So, Sony recently announced their next Everquest game. It sounds pretty cool – dynamic world AI, voxel-based landscapes, and –
Oh, you’ve heard about it already?
I’m really not sure when we last saw an announcement that has gotten the MMO community as excited as the EQNext reveal this weekend – and for good reason. The features they’re promising sound utterly revolutionary, and more importantly, at least reasonably achievable. I’m personally familiar with the kind of voxel-based landscape engine they’re using – it’s very doable for a next-gen game.
But will it actually work?
Let’s go to the phones – or, as the case may be, blogs:
Aardwulf gives us a comprehensive look at the announcement’s key features, with detailed thoughts on just how achievable they are – plus a video look at the entire thing!
Tobold, ever the contrarian, takes issue with the description of EQNext as a pure “world” MMORPG, pointing out that the real world doesn’t have levels, amongst other things.
The Ancient Gaming Noob gives us a round-up of more spur-of-the-moment posts from before all the announcements were completed, as well as a huge rundown and discussion of everything revealed.
The Nozy Gamer gives us an EVE player’s view on the world – and in particular, how genuinely free players’ choices will be in this world.
Flosch gives us a short, helpful hint on a way that might work if you want to sign up for the EQNext beta as a European.
Jaedia’s sold. Officially. And in this interesting post, she gives us all the reasons why she’s extremely excited about EQNext, from the graphical style to the sheer innovation.
And in something of a counterpoint to the last post, it will surprise no-one to learn that Syncaine doesn’t think EQNext is going to be any good – but his reasons are thought-provoking.
Scree gives us a balanced look at the announcements, praising the passion of the developers but questioning if, in particular, the AI’s actually possible.
What do you think? Is it as good as it looks?