Mists of Pandaria Legendary Quest Line – Wrathion, Reputation, Rewards, LFR and what we’ll get

In Mists of Pandaria, everyone can get a Legendary Weapon. Do I have your attention? Thought so. Wrathion, The Black Prince, is back in MoP, and he’s not just handing out weapons to Rogues any more – instead, he starts a quest line which will eventually – in Patch 5.2 or beyond – give everyone a legendary weapon – whatever’s appropriate to your class. But what will we have to do? What reputation and raids will we need? Can we do it in LFR this time? And how long will it take? We don’t know everything yet, but we know a lot more than you might think. Read on to get clued in.

Updated 26th September 2012

Meeting Wrathion and Gaining Black Prince Reputation

You’ll first meet Wrathion in the Tavern in the Mists, on the Veiled Stair, which is accessed from the Valley of the Four Winds. You’ll almost certainly pass through here at some point – the Veiled Stair is also the entrance to Terrace of the Endless Spring, one of MoP’s raids, and Kun’Lai Summit, one of MoP’s questing areas.

When you’re below Level 90, Wrathion will just give you a few pleasantries and tell you to meet him when you’re more experienced – but when you’re level 90, he will invite you for a drink in the quest A Legend in the Making.

At that point, he’ll ask you to prove yourself to him by killing Level 90 Mogu and Mantid mobs in the Vale of Eternal Blossoms, Townlong Steppes and the Dread Wastes – unless you’re a Rogue who completed his questline in WoW Patch 4.3, in which case he’ll automatically trust you. (That’s a pretty neat touch, I think you’ll agree.) Rogues who got part of the way there will get a big reputation boost and will have less critters to kill.

The Raid Quests, Sigils of Power and Sigils of Wisdom

Wrathion will then ask you to collect Sigils of Power and Sigils of Wisdom. These are fairly simple – just tokens that drop from all MoP raid bosses.

Excitingly for people who aren’t in a raid group, it would appear these sigils will also drop in LFR – or at least they did in beta. Beyond that, we don’t know much about where they’ll drop – in the beta, the Sigils of Power dropped from all bosses, whereas the Sigils of Wisdom only dropped for a few, but it seems likely this will change.

After that, Wrathion will send you to kill the Sha of Fear in the Terrace of Endless Spring, the final raid of Tier 14, aka WoW Patch 5.0. This quest, Fear Itself, will see you carrying crystalised fear back to Wrathion, who will present you with a Legendary …

Gem.

Yep, the questline isn’t nearly finished, and won’t be for a long while – but you will get a Crystallized Dread, Crystallized Horror, or Crystallized Terror gem, granting a whopping 500 Strength, Intellect or Agility when placed into one of the special weapons which drop from bosses in the last two raids of MoP Tier 14.

And after that?

We just don’t know what happens next. What we’ve seen so far is supposedly the first “Chapter” in the Legendary storyline – the next one, coming in 5.1, is “Wrathion’s War”, with “The Two Princes” and “Judgement of the Black Prince” after that.

We don’t know when we will get our Legendaries, or what will happen after. Blizzard have said that Legendaries will take the entire expansion to acquire, but that might be subject to change.

We do know that, from data-mining, the options eventually available will be Legendary Axe, Legendary Fist Weapon, Legendary Gun (sorry, bow-loving Hunters!), Legendary Knife, Legendary Mace, Legendary Shield, Legendary Staff, and Legendary Sword. Presumably one or more of those will be two-handed, or we’re going to have some unhappy Pallies, DKs and Warriors in the house. We also know that a mysterious item called the Breath of the Black Prince will be involved at some point.

Erm, Mr Wrathion, have you tried… Tunes?

Know anything else about the MoP Legendary items? Or just want to speculate? Go right ahead in the comments section!

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How To Get To… Pandaria Edition. Pandaria to Orgrimmar and back, Airship and Gunship, Serpent’s Overlook

Yes, it’s a new expansion, and that guarantees you’ll spend at least some time in a strange land, wandering around and trying to figure out where the hell something is. But have no fear – we’ve got your back. Whether you’ve fallen off the Horde airship in Paint It Red or Alliance gunship in Unleash Hell, you want to get to Pandaria from Orgrimmar or Orgrimmar from Pandaria, or you’re trying to find the darn Serpent’s Overlook, here’s everything you need to know.

Getting From Pandaria to Orgrimmar

In the Jade Forest, in Honeydew Village, there’s a portal being maintained by an Undead mage. It’ll take you straight back to Orgrimmar.

From the gate into Honeydew Village, go straight up the hill in front of you – as you get to the first building, the portal is just on your left. If you’re still having trouble finding it, turn on repairer tracking – he’s right next to the village repairer.

Getting from Orgrimmar to Pandaria

Head to the Valley of Honor. Right in the middle of the area there’s a Pandaren camp, with a balloon hanging above it, and in the middle of it there’s a portal that will take you back to Honeydew Village in Pandaria.

Getting from Stormwind to Pandaria

Head to the north of the Dwarven District and look for the Pandaren balloon in the sky. Just below it there’s an island with a pagoda on it, and on the island there’s a Pandaren holding a portal open that will take you back to Paw’don Village.

I Fell Off The Alliance Gunship in “Unleash Hell” – How Do I Get Back?

First of all, hearth back to Stormwind. From there, take the portal to Pandaria as above.

As soon as you get back, a mage will be standing next to the portal in Paw’don Village. He’ll shout at you to get back on the ship – click the blue glowing thing and you’ll be back up in the fight!

I Fell Off The Horde gunship in “Paint It Red” – How Do I Get Back?

This one’s a little tricky. First off, hearth to Orgrimmar and take the portal in the Valley of Honor to Honeydew Village.

Then, head out of the village (heading downhill) and look for the glowing red thing out in the forest. Here’s an image:

How To Get Back To The Gunship, Hellscream's Fist, in Pandaria

Go to that red thing, click it, and you’ll be back in the fight.

How do I get to Serpent’s Overlook?

The first time you go to Serpent’s Overlook, it’ll be through a quest mount on the quest “Last Piece of the Puzzle”. If you’re on that quest, speak to Mishi to fly there. Remember to click the flight master there! If you don’t, it’s tricky to get back – but not impossible.

If you have fallen off, and can’t get back by flight master, climb as close as you can to the Overlook, then drop, taking falling damage. Repeat enough times to kill yourself, and you’ll res at the spirit healer on Serpent’s Overlook. Resurrect there, take the res sickness, and you’re back on track!

Anywhere else you’re having trouble getting to or from? Let us know!

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Stormstout Brewery Normal / Heroic Quick-Read Tactics: Ook-Ook, Hoptallus and Yan-Zhu the Uncasked

If you thought the Wolpertinger was slightly silly, the new Mists Of Pandaria instance Stormstout Brewery is going to blow your mind. Chem Stormstout’s beloved brewery has been overrun by critters. It’s your job to get in there and sort it out. During the process, you’ll fight a drunken monkey called Ook-Ook, Hoptallus (a giant rabbit-thing) and Yan-Zhu the Uncasked (a monster made entirely of beer). If that all sounds a bit too much, don’t worry. MMO Melting Pot has your back. Our quick-read strategies give you exactly what you need to conquer the Stormstout Brewery: no big walls of text, just the facts, formatted for easy copy-paste to your party chat!

If there’s someone in your group who isn’t certain about the tactics, click in the text box below each boss to auto-select a single line of tactics. We’ve checked them to make sure they’ll fit in a single line of party chat. Then CTRL+C to copy it, go back into WoW, start Party Chat, and CTRL+V to paste all the tactics your group needs!

(On a Mac, that’s Command-C and Command-V)

Normal mode vs Heroic Mode – These tactics apply to both Normal and Heroic versions of this dungeon – Heroic version bosses simply have more health and do more damage.

Contents

Trash before boss 1

  • Don’t worry about the “Partying Hozen” counter!

[copypastaparty]Don’t worry about the “Partying Hozen” counter![/copypastaparty]

Ook-Ook

  • Tank face him away from the party.
  • Everyone else click on barrels, then roll them into the boss.

[copypastaparty]Tank face him away from the party. Everyone else click on barrels, then roll them into the boss.[/copypastaparty]

Trash before boss 2

  • Grab hammers and use them to smash bunnies up in the air.
  • Avoid dynamite bunnies when they start hopping and casting.

[copypastaparty]Grab hammers and use them to smash bunnies up in the air. Avoid dynamite bunnies when they start hopping and casting.[/copypastaparty]

Hoptallus

  • Tank him near the bunny mass (it makes sense when you see it).
  • Avoid his whirlwind and stand away from his Carrot Breath.
  • Tank grab adds when they spawn (Shrill Screech) – DPS use hammers to kill them fast.
  • Avoid exploding dynamite adds.

[copypastaparty]Tank him near the bunny mass (it makes sense when you see it). Avoid his whirlwind and stand away from his Carrot Breath. Tank grab adds when they spawn (Shrill Screech) – DPS use hammers to kill them fast. Avoid exploding dynamite adds. [/copypastaparty]

Yan-Zhu the Uncasked

  • Click on or kill individual bubbles.
  • Kill adds.
  • If you get Blackout Brew, keep moving to remove it.
  • Jump walls of bubbles.
  • Keep one player close to the boss.
  • Move away from other players if you get Bloat.

[copypastaparty]Click on or kill individual bubbles. Kill adds. If you get Blackout Brew, keep moving to remove it. Jump walls of bubbles. Keep one player close to the boss. Move away from other players if you get Bloat.[/copypastaparty]

That’s it. Good luck!

If you’ve got any additions to our useful tactics, let us know in the comments! Please do share these guides with your friends and guildies – and if you encounter a new player who’d benefit from reading the guides, point them in this direction too.

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Quick-Read Tactics: Shado’pan Monastery Normal / Heroic – Gu Cloudstrike, Master Snowdrift, Sha of Violence and Corrupted Taran Zhu

The Shado’pan Monastery is Mists Of Pandaria’s tribute to the martial arts training monasteries in, well, every martial arts movie ever. You’ll need to defeat Gu Cloudstrike and his tamed serpent, Master Snowdrift and his students, and the Sha of Violence. Finally, you’ll fight the leader of the monastery, Taran Zhu, who has become corrupted by the Sha of Hatred. Our quick-read strategies give you exactly what you need to conquer the Shado’pan Monastery: no big walls of text, just the facts, formatted for easy copy-paste to your party chat!

If there’s someone in your group who isn’t certain about the tactics, click in the text box below each boss to auto-select a single line of tactics. We’ve checked them to make sure they’ll fit in a single line of party chat. Then CTRL+C to copy it, go back into WoW, start Party Chat, and CTRL+V to paste all the tactics your group needs!

(On a Mac, that’s Command-C and Command-V)

Normal mode vs Heroic Mode – These tactics apply to both Normal and Heroic versions of this dungeon – Heroic version bosses simply have more health and do more damage.

Contents

Gu Cloudstrike

  • Don’t stand in lightning.
  • Damage Serpent 10-20% in phase 1.
  • In phase 2, stack during Magnetic Shroud except tank who should turn serpent away.

[copypastaparty]Don’t stand in lightning. Damage Serpent 10-20% in phase 1. In phase 2, stack during Magnetic Shroud except tank who should turn serpent away.[/copypastaparty]

Master Snowdrift

  • Get behind him during Fists of Fury.
  • Get away from him on Tornado Kick.
  • Don’t attack when he’s in Parry Stance.
  • Dodge the balls.

[copypastaparty]Get behind him during Fists of Fury and away from him on Tornado Kick. Don’t attack when he’s in Parry Stance. Dodge balls. [/copypastaparty]

The Sha of Violence

  • Tank should avoid Disorienting Smash. If it hits, the boss will switch to the person next highest on the aggro table.
  • Try to avoid Smoke and light pools.
  • He enrages – pop cooldowns when he does.

[copypastaparty]Tank should avoid Disorienting Smash. If hit by it, boss will switch to next highest aggro. Try to avoid Smoke and light pools. He enrages – pop cooldowns. [/copypastaparty]

Corrupted Taran Zhu

  • Tank keep boss away from party.
  • Ranged DPS kill Gripping Hatred ASAP.
  • Meditate when it’s safe or when your Hatred fills.
  • Tank try to get some distance on boss before Meditating.

[copypastaparty]Ranged DPS kill Gripping Hatred ASAP. Meditate when it’s safe or when your Hatred fills. Tank try to get some distance on boss before Meditating. When ring appears, be either in or out – do not cross.[/copypastaparty]

That’s it. Good luck!

If you’ve got any additions to our useful tactics, let us know in the comments! Please do share these guides with your friends and guildies – and if you encounter a new player who’d benefit from reading the guides, point them in this direction too.

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Quick-Read Tactics: Mogu’shan Palace Normal / Heroic – Clan Leaders of the Mogu, Gekkan and Xin The Weaponmaster

The Mogu’shan Palace is the stronghold of the Mogu, and together with the Mogu’shan Vaults raid forms your major encounter with the Mogu in Mists of Pandaria. Once you’ve battled your way past Gekkan and the Clan Leaders of the Mogu, you’ll get to face Xin The Weaponmaster himself. Our quick-read strategies give you exactly what you need to conquer the Mogu’shan Palace: no big walls of text, just the facts, formatted for easy copy-paste to your party chat!

If there’s someone in your group who isn’t certain about the tactics, click in the text box below each boss to auto-select a single line of tactics. We’ve checked them to make sure they’ll fit in a single line of party chat. Then CTRL+C to copy it, go back into WoW, start Party Chat, and CTRL+V to paste all the tactics your group needs!

(On a Mac, that’s Command-C and Command-V)

Normal mode vs Heroic Mode – These tactics apply to both Normal and Heroic versions of this dungeon – Heroic version bosses simply have more health and do more damage.

Contents

Trash is dangerous – use CC and small pulls.

Clan Leaders of the Mogu

The three bosses will arrive in a random order:

  • Ming: Dodge tornados, get back when he spins.
  • Haiyan: group up for meteor, run away from group if you have Conflagrate.
  • Kuai: kill untankable lion first, tank face boss away from party.

[copypastaparty]3 bosses come in random order. Ming: Dodge tornados, get back when he spins. Haiyan: group for meteor, run away from group if you have Conflagrate. Kuai: kill untankable lion first, tank face boss away from party.[/copypastaparty]

Gekkan

  • CC Ironhide and keep him CCed.
  • Kill Oracle first.
  • Kill all adds before you kill the boss.

[copypastaparty]CC Ironhide and keep him CCed. Kill Oracle first. Kill all adds before boss. [/copypastaparty]

Trash before Xin

You can kill the lions WITHOUT pulling the boss.

[copypastaparty]Trash before Xin: you can kill the lions WITHOUT pulling the boss. [/copypastaparty]

Xin the Weaponmaster

  • Tank face him away from party and get out of ground slam.
  • Dodge spinning spears, lines of swords and rings of fire.
  • Healers note at 33% arrows will randomly focus-fire group members.

[copypastaparty]Tank face him away from party and get out of ground slam. Dodge spinning spears, lines of swords and rings of fire. Healers note at 33% arrows will randomly focus-fire group members.[/copypastaparty]

That’s it. Good luck!

If you’ve got any additions to our useful tactics, let us know in the comments! Please do share these guides with your friends and guildies – and if you encounter a new player who’d benefit from reading the guides, point them in this direction too.

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Quick-Read Tactics: Temple of the Jade Serpent Normal and Heroic – Anger and Strife, Champion of the Five Suns, Wise Mari, Liu Flameheart and Sha of Doubt

The Temple of the Jade Serpent is one of the first dungeons you’re likely to hit in Mists Of Pandaria. You’ll need to defeat the legendary Sha Of Doubt, recently reawoken by the Horde and Alliance conflict. Before that, though, you’ll need to fight your way past Anger and Strife, the Champion of the Five Suns, Wise Mari and Liu Flameheart. Don’t despair – MMO Melting Pot is here to help. Our quick-read strategies give you exactly what you need to conquer the Temple of the Jade Serpent: no big walls of text, just the facts, formatted for easy copy-paste to your party chat!

If there’s someone in your group who isn’t certain about the tactics, click in the text box below each boss to auto-select a single line of tactics. We’ve checked them to make sure they’ll fit in a single line of party chat. Then CTRL+C to copy it, go back into WoW, start Party Chat, and CTRL+V to paste all the tactics your group needs!

(On a Mac, that’s Command-C and Command-V)

Normal mode vs Heroic Mode – These tactics apply to both Normal and Heroic versions of this dungeon – Heroic version bosses simply have more health and do more damage.

Contents

Library Boss

The boss in the library is randomly chosen. It will either be Anger And Strife or the Champion of the Five Suns.

Anger And Strife

  • Switch DPS back and forth between the two bosses.
  • If your healer tells you to, stop DPSing to allow stacks to fall off.

[copypastaparty]Switch DPS back and forth between the two. If your healer tells you to, stop DPSing to allow stacks to fall off.[/copypastaparty]

Champion of the Five Suns

  • Kill Suns, then the Shas they turn into.
  • Then tank-and-spank the NPC.

[copypastaparty]Kill Suns, then the Shas they turn into. Then tank-and-spank the NPC. [/copypastaparty]

Wise Mari

  • Don’t stand in the water.
  • Avoid clouds on the ground.
  • Kill elementals, then in phase 2 run in a circle around the boss to avoid his cone attack.

[copypastaparty]Don’t stand in the water. Avoid clouds on the ground. Kill elementals, then in phase 2 run in a circle around the boss to avoid his cone attack. [/copypastaparty]

Liu Flameheart

  • Dodge fire waves, get out of fire trails.
  • Once the boss gets below 30% health, get out of green fire pools.

[copypastaparty]Dodge fire waves, get out of fire trails. Below 30%, get out of green fire pools.[/copypastaparty]

Sha Of Doubt

  • Blow cooldowns to kill adds QUICKLY.
  • Dispel debuffs.

[copypastaparty]Blow cooldowns to kill adds QUICKLY. Dispel debuffs.[/copypastaparty]

That’s it. Good luck!

If you’ve got any additions to our useful tactics, let us know in the comments! Please do share these guides with your friends and guildies – and if you encounter a new player who’d benefit from reading the guides, point them in this direction too.

Read more →

Brewmaster Monk Tank Quick-Start Guide for WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, priorities and tanking strategies

It’s time to show the world your Drunken Mastery! OK, that sounded bad – but as a Brewmaster Monk in Mists of Pandaria (Patch [patchnumber] – the Garrosh Finally Went Loony edition), you will indeed be tanking with the power of drink. New classes are always confusing, and the Monk’s no exception – but the Melting Pot is here to help you out with a quick, no-nonsense guide to the basics of Brewmaster tanking from level 1 to level 90, including your stat weights, reforging and gems, glyphs, talent choices, and of course ability rotations from the starting zone to the end of MoP. Let’s get going!

Updated [guideupdated] for World of Warcraft Patch [patchnumber]

Patch [patchnumber] Brewmaster Changes

No changes.

Tanking With A Brewmaster Monk

Like all tank classes in Mists of Pandaria, as a Brewmaster you’ll be using abilities to damage and aggro monsters, and then another set of abilities to mitigate the damage they cause you. Your damage/aggro abilities also build up Chi energy, which is what you use for most of your damage-reduction abilities, making the Monk play rather like a tanking Rogue.

Aggro generation and Damage abilities

At level 90 (we cover levelling Brewmasters below), you’ll use the following priorities to aggro monsters onto you:

Single Target

You can pull at range using Dizzying Haze or Provoke. After the pull, use Tiger Palm.

  1. **Top Priority:** If the Shuffle buff is about to go down, use Blackout Kick. If you have 2 or less Chi and it’s available, use Keg Smash.
  2. **Second Priority:** If you have taken any damage and it’s available, use Expel Harm.
  3. **Third Priority:** Use Jab. If you don’t have Energy for Jab, use Tiger Palm.

Your taunt is called Provoke – use it to pull or otherwise as a standard tanking taunt ability. You can also Provoke your Black Ox Statue to make it cast an AoE taunt.

It’s unlikely to happen, but if your Tiger Power buff drops, use Tiger Palm immediately.

AoE

Pull with Dizzying Haze.

Use your single-target rotation for up to 2 enemies.

For more than 2 enemies, use your single target rotation, but in addition, use Rushing Jade Wind whenever possible, and use Breath Of Fire when you have spare Chi.

Damage Reduction Abilities

Your Stagger ability transforms a lot of the damage you take into a Damage Over Time effect, which you can remove with the ability Purifying Brew.

Use Purifying Brew after you have taken heavy damage, and you have the Stagger DoT ticking on you. It will remove the DoT and effectively mean you didn’t take that damage.

Movement Abilities

Brewmasters are highly mobile even for tanks, with a number of fast-movement abilities:

  • Clash – supremely useful ability half-way between Charge and Death Grip. You and the targeted enemy meet half way between your current positions. Use to pull or to get enemies off allies.
  • Roll – Quick movement in whatever direction you face, a lot like a mage’s Blink.
  • Transcendence – Pick a position then teleport to it at will. Supremely useful for kiting.

Cooldowns

  • Guard – Use whenever available as soon as you have Power Guard.
  • Elusive Brew – Consumes stacks of Brewing: Elusive Brew, which will generate semi-randomly as you fight. Gives 1 sec of high dodge per stack. Use when you’re about to take heavy damage, or otherwise to keep stacks of Brewing: Elusive Brew below 15.
  • Fortifying Brew – reasonably powerful, reasonably short-CD, simple damage reduction cooldown. Use when you’re about to take damage!
  • Avert Harm – CD to reduce AoE damage to raid or party members – use it when people other than you are taking heavy damage.
  • Nimble Brew – Removes Stun, Fear and Root effects. Surprisingly useful for raiding – keep it on your bars!

    • Zen Meditation – Use to reduce the damage of a single attack on you whilst you’re channeling, or to redirect damage to you from your raid.

    Buffs

    Cast Black Ox Statue before any boss or other significant fight. Make sure you’re in Stance of the Sturdy Ox.

    Leveling as a Brewmaster Monk

    In general, it’s recommended you level as Windwalker if you’re going to be questing or you want to level fast. Brewmaster is not a particularly good questing spec.

    However, of course, it will let you tank leveling dungeons. Here’s how tanking as a Brewmaster changes through the levels:

    • 14-25: You have no non-cooldown damage mitigation abilities at these levels. Don’t worry too much about spending Chi – just use Blackout Kick whenever you haven’t got anything else to do.
    • 26-33: At 26, you gain Expel Harm – use it as above. Your aggro rotation doesn’t really change from here to level 90.
    • 34-45: You now need to watch your Shuffle buff and use Blackout Kick to maintain it as above.
    • 46-75: You get Spinning Crane Kick, making AoE tanking easier.
    • 75-90: You gain Purifying Brew at level 75, and from here on use your endgame tanking priorities, as above.

      Brewmaster Monk Talent Choices

    Like all Mists of Pandaria classes, Brewmasters have flexible talents, and you should definitely experiment to find the best build in each situation. However, here’s a good general-purpose loadout to get you going. Note that when in doubt, we’ve chosen talents that require as little management as possible:

    • Tier 1: Tiger’s Lust – sounds dodgy, but grants a significant movement increasing CD.
    • Tier 2: Chi Wave – Gives you a healing spell usable on yourself and others.
    • Tier 3: Ascension. Passive ability.
    • Tier 4: Charging Ox Wave – gives you an AoE stun, very useful in dungeons or with add packs.
    • Tier 5: Healing Elixirs. Passive ability.
    • Tier 6: Rushing Jade Wind. Short-cooldown DPS effect that also maintains your Shuffle ability.

    Tier 5 is very, very situational. Healing Elixirs is the easiest ability to use, but the other two are very powerful against raid bosses of various types, and you’ll almost certainly end up swapping this tier a lot.

    Stats, reforging and gemming for Brewmaster Monks

    The basic stat priority for Brewmasters goes Hit and Expertise to 7.5% each (2550 rating) > Mastery > Agility > Crit > Haste > Parry > Dodge.

    • Reforging: Reforge to Hit first, then Expertise, then Mastery. Reforge out of Hit and Expertise above the cap, then Dodge and Parry, then Haste.
    • Gems: If you have to, gem for Expertise to hit the cap. Then use Fractured (Mastery) gems in all slots.
    • Meta Gem: Austere meta gems.
    • Getting one- or two-shot? If you’re dying before healers can heal you, you need more Stamina. Gem blue sockets with Stamina gems until it’s no longer a problem.

      Brewmaster Monk Glyphs

    Glyphs are a very personal choice in MoP – there aren’t many automatic must-haves. Having said that, here’s a good selection:Major: Glyph of Leer of the Ox , Glyph of Fortuitous Spheres and Glyph of Fortifying Brew.

    Minor: Your choice – they don’t affect your tanking.

    Brewmaster Monk Enchantments

    Use whichever enchantment works better with your level of reforging – in other words, don’t use Hit enchants if you’re over hit cap already! If a profession enchant gives you useful stats, it’s probably better than the equivalent generic enchant.

    • Shoulder – Greater Tiger Claw Inscription
    • Cloak – Accuracy or Greater Protection
    • Chest – Glorious Stats or Superior Stamina
    • Bracers – Mastery
    • Belt – Living Steel Belt Buckle
    • Gloves – Superior Expertise or Greater Haste
    • Legs – Shadowleather Leg Armor
    • Boots – Blurred Speed
    • **Weapon** – Dancing Steel

    If you want to get more in-depth about your abilities, talent choices and so on, here are some excellent options for more information.

    If you’ve found this article useful, please consider sharing it using the buttons below!

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Fury Warrior Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, and ability priorities

Warrior smash! But warrior confused, because new patch notes long and scary. Don’t worry! We’ve got everything to get you back up and running in WoW Patch [patchnumber], whether you’re Single Minded Fury or Titan’s Grip – from glyphs and talents to stats, reforging and gemming to MoP’s ability priorities and rotation. It’s covered here – quickly – so you can stop scratching you head and get smashing stuff. Before you do them the wrong way round, ‘cos that might hurt.

Updated [guideupdated] for World of Warcraft Patch [patchnumber]

Fury Warrior Changes in Patch [patchnumber]

No significant changes to Fury in this patch.

Fury Warrior “Rotation” and Priorities

The Fury warrior rotation is mostly unchanged from Cataclysm.

Single-target DPS

Start by Charging. Follow this priority tree for ability use:

  • Top Priority: Use Bloodthirst if that’s available. If not, use Colossus Smash if it’s available.
  • Second Priority: Use Execute if it’s available. If it’s not, use Raging Blow .
  • Third Priority: If Bloodsurge is active, use Wild Strike. If you have too much Rage, use Heroic Strike.

Keep Battle Shout up through all this – you’ll only need to use it once per minute. If you’re low on rage, use Battle Shout and Charge wherever possible.

Note: this is a simplified rotation. See the Links section at the bottom for a much more complex rotation that will give you higher DPS once you master it.

AOE DPS

If you’re facing multiple enemies, use Cleave instead of Heroic Strike. If you’re facing three or more opponents, use Whirlwind instead of or as well as Cleave.

Use Heroic Leap against multiple opponents instead of Charge.

Cooldowns

  • Recklessness, Berserker Rage – use these whenever possible.
  • Skull Banner – Use when your party needs a DPS boost, or in a raid when your raid leader tells you to.
  • Rallying Cry – powerful raid/party-wide defensive ability. Use when your raid leader tells you to, or when people look like they’re about to die in a dungeon!

Buffs

Stay in Battle Stance unless you will take heavy damage, when you should use Berserker Stance. As mentioned before, keep Battle Shout (or Commanding Shout if your raid leader tells you to use that) up.

Fury Warrior Talent Choices

Here’s a good basic setup to get out and killing things with:

  • Tier 1: Double Time
  • Tier 2: Impending Victory – gives you a minor heal.
  • Tier 3: Disrupting Shout – AoE spell interrupt ability.
  • Tier 4: Bladestorm – another powerful DPS cooldown. Use whenever it’s available.
  • Tier 5: Vigilance
  • Tier 6: Storm Bolt – a short-cooldown DPS ability. Use as often as possible.

Stats, reforging and gemming for fury Warrior

Hit and Expertise are really important in 5.1, and their caps have changed. Note that Strength is NOT our most important stat.

Priorities: Hit and Expertise to cap (both 7.5% / 2550 rating) > Critical Strike > Strength > Mastery > Haste

Reforging: Reforge to the Hit and Expertise caps first, then reforge to Crit. Reforge from excess Hit and Expertise first, then Haste.

Gems: Use Inscribed (Crit/Str) gems in Red sockets, Smooth (Crit) in Yellow sockets, and Piercing (Crit/Hit) in Blue sockets.

Meta Gem: Reverberating Shadowspirit Diamond

Fury Glyphs

Like talents, you should experiment to find your preferred Glyphs – but here is a good basic selection with no downsides:

Major: Glyph of Unending Rage, Glyph of Recklessness, Glyph of Bull Rush.

Minor: Glyph of Intimidating Shout is good. Others are your choice!

Fury Warrior enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulder – Greater Tiger Fang Inscription
  • Back – Enchant Cloak – Accuracy or Enchant Cloak – Superior Critical Strike
  • Chest – Enchant Chest – Glorious Stats
  • Bracers – Enchant Bracers – Exceptional Strength
  • Gloves – Enchant Gloves – Super Strength
  • Belt – Living Steel Belt Buckle
  • Legs – Angerhide Leg Armor
  • Feet – Enchant Boots – Greater Precision or Enchant Boots – Greater Haste
  • Weapon – Enchant Weapon – Dancing Steel

If you want more detail on fury Warrior play:

  • The official WoW forums have a great guide to Fury in MoP from Samayael.
  • Icy Veins have a detailed guide to all things fury Warrior.
  • Finally, as a WoW player, you should really check out the latest and greatest from the blogosphere on World of Warcraft, here at the Melting Pot.

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Arms Warrior Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, and ability priorities

Arms warrior SMASH! We’ve already got new talents, new glyphs, and a different rotation in MoP – and now, with Patch [patchnumber], there’s always more changes on the horizon. But don’t worry – we’ll get you up to speed on all that, as well as your stat priorities, reforging and gemming, so you can get back to whirling around with your two-hander as fast as possible!

Updated [guideupdated] to World of Warcraft Patch [patchnumber]

Arms Warrior Changes in Patch [patchnumber]

No real PvE changes.

Arms Warrior “Rotation” and Priorities

The biggest change for veteran Arms warriors is that Rend has gone away, giving us a simpler rotation.

Single-target DPS

Start by Charging. Follow this priority tree for ability use:

  • Top Priority: Use Execute if it’s available and the Colossus Smash debuff is up. Use Mortal Strike if that’s available.
  • Second Priority: Use Colossus Smash if it’s available and the Colossus Smash debuff has less than 2 sec to run. If it’s not, use Overpower if that’s available.
  • Third Priority: If you have too much Rage, use Slam.

Use Heroic Strike if you go over 105 Rage.

Keep Battle Shout up through all this – you’ll only need to use it once per minute. If you’re low on rage, use Battle Shout and Charge wherever possible.

AOE DPS

There’s no radically different AOE rotation for Arms – as you face more enemies, you’ll make subtle changes to your existing rotation.

If you’re facing more than one enemy, keep Sweeping Strikes active and use Cleave instead of Heroic Strike.

If you’re facing three or more enemies, use Thunder Clap when you can. If you’re facing four or more enemies, use Whirlwind instead of Slam or Heroic Strike.

Cooldowns

  • Recklessness, – use whenever possible.
  • Skull Banner – Use when your group needs more DPS, or in a raid, discuss its usage with your raid leader.
  • Berserker Rage – Use whenever possible, but don’t use whilst you’re Enraged.
  • Rallying Cry – powerful raid/party-wide defensive ability. Use when your raid leader tells you to, or when people look like they’re about to die in a dungeon!

Buffs

Use Berserker Stance if you’re going to take a lot of damage, and Battle Stance otherwise. As mentioned before, keep Battle Shout (or Commanding Shout if your raid leader tells you to use that) up.

Arms Warrior Talent Choices

Warrior talents in Patch [patchnumber] are particularly situational. Use whatever works best for you – but here’s a good general build to get you out and killing things!

  • Tier 1: Double Time
  • Tier 2: Impending Victory – gives you a minor heal.
  • Tier 3: Disrupting Shout – AoE spell interrupt ability.
  • Tier 4: Dragon Roar – another powerful DPS cooldown. Use whenever it’s available.
  • Tier 5: Vigilance
  • Tier 6: Bloodbath. Gives you another powerful DPS cooldown to use whenever it’s available.

Stats, reforging and gemming for Arms Warrior

Priorities: Hit and Expertise to cap (both 7.5% / 2550 rating) > Strength >Critical Strike > Haste > Mastery

Reforging: Reforge to the Hit and Expertise caps first, then reforge to Crit. Reforge from excess Hit and Expertise first, then Mastery.

Gems: Gem with Inscribed gems in Red sockets, Smooth gems in Yellow sockets and Piercing gems in Blue sockets.

Meta Gem: Reverberating meta gems.

.

Arms Glyphs

MoP glyphs are very situation-specific, so don’t feel bound to these, but here’s a good basic loadout of glyphs to get started with:

Major: Glyph of Unending Rage, Glyph of Colossus Smash, Glyph of Death From Above.

Minor: Glyph of Intimidating Shout is good. Others are your choice!

Arms Warrior enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulder – Greater Tiger Fang Inscription
  • Back – Enchant Cloak – Accuracy or Enchant Cloak – Superior Critical Strike
  • Chest – Glorious Stats
  • Bracers – Enchant Bracers – Exceptional Strength
  • Gloves – Enchant Gloves – Super Strength
  • Belt – Living Steel Belt Buckle
  • Legs – Angerhide Leg Armor
  • Feet – Enchant Boots – Greater Precision
  • Weapon – Enchant Weapon – Dancing Steel

If you want more detail on Arms Warrior play:

  • Icy Veins have a detailed guide to all things Arms Warrior already updated to [patchnumber].
  • Finally, as a WoW player, you should really check out the latest and greatest from the blogosphere on World of Warcraft, here at the Melting Pot.

If you’ve found this article useful, please consider sharing it using the buttons below!

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Subtlety Rogue Quick-Start Guide For WoW Patch 5.4 – Stats, talents and spec, glyphs, rotation, reforging and gems, and ability priorities

The few, the proud, the Subtlety Rogue PvE players. You’ll be glad to hear that after our rocky ride through Cataclysm, Subtlety is looking to come into WoW Patch [patchnumber] very strong! So, whether you’re a stubborn old-school Sub player or you’ve decided to try respeccing, here’s a guide to getting up to speed fast with your ability rotation, talents, glyphs, stat priorities, reforging and gems, so you can go out there and stab things. Subtly.

Updated [guideupdated] to World of Warcraft Patch [patchnumber]

Subtlety Rogue changes in Patch [patchnumber]

Not a lot of changes.

Subtlety “Rotation” and Priorities

Sadly, we’re the only Rogue spec that still needs to be behind its target.

Single-target DPS

Open from Stealth. Use Premeditation, then Ambush as many times as possible, then go into your rotation:

  • If Slice and Dice is about to go down and you have combo points – use Slice And Dice. If Rupture is down and you have combo points, use Rupture.
  • If you have 5 combo points and Slice and Dice or Rupture is not about to go down, use Eviscerate.
  • If none of the above apply, Hemorrhage if the Hemorrhage debuff is about to or has gone down, use Backstab if at all possible otherwise, and Hemorrhage if not.

There are more complexities than this, but this will get you going and doing decent DPS. Also – remember, you have Kick (interrupt) and Feint (AOE protection). Do use these! A dead rogue can’t do DPS.

AOE DPS

Use your single-target rotation. If fighting more than 6 enemies, attempt to keep the Crimson Tempest debuff up on them by sometimes using Crimson Tempest instead of Eviscerate. If you’re using Crimson Tempest, don’t bother with Rupture.

Cooldowns

  • Shadow Dance Use whenever possible, and spam Ambush through it.
  • Shadow Blades Use as often as possible.
  • Vanish and Premeditation: A reasonably powerful DPS cooldown combo. Use Vanish, then Premeditation, then as many Ambushes as possible for a DPS and combo point boost. Start on 0 combo points, but otherwise use as often as possible.
  • Cloak of Shadows Powerful magic damage reduction cooldown – particularly useful for getting rid of dangerous effects. Now works 100% of the time!
  • Dismantle – Don’t forget about it! Any time a monster or boss can be disarmed, this is very powerful.
  • Tricks of the Trade – Boosts damage and transfers threat. Use it on the tank at the pull, and whenever it’s available.
  • Redirect – Remember to use this to move combo points when target-swapping.

You can also “Tricks Swap” with another rogue to boost both your DPS – but don’t do that without discussing it with your tank and raid leader first.

Buffs

Use Deadly Poison on your weapon and the non-lethal poison of your choice for the encounter.

Subtlety Rogue Talent Choices

Tier 1 and 4 are basically locked in for Sub rogues. Feel free to experiment with the other tiers for your personal preference. Here’s a good general build:

  • Tier 1: Subterfuge
  • Tier 2: Combat Readiness – gives you another powerful defensive cooldown.
  • Tier 3: Cheat Death
  • Tier 4: Shadowstep – get behind your foe quicker!
  • Tier 5: Paralytic Poison
  • Tier 6: Anticipation

Stats, reforging and gemming for Subtlety Rogue

Other than getting to Hit and Expertise caps (and not above them) your stat weights are not hugely different, so it’s not too vital to get Reforging perfect. Priorities: Agility > Expertise and Hit to the caps (7.5% / 2550 rating) > Haste > Mastery > Critical Strike

Reforging: Reforge for Expertise and Hit to the caps, then Haste after that. Reforge from excess Hit and Expertise first, then Crit, then Mastery.

Gems: Delicate (Agility) gems in red sockets and other gem sockets with a less than 60 Agi bonus. Adept (Mastery/Agi) in yellow sockets and Glinting (Hit/Agi) in blue sockets otherwise.

Meta Gem: Agile meta gem.

Subtlety Glyphs

Here’s a good standard setup:

Major: Glyph of Redirect, Glyph of Feint, Glyph of Cloak of Shadows

Minor: Several fun Minor Glyphs (I like Blurred Speed) but no must-haves.

Subtlety Rogue enchants and item enhancements

You should almost always use a profession enhancement item if it provides appropriate stats instead of a general enchant.

  • Shoulder – Greater Tiger Claw Inscription
  • Cloak – Accuracy or Superior Critical Strike, depending on if you’re at hit cap.
  • Chest – Glorious Stats
  • Wrist – Greater Agility
  • Hands – Superior Expertise
  • Belt – Living Steel Belt Buckle
  • Legs – Shadowleather Leg Armor
  • Feet – Blurred Speed
  • Weapon – Enchant Weapon – Dancing Steel

A few guides for more detail:

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