Why Silence Is Sweet In MMOs

What’s the best thing that many MMOs could do to improve immersion?

Shut their lead character up.

At least, that’s what Ravious contended this week, in a post that’s sure to make any MMO developer who has spent tens of thousands on voice acting unhappy…

“In The Old Republic and Guild Wars 2 my character speaks. Not for me, mind you. They speak to guide the narration. Sometimes I can choose how to respond. Other times I have to accept whatever dumb thing falls out of my character’s mouth. It would seem obvious for my character to talk. Yet, this might be one of the most immersion breaking aspects of these two MMOs. I am guiding some other character. It is not me.”

Read the rest of Narrative Silence.