Kickstarter has launched a bunch of exciting new MMO experiments, from Pathfinder to Richard Garriott’s new project.
But one of the most talked-about Kickstarter projects so far, Camelot Unchained, is still short of its targets – and may never meet them.
Spinks takes an insightful look at the way that the Camelot Unchained campaign has gone so far, what they have promised, and why things haven’t gone as well as hoped:
“He had a very strong focus on how fun it will be to make your enemy suffer, watch your enemy suffer, lay traps and inhabit monsters to inflict misery on your opponent. ie. Have fun griefing the dungeon!
Now while there are plenty of players who will enjoy that, it is a sideshow. The main appeal for players in a permaworld with PvP is the opportunity to BUILD, not just to destroy. People want to know they can hold territory with their guild, stamp their authority on the landscape of the game, invest time and effort to be a part of the story of that gameworld that will go down in gamer history.
EVE gets this right. CU does not. Sure, “haha, that dude fell in the lava trap!” is good for a laugh in a Dungeon Keeper kind of way, but it isn’t the draw that being able to stake out your claim to a part of the world and defend it will be.”
Read the rest of Camelot, ’tis a silly place…