EQNext: The Next Big Thing Roundup

by on August 7, 2013

So, Sony recently announced their next Everquest game. It sounds pretty cool – dynamic world AI, voxel-based landscapes, and -

Oh, you’ve heard about it already?

I’m really not sure when we last saw an announcement that has gotten the MMO community as excited as the EQNext reveal this weekend – and for good reason. The features they’re promising sound utterly revolutionary, and more importantly, at least reasonably achievable. I’m personally familiar with the kind of voxel-based landscape engine they’re using – it’s very doable for a next-gen game.

But will it actually work?

Let’s go to the phones – or, as the case may be, blogs:

What do you think? Is it as good as it looks?

If you enjoyed this article, check out our other posts from these categories: All Articles,Everquest,Everquest Next

{ 4 comments… read them below or add one }

NetherLands August 8, 2013 at 2:13 am

IMO, one of the main reasons people are so excited about EQ:N is that SOE is one of the few companies that could actually pull this all off, with another being that whatever else can be said about SOE, it hardly ever ‘pulls the plug’ on games so your time-investment will have some ‘meaning’.

I do hope we will be able to have Tinkerfest with PC Gnomes in EQ:N, too, however.


Cleeyah August 8, 2013 at 1:52 pm

I hate to be so jaded and cynical, but I cannot stop thinking that EQN is just the next, hyped up “big thing” that will crash and burn as soon as it becomes clear that it won’t be able to deliver on all its pretty promises.

Not that I want it to. But still.


Barryhn August 8, 2013 at 2:11 pm

I applaud SOE for what they are trying to do with EQN. I started getting excited about it when I heard that Storybricks had partnered with them – I got the feeling then that this game could be a real game changer. If SOE can pull off what they want – we will have a game that will remain engaging and interesting for years to come – with little or no need for expansions. And a game that could finally break the MMORPG genre out of the rut it’s been digging itself in to for these last years.

The game is not full sandbox, you have certain things to do to improve your character, there’s guidelines, but whether you follow those guidelines is your choice, it appears that you will have the option to follow a sub-optimal path, to just inhabit this amazing looking world and see what happens. But it’s sandbox enough to be interesting, and your actions appear to have some consequence too. While not being so sandbox that you wonder what you’re doing when you log in.

I am very excited about this, but i’m also having to hold that excitement in check because frankly i’ve been bitten by my overenthusiastic excitement for the new shiny thing before (SW:TOR and GW2 for example) but From what I know about SOE (no much – but it’s based on what i’ve found from conversations) They don’t tend to shout about something unless they think it’s possible.

The AI for example – I don’t think the emergent AI is that improbable in this day and age, the method by which they are implementing it actually seems within reach. It’s basically a checklist that mobs have of their likes and dislikes, measured against what the ‘world’ has done to them. The system compares the two, and they act accordingly. Similar happens with the world remembering your actions, again this could be as simple as a set of metrics that the system consults – hidden behind the scenes – to determine reactions of the world and it’s inhabitants. It’s simple, but could be incredibly effective I think. Even more so if it remains hidden.


NetherLands August 9, 2013 at 1:52 am

Just HAVE to link this blogpost, as I think it explains best why (if SOE pulls it off & it survives Beta) EQ:N could be such a (frightening to some) gamechanger



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