The discussion over F2P as a viable, fair, fun business model continue, with a couple of really interesting posts this week.
Whether you’re looking at the game decisions or the larger ramifications of how we “vote with our wallets”, there’s something here for you:
- Azuriel explains why he finds that most F2P games are the worst of all worlds, removing interesting choices and optimisation, despite being pretty much their ideal player.
Read “The Worst Of All Worlds” »
- And Tobold looks at how both Kickstarter and F2P are changing the ways that we signal support and approval for the games that we like.
Read “Voting With Your Wallet” »