Shallow coat of paint on an old game, or Blizzard’s greatest success yet? What’s the verdict on MoP?
The reactions to Mists of Pandaria have been fascinating – but overall, the consensus seems to be coming in that as far as early impressions go, it’s a huge success. But how? And why? And what about the storytelling, the factions, the crafting, the accessibility?
Here’s our roundup of posts from around the blogosphere discussing all those issues and more!
- Spinks covers a number of interesting bases in her MoP roundup, from the difficulty to the way the story plays out – “There are thrilling set pieces where your character helps to defend a village from bandits, in classic wuxia style, or takes part in larger battle scenes, and these offer much better actual gameplay than previous set pieces such as Wrathgate (however cool it was).”
- Neurotic Girl Gamer gives us a series of bite-sized points on Pet Battles, Panda seriousness and more – “I think having cross-realm areas is a fantastic idea. I really like seeing other players when I’m out and about questing. However…It would have been nice if that had been turned off for the first few weeks after the expansion release.”
- Gordon at We Fly Spitfires writes a thorough review of his experience of Pandaria so far – “I have to say that Blizzard do make exceptionally good use of their game engine. Traversing through zones (if I can call them that), watching how the environment and landscape changes is incredibly immersive and occasionally breathtaking with some wondrous and beautiful sights to see. “
- Alas covers questing as a group, dungeons, the scenery of Pandaria and Alchemy – “I like the balance I’ve seen so far between interesting and engaging mechanics and straightforward AoE-festing. It seems like there’s a good mix of the swiftness one could achieve back in Wrath 5-mans with some areas that are a bit more challenging.”
- Anafielle writes from the point of view of a comparatively hardcore player in a really interesting overview of the expansion and Cross-Realm tech – “As awesome as it was to level with Theck, some of the technology behind CRZ concerns me. It’s just a bit too easy. Part of me wonders how large of an impact CRZ had on the race to realm first. “
- Windsoar looks at the way that storytelling works in MoP – “Just because there isn’t a label on the back of the box saying “EVIL BOSS #2438 SHALL DESTROY THE WORLD UNLESS YOU BECOME AN EPIC HERO AND SAVE US ALL” doesn’t mean that Blizzard doesn’t have the end-game in mind. “
- Tobold considers how MoP has changed the crafting game – “With an estimated drop rate of around 10%, and 10 motes needed per spirit, you only get a Spirit of Harmony for every 100 mobs you kill, and it’s not clear whether all mobs even drop them.”
- Altclysmic also looks at crafting – and drinking – in a post about concerns with Mists of Pandaria – “The World of Warcraft is full of alcholic drinks, they now have 2 races that are dependant on the consumpution of alcohol (Dwarfs and Pandaren) and even have a holiday (Brewfest) about the drinking of copious amounts of beer. “
- Firespirit talks about the strange feeling of disconnect from coming back to the game after a long break – “I started looking around, and browsing the forums. All the old names were gone. The top three (maybe even four?) guilds transferred out. “
- WoW In The Details notes a tiny little thing – the Mists of Pandaria takeout service – “At the Dawn’s Blossom settlement in Jade Forest, this lovely Pandaren is enjoying a quick lunch from a pretty familiar container. Notice the dragon logo and the gold border at the top and bottom. “
- Fari waxes lyrical about the Lorewalker faction and the stories you get to hear – “. If nothing else makes this whole trek worth it, it’s this. Loremaster Cho takes 2-3 minutes to tell you a story, and it’s more than telling! I’ll let you wait and check it out in order to see exactly how cool the storytelling is, but between his voice and the epic way that he goes about storytelling, the half hour I spent listening to stories made this totally worth it! “
- And Misha talks about a number of MoP subjects, but most notably the rather alarming tenor of the Horde storyline – “It’s a little rough, coming in with a Manifest Destiny attitude to an obviously well developed and lived in land (did we not see those ANCIENT RUINS and this VILLAGE WITH PANDA PEOPLE IN IT?) when throughout the rest of the game we have been Heroes of the Horde.”
It’s been a week now – still loving MoP? Or having a problem with it?