It’s no secret that everyone’s talking about it, thinking about it, and discussing it right now. I know it’s top of my “want to see” list.
So here’s the latest discussion from around the blogosphere:
Tobold looks at the history of games that have allowed players to modify the landscape, and proposes an answer to the question “could this possibly work?”.
Milady has some worries about the way in which EQNext is proposing to approach story, from close personal encounters with villains to the looming shadow of tie-in books.
Azuriel argues that technology or no technology, the only way “dynamic content” has ever worked in an MMO is when it was created by the players.
And Rowan Blaze addresses Tobold’s point last week that the Real World doesn’t have levels – by providing examples of dozens of ways in which it does.