We’re in the future, these days.
So, is it time to rethink some of our assumptions about MMORPGs? That’s what EQNext seems to be proposing – and these bloggers, in different ways, agree:
Flosch looks at the concept of “zones” in MMOs, and asks if, in 2013, they’re waaaay too “theme-park”?
Eric at Elder Game answers the question of whether it’s possible for a 2013 indie MMO to become a source of passive income – a self-sustaining “flywheel” business.
Belghast asks whether now’s the right time for MMOs to stop losing content thanks to level creep, and instead to institute an Oblivion-style scaling system?