As everyone probably knows by now, the raiding game of Mists of Pandaria seems to leave serious raiders grinding like they just got two hours’ access to a warehouse full of freshly-roasted Yirgacheffe. Several bloggers have written that the discussion – and irritation – seems to be winding down, but looking at this weekend’s blog posts, I don’t see this topic dying any time soon.
Today, in particular, several writers have started getting into the nitty-gritty details, looking at the numbers and just how much work is required from each raider each day. And, as you’ll see, those numbers are pretty startling:
- Anafielle is back with another post looking at the situation for hardcore raiders – this time, she’s running the numbers on the Valor Point cap, and coming out with some pretty scary stats – “Let’s consider this in terms of hours. I’m already tossing 12 hours at MSV, and 2 or 3 hours at LFR with terrible pugs… and yeah, it can take 3 hours to do all 6 bosses depending on how many people fall through the floor on LFR Elegon. Having done all of this, I need to do 134 dailies or daily-equivalent activites to cap. Huh. That is… a lot.”
- Big Bear Butt has come out with some numbers too, for consumables and flasks, and they’re looking, frankly, pretty butt-ugly – “So, best case, say I spent 7 days a week planting 16 Songbells, harvesting them specifically for Golden Lotus and no other reason. I could get 1.6 Spirit a day, eleven Spirit of Harmony a week plus two motes left over. That comes close to what I’d need, 33 Golden Lotus. Close, but still no 40 Lotus Cigar.”
- And BBB also writes a supplemental post that I had to feature, looking at the future of the heroes of Azeroth – alts all – as farm workers and manure shovellers – “I can see one of those level 90s, in farming hat and coveralls, leaning on their shovel, gazing off towards the Golden Falls, saying to Farmer Yoon, “You know, I killed the Lich King. I was there, the day that Deathwing died. I have fought an elder god, and I have faced the celestial titans themselves to save our world from destruction.””
- Matticus looks – unfavourably – at several aspects of the daily grind, including the decision to tie VP to reputation gains – ” 3 weeks later, all my item slots are filled with heroic dungeon or higher. I don’t even queue for it anymore unless a guildie needs a quick healer queue for a specific instance. But give us a tabard, and I’ll gladly brave heroics and carry a group if need be.”
- Stubborn asks what Blizzard could do to fulfil our content needs without grinds, and challenges us to come up with some solutions – “All of this relies on a tolerance for repetition, though. Blizzard does well as long as that’s true. The question of “if not dailies, what?” peels away that simple solution and asks for something more for those of us who want new experiences.”
- The Grumpy Elf makes the excellent point that the daily grind can also get better or worse depending on a variety of semi-random factors – “I have a friend of mine that does his dailies when he gets home from work which is roughly three hours before me. He says there is very little competition and the quests go fast and easy while when I do them there seems to always be at least 10 people camping spawn spots for mobs to kill because nothing is alive. “
- And Rohan wonders if a lot of the problems with the grind come from a disconnect between how Blizzard and raiders think of Valor Point gear – “But instance drops are random, and raiders tend to discount randomness. Or they expect the worst possible outcome of that randomness. But Valor gear is entirely under their control. “
If there’s one thing the WoW community’s good at, it’s optimising and figuring out solutions for the most intimidating of problems. I’ll be interested to see what solutions emerge from the dailies mess.
How would you fix the Dailies Problem?