Guild Wars 2 has a reputation as being hard – from its unforgiving dungeons to its jumping puzzles. But is it fun hard or frustrating hard?
That’s the question that the blogosphere has been pondering for a while now – and here are some fascinating viewpoints on the problem:
- Jester, normally an EVE player, ventured into a GW2 dungeon, and found it both startlingly hard and very rewarding – “The level design was great, the AI design was better, and the balancing of the opposition we were facing was nearly letter-perfect. As long as we pulled together and used our joint skills smartly, we advanced. If we didn’t, we got steam-rollered. “
- Hunter’s Insight looks at one aspect of GW2’s dungeons that he argues is just plain frustrating – the distance between bosses and respawn points – “One of the worst penalties in gaming is wasting the time of the player. It’s a commodity that is valuable to us not just in gaming but in the rest of our lives as well. So when you waste it, you had better have a damn fucking good reason.”
- And Clockwork looks at the infamous Halloween jumping puzzle, the Clock Tower, and considers whether the difficulty was real, or simply tedium – “You can’t really “out skill” the presence of other players blocking your vision. No amount of skill could save a player that jumped towards the clock face without knowing it would soon break. Perhaps you could argue that “skill” can alleviate these but they were choices that were character specific, not player.”
Personally, I’m enjoying the brutal difficulty of some of GW2 – but then, I’m also a fan of the Demon’s Souls series and WoW TBC Heroics, so I may not be representative of the playerbase at large…
What do you think? Too hard, or just right?