Guild Wars 2’s innovative, massive PvP setting, the “World vs World vs World” games, have had a pretty major shakeup recently.
Arena.net have changed the world matching from being heavily based on world ranking, aiming to match up worlds evenly, to a considerably more random system that can match worlds up seemingly randomly – regardless of their PvP ability or status.
As you might expect, this hasn’t entirely been met with cries of joy.
But interestingly, it also hasn’t been met with hatred and fuming. Jeromai gives us a really detailed and interesting report on just how things are shaking down, from massively unbalanced matches to reactions from various schools of player:
“Strangely though, there is another subset of players that seem to have an impact on whether queues pop up across WvW maps or not. These players tend not to post on forums, and turn up based on the scoreboard. They have been derisively called fairweathers or pugs, weekend warriors, or if one is feeling very very kind, “militia,” by those who fancy themselves a lot more dedicated to WvW. They do tend to be less well versed in the game format, and have builds not optimized for it as well.
You will rarely find them in WvW when your server is doing less well. Yet once a server pushes over 300 or so, there seems to be some kind of critical mass effect that attracts them into jumping in and riding the gravy train and pushing the server even higher and higher scores.
Hardcore WvW players tend to be very scornful of this playstyle. Me, I don’t know. It occurs to me that sometimes, majority votes can’t be wrong. Maybe it’s not so much what players say, but what they actually do.
Tarnished Coast has been massively queued across a good number of maps in this blowout week. (You could map hop freely last week against Sanctum of Rall during most times that weren’t NA primetime, and I think it got even worse past Tuesday – I wouldn’t know, I wasn’t there either.)
A number of these guys contributing to the queue are definitely beginner WvWers and primarily PvE players and probably not a few map completionists either. There are doubtless opportunists who leap at the chance to kill people when the odds are in their favor. Add on the regular WvW guilds trying to get on during their usual times for pushes, and things are definitely crowded.
I’m thinking – they wouldn’t stay in there, if they weren’t having “fun” with matchups the way they are.”