How Much Committment Should An MMO Demand?

by on November 9, 2012


LFR. Dailies. Lucky Charms. Food. If there’s a single thread running through Mists of Pandaria’s reception, it’s “HOW MUCH STUFF ARE WE MEANT TO DO?”

But is that fair? Are raiders – or players in general – actually required to do any of it? And why’s it provoking such a stink?

That’s the question a number of bloggers are addressing today, looking at the design of MMORPGs as a whole, and whether they do, will, should or can demand massive time commitment…

  • Jeromai considers the question from a psychological perspective, delving into Myers-Briggs personality types to find out why some people love grind and others hate it“The Judging preference might be more telling. I’m guessing that Judgers really like a sense of structure to their gaming. They need to be able to make plans, to see the next goal ahead of them, and are probably the most likely to enjoy making lots of to-do lists and checking them off.”
  • The Game Delver argues that MMORPGs as a whole have changed – that not every MMORPG is going to be a “virtual life” to play, and we should stop expecting them to be“Maybe it is time that instead of bloating their games beyond necessary, developers design MMORPGs to be picked up and played like League of Legends or a typical shooter.”
  • Vixsin, a very hardcore raider, argues that even hardcore players shouldn’t be complaining about the things there are to do, but thanking Blizzard for all their choices“This game isn’t a quicktime event, I don’t have to press “X” to continue, and I don’t have to do anything I don’t damn well feel like doing. And I’m going to thank Blizzard for giving me that option.”
  • Healing The Masses muses on the topics of committment, fun, entitlement, group play and more“So forget those self absorbed urges you have, find a group, get committed and be social.. its what we’ve been working towards with this always online world of ours.”
  • And Green Armadillo says that saying dailies, LFR or coin hunting is optional is rather like saying wearing pants is optional“Lecturing the customer on why they are incorrect, not as good at playing the game as people who are beating the content with the minimum gear, and need to find new friends with lower expectations – however accurate all of these statements may be – is not a good business strategy. “

This one’s going to run and run, I suspect, particularly with Blizzard showing no inclination to reduce the amount of Stuff To Do. I must admit, even as a non-hardcore raider, I’d be feeling the pressure of time if I was raiding this expansion – time before the nerfbat hits and raids suddenly get easier…

What do you think? ARE players required to do all this stuff?

If you enjoyed this article, check out our other posts from these categories: General MMO Interest,World of Warcraft

{ 2 comments… read them below or add one }

Redbeard November 9, 2012 at 9:50 pm

Has Blizz indicated that the nerfbat is due soon? After all, the stuff that people have to do has achieved one objective of spreading out progression, so that Blizz shouldn’t need to nerf a raid soon.

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Hugh Hancock November 9, 2012 at 10:06 pm

I believe pre-MoP they indicated that raid nerfs were to be standard operating procedure from now on. Would be interested to hear if I’m wrong/they went back on that, though.

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