Voted: The top 20 most wanted MMO features

by on May 29, 2013


Everyone has a wishlist. But what rises to the top?

Machination had an interesting idea – to trawl through some of the biggest “mmo wishlist” threads on forums out there, and compile a list of most-requested features.

So, what does the modern MMO player want in 2013?

” Character customization: “to make my character unique … from the crowds of other players”
Player impact: “… If I burn down a building I want other players to see it burned down and then if some farmer rebuilds it later, I want the NPCs to remember that it was burned down. I don’t want everything to reset…”
Non-combat classes: Alternate progression “let me increase my level entirely as a baker”, “I want to exclusively play an explorer, a politician, an assassin, a merchant…”

The next most common requests were driven by character and progression. If you’re going to invest 1000 hours in an online world, who wouldn’t want it to add up to something? You’d better be able to define your character how you like… to be more than yet another avatar. Your actions ought to matter in the world, and be able to alter it for better or for worse.”

Read the rest of Top 20 ideal MMO features for 2013.

If you enjoyed this article, check out our other posts from these categories: General MMO Interest

{ 3 comments… read them below or add one }

Machination May 30, 2013 at 4:05 am

Thanks for the mention! I’ve been working on the complete list for a few months now, after noticing a couple of the wishlist threads were similar to one another. Not exactly professional-grade research, but still, perhaps some interesting insights to be gleaned.

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Hugh Hancock June 12, 2013 at 1:37 pm

Definitely an interesting post – thanks for doing it!

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jeff c May 31, 2013 at 9:35 pm

Hey there,

I stumbled upon this and found the top 20 to be a great read especially priority 3: Clamorous- Player-made shops.

This reminded me of the player vendors that were set-up outside of player housing in Ultima Online way back in the day when having a DSL or 333mhz overclocked celeron processor was the greatest in technology.

Player shops were a really cool way of finding interesting bits of loot and making money. Too bad the urban sprawl of player housing blanketed the countryside more than trees.

Thanks for the good read guys!

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