There’s been a lively discussion around the blogosphere over the last day or so, around the topic of Free To Play games and their value for money.
Sounds like an oxymoron? Not really. After all, Free To Play games still have to make money somewhere – and that’s where the trouble starts:
Klepsacovic muses on F2P in three parts, in a blog post that had me really struggling to stick to our new “no quotes” policy. He’s got some superb lines as well as some very interesting thoughts on F2P, immersion, and player reactions to it all:
Rohan dissects the way that players often believe Free To Play games monetise, versus the way they actually do – it’s not about many players paying little, it’s about letting a few pay a lot:
And Tobold gets very annoyed at players who complain about purchases in F2P games buying advantages, arguing that “fluff” purchases are equivalent to begging for donations: