A few weeks ago I was saying that the MMORPG blogosphere was quiet.
Ah, I remember those days.
Right now, there are tons of interesting debates to get your teeth into – from the WoW Brawler’s Guild (Cash For Features SCANDAL!) to Guild Wars 2’s wobbling WvWvW populations (PvPers in server desertion SHOCKER!). So, who’s saying what, and do you think they’re right or wrong?
SWTOR Free To Play
- Joe at Corellian Run Radio posts a thorough analysis of the heavy Free To Play restrictions coming in SWTOR, saying that they’re going to force-choke the game – ” I make this prediction – the number of players will jump through the roof next week. The activity will be VERY high for three months. The revenue will roll in. And, just like launch, after those three months revenue will tank as the active player count falls.”
Guild Wars 2 WvWvW Numbers
This one’s a new controversy – with easy server moves and top PvP guilds jumping from one Guild Wars server to another, will the game’s uber-PvP mode cope?
- Jeromai looks into the implications for his own server of some of the most major PvP guilds leaving for distant shores – “Is it unhealthy, in the sense that these multi-game-spanning guilds are more focused on their own communities and less about fostering -server- communities?”
- And Healing The Masses sounds an optimistic note for WvWvW from their own experience – “I think the system in place will do well over the coming months especially after the server populations settle down and guesting is enacted so people can’t bunny hop around to the better servers in WvW. “
Guild Wars 2 One-Time Events
The furore over GW2’s one-time events has mostly subsided, but there are still interesting things to discuss about it…
- Bernard Parsnip responds to the one-time events’ fiercest critic, Azuriel, saying that publicity reasons justify Arena.net’s decision to run one-time gameplay – “Guild Wars 2 is a new game that is not based on a well-known IP. It NEEDS this press coverage. Furthermore, the business model relies on front-loading revenues from players, so continually growing the player base is crucial until the RMT shop can pay for the overheads of the game.”
WoW Dailies And Grinding
- Big Bear Butt complained about dailies and gearing up – but then practical experience has shown him that it’s actually comparatively easy to get raid-geared in MoP – “If you’re a new raider, it does not take that long to get to where you need to be to get started. I just proved it. And once you’re getting drops from the raids that are now being released, you WILL get items of such higher iLevel that the LFR stuff will be massive downgrades.”
- And The Godmother is looking at alts, and how she and other players will level them and prioritise them with all the grinding – “The shift has been subtle, but it has been noticeable. Alts are likely to be left by the wayside by many except those with a huge amount of time and patience. Its not just about the achievements either, there are a lot of choices bound up with the way the current system is being weighted.”
WoW: Brawler’s Guild
- Typhoon Andrew defends the design choices Blizzard are making with the Brawler’s Guild, including their invitation policy – “New gameplay is asked for constantly, so anything which adds options without placing a highly prohibitive barrier is good.”
- And Rohan looks specifically at the Guild’s content gating – high AH prices – arguing that it’s never been tried, and is worth experimenting with – “To my mind, selling the Invitations on the BMAH might not be the best possible idea, but it might be the one with the least side-effects, and thus, the least-worst idea.”
Bullying and Unpleasant Players
- Tobold looks at what community features make players nicer, and boggles at how little social development there has been in MMORPG design – “If every player is a positive contribution to a common goal, and nobody is excluded for being below average, then there is no need for elitism.”
So, let us know – what do you think?