Is Free To Play worth the money?

by on June 18, 2013

There’s been a lively discussion around the blogosphere over the last day or so, around the topic of Free To Play games and their value for money.

Sounds like an oxymoron? Not really. After all, Free To Play games still have to make money somewhere – and that’s where the trouble starts:

  • Klepsacovic muses on F2P in three parts, in a blog post that had me really struggling to stick to our new “no quotes” policy. He’s got some superb lines as well as some very interesting thoughts on F2P, immersion, and player reactions to it all:
    Read “Free To Play” »
  • Rohan dissects the way that players often believe Free To Play games monetise, versus the way they actually do – it’s not about many players paying little, it’s about letting a few pay a lot:
    Read “A Disconnect on F2P” »
  • And Tobold gets very annoyed at players who complain about purchases in F2P games buying advantages, arguing that “fluff” purchases are equivalent to begging for donations:
    Read “Financing Games With Free2Play” »

If you enjoyed this article, check out our other posts from these categories: General MMO Interest

{ 2 comments… read them below or add one }

Colerejuste June 19, 2013 at 1:39 am

GW2 is my game of the moment. Could it be classified as F2P? Maybe not, considering the initial game spend.

But now I’m about 500 hours into game play, well beyond what you’d normally expect to pay for an off the shelf, single player game, I think could be classified as F2P. And I really don’t mind putting some bucks down once a month for a store purchase.

To date, my purchases have been for extra bank slots, extra bag slots, extra character slots and the persistent mining pick and harvesting sickle. Expected purchases over the next 4 months would be for another character slot, some bag slots to go with, and a persistent wood chopping axe, should one be available.


Hugh Hancock June 25, 2013 at 4:02 pm

Interesting stuff!

500 hours is pretty damn good. That’s about 10 times what you’d expect for a normal game, even assuming you played it through to completion.

It’s an interesting question whether or not Guild Wars 2 should be listed under F2P. I guess not, given there’s no way that it can be free – perhaps we need another category for non-sub, non-free, but one-time purchase. It certainly seems to have worked for GW2, and it’s easy to see why – the initial huge cash infusion gives them a fair amount of time to get the micropayment system working properly.


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