It was the hot topic of last week, and the question of whether subscriptions are good or bad is continuing to rumble this week.
We’ve got a couple of fascinating opinion pieces here – one of them arguing for subscriptions, and another one pointing to the success of the non-sub options.
But it’s what they say in common that’s as interesting as where they differ:
Belghast defends the subscription model with some statistics and number-crunching of just how much it costs to make an AAA game – a terrifying amount of money – but also concedes there’s a place for F2P after launch.
Read “Defense of Subscriptions | Tales of the Aggronaut” »
And Rowan Blaze responds to that post with a discussion of player motivation, and all the reasons that a player might choose not to subscribe to a game – and more importantly, to unsubscribe…
Read “I Have Touched the Sky: Barriers to Entry: More Revenue Model Discussions” »