SWTOR This Week: Payment Models and Character Identity

by on October 24, 2012


SWTOR players are still in a pretty tough place this week, staring down the barrel of the upcoming Free To Play system. Will it kill the game or save it?

But that’s not all that’s being talked about in the galaxy far, far away – and we’ve got another great post looking at the identity of SWTOR’s classes, too…

  • Rohan’s at his analytical best looking at the various ways in which F2P can be implemented, and what needs to be done to save SWTOR“At the end of the day, someone has to hand money over to the devs so that they can eat. One would assume this is obvious, but judging by a lot of the forum rhetoric, it isn’t.”
  • Larry Everett at Massively takes an overview of the Free To Play story so far“Two factors weigh against SWTOR in its quest for F2P salvation, and two factors might help it succeed. “
  • And Njessi writes a really great, lengthy look at the personalities of the various SWTOR classes, and how they help or hinder her playing the game“I feel like my complete discomfort with both my consular toon and her companions makes me ambivalent about the playstyle – which, admittedly, has nothing to do with the story, voice, or crew. If I think about it, sage, has a lot of aspects I like, specifically a resource system that doesn’t penalize you for dropping below 60%. Still, I am seriously struggling to find the will to level.”

The last point is an interesting one in the context of the F2P discussion, actually. Most people who played SWTOR, I suspect, wanted to play either Sith or Jedi. Now, the Sith storylines are pretty good, but I know very few people who liked the Jedi characters – I know I hated mine and gave her up as soon as possible.

Was that, I wonder, more of a factor in the game’s failure than we’ve given credit for?

Do you think F2P’s going to save SWTOR’s future?

If you enjoyed this article, check out our other posts from these categories: Star Wars: The Old Republic

{ 1 comment… read it below or add one }

Tesh October 25, 2012 at 4:57 pm

I maintain they should have gone with a GW2 model; buy the game, play it forever. Their conversion to a plan that effectively gives away the story, arguably the best part of the game, but hides the endgame (among other things), perhaps one of the game’s weaker points, seems very odd to me and a bit ill-advised.

Perhaps more to the point, I’d have bought the game if it used the GW2 purchase model. I’m almost certain not to spend any money on it now, though I’ll play it.

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