Controversy Watch: Asshats, Dailies, and Is LFR Required

by on November 6, 2012


It’s that time again – time to look at the controversial topics currently spurring discussion in the MMORPG world!

Today we’ve got more about unpleasant players, dailies, and the “Is LFR Required?” question…

The Dailies Of MoP

Dailies, dailies, and more dailies – but are we still hating them?

  • Shy is annoyed, but not because of the effort – she’s annoyed about the lack of choice of activities to get Lucky Charms“Why not allow people to gain lesser charms by pvping? Or get a lesser charm through Scenarios? I love those scenarios, but the rewards are somewhat meager at the moment. And since I only have limited time to spend in the game I don’t get to do scenarios nearly as much as I would prefer. Instead I spend time doing stuff I don’t enjoy much.”
  • And Big Bear Butt has cracked, started doing the dailies – and discovered that to his astonishment, he loves them“But for story and playing and fun, the structure of the Klaxxi have been the one element I have enjoyed the most, right from the beginning and stayed with me as the faction has continued to grow.”

Unpleasant Players

It’s an eternal topic of discussion, in WoW in particular, thanks to the LFD tool – and this week, the “what to do about asshole players” discussion has reared once again -

  • We don’t normally link WoW Insider Breakfast Topics, but Robin Torres’ question about PuGing gathered some fascinating responses“It is definitely much more personal in a 5-man group. That’s certain. It’s not “you all suck,” but “you suck, Laurel.” If I’m really not doing well, there are better ways to tell me, obviously. More often, however, the blamer is the one with the problem.”
  • And Kurn, who has recently quit WoW, points to one commenter as an example of how her values don’t seem to match with many WoW players’ today“Not only do I have very little in common with the vast majority of the playerbase in terms of how they approach their character and their play, but the vitriol displayed in his comment, especially his parting words, just reinforces to me that the vast majority of players out there aren’t people with whom I care to associate.”

Is LFR Required?

And finally, the topic of yesterday was LFR, and whether it’s actually required for raiders – and a raid leader responds:

  • The Grumpy Elf explains why, in his opinion and his guild, LFR play is absolutely required for his raiders“Raiding is a team event, one that everyone should contribute to. Doing the LFR is you learning the plays from the playbook. Any decent team player at least checks the plays out before showing up for the game. “

What do you think of all this? Let us know in the comments below!

If you enjoyed this article, check out our other posts from these categories: World of Warcraft

{ 1 comment… read it below or add one }

Balkoth November 7, 2012 at 4:50 am

So, I’ve been trying to post this comment on Kurn’s blog, except it’s being blocked as spam. I contacted Kurn about the issue, who wound up telling me to email her the comment. Since then, I have not heard from her, despite two follow-up emails (waiting two days between each email).

Apparently, she has decided she is not willing to allow this comment on her blog for whatever reason, so I suppose I get to leave it here. I have to say I am very disappointed with Kurn right now as a result. See below…

—————————————————

First, I’m the GM of a 10 man heroic raiding guild that raids two nights a week (despotism.enjin.com). We formed at the very end of WotLK and built up our roster during t11. We killed Heroic Ragnaros about two months before 4.3 hit and killed Heroic Madness the day of the 10% nerf. We had a 2% wipe at the 5% nerf which was heartbreaking. After that, we went back and cleared the entire place at 0% nerf (we were 6/8H pre-nerf, for reference) to prove we could and because we were really annoyed with the rapid nerfs. In short, if anything you’d think I’d be the most against nerfs because of our limited schedule and we want to beat the content at 0%.

But I’m not. Well, I’m against the incredibly rapid nerfs of Dragon Soul, but I’m not against them in general.

The fundamental question to me is: what happens when you reach your limit?

In other words, what happens when a guild faces a boss it simply cannot defeat. The raid team as a whole simply isn’t skilled enough to beat the boss, even with gear from months of farming. It simply won’t make enough of a difference, the people just are not good enough. To be clear, I am *not* talking about being able to overcome the boss with some extra gear in a few weeks (or even month or two). It’s a situation where you’re wiping on Heroic Ultraxion at 20% and you can only get 15% more DPS from gear eventually.

A guild in such a situation has two options:

1, replace people. Easier said than done, especially when friends are involved. And again, we’re not talking a top world guild here. Attracting capable recruits can be incredibly hard and drama can easily arise from someone being told “Sorry, you seriously just need to pull 5% more DPS or we can’t beat this boss.”

2, stop trying. In other words, be content with being 1/8H in Dragon Soul for 6+ months.

The former breaks social bonds that Blizzard wants to preserve in these guilds because it’s one of the strongest ways to keep people subscribed. The latter gets people to quit the game since there’s no forward momentum. Neither of these solutions is ideal. Blizzard wants these less skilled players to be able to still get a feeling of progression instead of saying “Well, we came as far as we can, might as well quit until the next raid tier.” So they slowly (hopefully) but steadily nerf the raid. In theory, people who are serious get done with everything before nerfs hit and anyone who wasn’t done wouldn’t have finished anyway (again, in theory).

This obviously does have the effect of it being less respectable to finish a tier only partly. My guild, in the midst of being formed, only went 7/13H in tier 11, but we were proud of it. Had we formed in Dragon Soul (or in future tiers), there would be an expectation that we’d be 8/8H by the end. But I think Blizzard’s concerned with the guilds that would simply give up without nerfs since they’d literally hit a brick wall (for THEIR guild) and potentially quit. So Blizzard tries to let them see more content via slow nerfs.

If the DS nerfs had started at the beginning of May, would your guild have been as upset (that would have given you 5 months instead of 2 months at 0%, and yes, the fact that those 2 months included holidays really sucked)?

Note that no one is really up in arms about people clearing t11 in t12 or t13 gear. I don’t really see the slow nerfs as anything different as a general principle, just a matter of timing. Exceptions like Herald of the Titans and Challenge modes are just that, exceptions where difficulty is effectively locked in place. But that’s not the case for the vast majority of the game and I’m not sure it should be the case for raiding.

Do you think challenge mode type scaling should be applied to older raid tiers within the same expansion (aka, scale down players to 502 max for heroic vaults or something similar)? If not, why not?

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