arcane Missiles if it’s available and you’re at four stacks of Arcane Charge.
  • Second Priority: Cast Arcane Barrage if you’re at four stacks of Arcane Charge.
  • Third Priority: If Living Bomb isn’t active on your target, cast Living Bomb. If not, cast Arcane Blast.

You’re trying to maintain your mana as close as possible to 100% without hitting 100%. If your mana is dipping, cast Arcane Barrage at less stacks of Arcane Charge. If it’s capping, cast at more stacks of Arcane Charge.

Very Important – Make sure you’re using your Rune of Power properly. Recast whenever it has 1 second left and make sure to stand in it at all times.

AOE DPS

Up to 4 enemies, keep Living Bomb on all of them and use your regular rotation on one of them.

At 4 or more enemies:

  • Top Priority Keep Nether Tempest up on as many enemies as possible
  • Second Priority Use your single-target rotation on one enemy.

Cooldowns

Your big cooldown is Arcane Power, which you should use as often as you can – use any damage-increasing trinkets and potions at the same time. Ideally use it at 4 stacks of Arcane Charge.

Whilst it’s up, use your regular rotation, but use Arcane Barrage at 3 stacks of Arcane Charge if you’re dipping below 85% mana.

Other CDs:

  • Use Alter Time during Arcane Power if possible – it’ll give you another 6 seconds of Arcane Power.
  • Use Mirror Images on cooldown, unless there’s about to be a pause in the fight.
  • Cast Time Warp when your raid leader tells you to, or in a dungeon on boss fights.
  • Use Invisibility as a threat dropping ability.

Buffs

Use Mage Armor, cast Arcane Brilliance, and remember to create a Mana Gem.

Arcane Mage Talent Choices

Mage 5.x talent choices are particularly flexible, and we heartily encourage you to experiment with them. However, for a quick-start setup of talents that’s simple to use, we recommend:

  • Tier 1: Ice Floes – DPS ability used whilst moving.
  • Tier 2: Ice Barrier – a solid cooldown to reduce damage to you.
  • Tier 3: Frostjaw
  • Tier 4: Greater Invisibility: makes your Invisibility spell also a major damage reduction cooldown.
  • Tier 5: Living Bomb
  • Tier 6: Rune of Power.

If you’re in an almost continuous movement fight, choose Incanter’s Ward for Tier 6 instead, but Rune of Power is much better for movement fights in Patch [patchnumber] than it was before.

In Tier 5, all three abilities are nearly perfectly balanced. They also all alter your rotation. If you chose a different Bomb ability:

  • Living Bomb: Re-cast it whenever it explodes.
  • Nether Tempest: Refresh it before its last tick. (NOTE – this is more complex and so is our least favourite choice here.)

Stats, reforging and gemming for Arcane Mage

Stat priorities for Arcane Mages are pretty simple in [patchnumber]. Intellect is your most important stat, followed by Hit to the 15% Spell Hit Cap, then Mastery.

Reforging: Reforge to Hit until you hit 15% hit (5100 rating), then reforge to Mastery. Reforge from Hit above the cap, then Crit first.

Gems: Use Artful (Int/Mastery) gems in red sockets, Fractured (Mastery) gems in yellow sockets and Sensei’s (Mastery/Hit) gems in blue sockets.

Meta Gem: Burning meta gem of whatever type.

Note on Expertise: Expertise counts toward the Spell Hit Cap, so if you can’t reforge to Hit on an item, reforge to Expertise to hit the cap.

Arcane Mage Glyphs

5.0 Glyphs are very situational – you’ll probably end up using different ones for different fights – but here’s a good no-downside selection to start with:

Major: Glyph of Arcane Explosion, Glyph of Mana Gem, Glyph of Evocation

Minor: Glyph of Momentum, Glyph of Loose Mana, one other of your choice.

Arcane Mage enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulders – Greater Crane Wing Inscription
  • Back – Enchant Cloak – Superior Intellect
  • Chest – Enchant Chest – Glorious Stats
  • Wrist – Enchant Bracer – Super Intellect
  • Hands – Enchant Gloves – Superior Mastery
  • Belt – Living Steel Belt Buckle
  • Legs – Greater Cerulean Spellthread
  • Feet – Enchant Boots – Pandaren’s Step
  • Weapon – Enchant Weapon – Jade Spirit
  • Off-Hand Weapon – Enchant Weapon – Major Intellect

If you want more details on your mana control or talent choices, here are a couple of solid links to check out:

  • Icy Veins started as a Mage guide, and their Arcane Mage guidance is top-notch.
  • Finally, as a WoW player, you should really check out the latest and greatest from the blogosphere on World of Warcraft, here at the Melting Pot.

If you’ve found this article useful, please consider sharing it using the buttons below!

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Holy Priest Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, priorities and healing strategies

Once again, the theme in Mists of Pandaria is “Holy Priests don’t change much”. Patch [patchnumber] continues to bring Not Much Change, aside of course from Garrosh losing the plot. But there are changes to Talents, new Glyphs, and some other small changes – so, to get your talent build, reforging, gems and healing priorities in order, here’s a quick-start guide to get you into the Patch [patchnumber] Action!

Updated [guideupdated] to World of Warcraft Patch [patchnumber]

Holy Priest Changes in Patch [patchnumber]

Some minor changes.

Holy Healing “Rotation” and Priorities

Of course we don’t have an actual rotation! Here’s a quick guide to get you rolling with MoP Holy healing, though.

First thing: Chakras.

The Chakra state is one of the Holy Priest’s signature abilities, and can look pretty complicated – however, it’s actually very simple.

Holy Priests can work in one of 3 “states” – either single-target healing, AOE healing, or DPS.

To go into a chakra state, you simply cast the appropriate Chakra spell – Serenity or Sanctuary (or Chastise if you want to DPS for some reason). You can’t cast them more than once every 30 seconds.

Whilst you’re in each state, you’ll get a bonus to that type of healing, and your Holy Word spell alters to become a spell of that type – single-target, AOE or DPS.

Single-target healing

If you’re only healing one target most of the time, you’ll be in the Serenity chakra, putting up Renew to tick away merrily, then using Heal almost continuously to keep your target topped off without much mana cost. Use Holy Word Serenity frequently on your target to keep Renew up on them. Throw Prayer of Mending on if they’ll be taking continual damage.

If the target takes a lot of damage, you’ll use either Greater Heal, if you have time, Flash Heal, if it’s an emergency (but watch your mana pool!), and your Holy Word: Serenity and Prayer Of Mending as often as possible. If the damage is sustained and overwhelming, use Flash Heal twice followed by Greater Heal, and repeat.

If the group suddenly takes damage, pop Circle of Healing (your cooldown AOE heal) and use Prayer of Mending (which will heal your primary target when they next take damage) to pick up the single-target slack.

AOE/Group healing

You’ll want to be in Chakra: Sanctuary when group healing. Drop a Lightwell ASAP. Your primary group heal is Prayer of Healing – use it liberally. Use Circle of Healing any time it’s off cooldown and is needed, in preference to Prayer of Healing. Throw in Cascade when more healing is needed – note that it will refresh your Renews. Top off healing with Heal and Renew. If the group’s taking damage irregularly, also use Prayer of Mending.

Don’t use Holy Word: Sanctuary unless you’re sure you need it – it’s very expensive. The best time to use it is 2-3 seconds before you know the group is about to take heavy damage.

Cooldowns

  • Divine Hymn is a powerful AOE heal on a short (3 min) cooldown – use it on very heavy damage phases.
  • For mana regen, use Shadowfiend and Hymn of Hope – ideally, these should be used at the same time. Note that Hymn Of Hope also benefits other healers.
  • Guardian Spirit is a powerful spell to save a single person – particularly if they’re about to take a damage spike you can’t heal. Check with your raid leader if you need to use it at a specific time.
  • Void Shift is an extremely powerful heal if you’re on high health – but it has a very long CD. Assume it can only be used once per encounter. Pop Desperate Prayer straight after.
  • Oh, and remember Leap Of Faith, aka Life Grip, for those times when someone stands in what they shouldn’t have stood in!

Buffs

Cast Power Word: Fortitude.

Holy Priest Talent Choices

Talent choices are a lot more flexible in WoW [patchnumber] and Mists of Pandaria, so you’ll eventually want to make talent choices on an encounter-by-encounter basis. However, here’s a good no-downside general-purpose talent build to get started with:

  • Tier 1: Void Tendrils
  • Tier 2: Angelic Feather – lets you drop movement buff items.
  • Tier 3: Mindbender – (arguably) improved Shadowfiend.
  • Tier 4: Desperate Prayer
  • Tier 5: Power Infusion – powerful CD to boost your healing.
  • Tier 6: Cascade – another powerful group-healing CD.

Stats, reforging and gemming for Holy Priest

Unlike DPS classes, there is no set best way to gear and reforge – instead, there are a few options, depending on what you most feel you need as a healer.

You care most about two stats: Intellect, which boosts your overall healing power, and Spirit, which controls your mana regeneration. You should gem and enchant for these two stats.

Beyond this, you want enough Haste to get to at least 4,721 Haste. After that, Mastery is your next most useful stat, above Crit, which is close to useless for Holy priests.

Reforging: reforge everything to Spirit until you no longer worry about running out of mana (this may require quite a lot of Spirit at first!). Then, reforge to Haste if you can get up to 4,721 or just under, then either Mastery for better mana efficiency through a lingering Heal Over Time or Haste to speed up your spells, as you prefer. Reforge from Crit first.

Gemming: Generally you’ll want to gem Purified (Intellect + Spirit) gems in Red sockets, Sparkling (Spirit) gems in Blue sockets, and Reckless (Int / Haste) in Yellow sockets.

Meta Gem: Revitalising Meta gem.

Holy Priest Glyphs

Glyphs, like talents, are now much more situational – however, here’s a good general loadout of glyphs with few downsides:

Major: Glyph of Lightwell, Glyph of Circle of Healing, Glyph of Prayer of Mending. IN 10-man or less content, Glyph of Renew may be better than Glyph of Circle of Healing.

Minor: Choose as you will! They’ll have no effect on your effectiveness.

Holy Priest enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulders – Greater Crane Wing Inscription
  • Back – Enchant Cloak – Superior Intellect
  • Chest – Enchant Chest – Mighty Spirit
  • Wrist – Enchant Bracer – Super Intellect
  • Hands – Enchant Gloves – Superior Mastery or Enchant Gloves – Greater Haste depending on if you can reach a Haste breakpoint.
  • Belt – Living Steel Belt Buckle
  • Legs – Greater Pearlescent Spellthread
  • Feet – Enchant Boots – Pandaren’s Step or Enchant Boots – Greater Haste if you’re using Inner Will.
  • Weapon – Enchant Weapon – Jade Spirit
  • Off-Hand Weapon – Enchant Weapon – Major Intellect

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