A really fascinating discussion came up earlier this week, as longtime MMO blogger Syp “finished” The Secret World.
He wrote a great piece looking at his time with the game, and thinking about things he would change if he was Game Director For A Day – which is interesting reading on its own.
But then Roawn Blaze, another longtime Secret World blogger, picked up on his post, and wrote a fascinating counterpost looking at each of Syp’s suggestions from his own perspective.
Have your own ideas on what you’d do with The Secret World? Or just interested to see some great game design discussion?
Syp’s original post calls out team-up mechanics, slash commands (or lack therof), player housing and endgame grind amongst other things.
And Rowan heartily agrees with some aspects (endgame grinding) and presents interesting counterarguments against others (changing crafting).