WoW Roundup: WoW As Single Player, Druid Healing Woes, More…

by on November 22, 2012


Why do we like less-populated areas in WoW? Where should personal responsibility to a guild begin and end? And are druid healers just totally boned right now?

Read on, and all your questions shall be answered…

  • Bob at Altaclysmic defends preferring zones that are less crowded, rather than super-busy Cross-Realm Zone madness“I have made a decision that it is worth spending my limited time going to personally obtain the ore, but I need to be able to gather sufficient quantities in a certain timeframe for it to be worth the effort.”
  • Matticus ponders the question of where the line should be drawn between players having to provide their own resources or having those resources – flasks, food, etc – provided by the guild“I notice a strong correlation between player performance and their ability to provide their own character improvements. In other words, the players who farm for their own materials or purchase their own augments tend to not die as much and will consistently perform well in their roles.”
  • And Beruthiel updates us on the state of healing in MoP, including a stirring takedown of the ubiquitous “it’s not the class, it’s you” argument“In all of the back and forth and arguments happening, I saw the statement that if you are struggling to heal and perform as a druid “it’s not the class, it’s you” thrown about several times. It was enough to make my blood boil, because it is an inherently FALSE statement.”

If you’re in the US, enjoy your Thanksgiving weekend!

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