Nightmares of Farming, Death In Beta, and A Main Changes

The “all change” atmosphere in the MMOsphere at the moment reflects itself in the rest of today’s posts – whether it’s premature death, excessive farming or one of the most notable mains in all the blogosphere changing…

  • Tobold looks at the increasing appreciation for losing in games (FTL, X-COM, Dark Souls) and asks what this means for MMORPGs“But if losing is back in single-player games, maybe it can be brought back into MMORPGs as well. In the original Everquest you could lose levels and equipment. In a game that has that, slow progress looks comparatively attractive.”
  • Big Bear Butt writes about how he’s hanging up his – well, his butt, I suppose – as he admits he’s lost the love of the bear“But I don’t know that I want to. It’s just not… it’s no longer fun for me to be a Bear. And while I know I could attain the skill level I expect out of myself, that’s not the same as finding that sense of joy, or that magical conenction to the class.”
  • Clockwork rants about the increasing tendancy of players to write a game off before it’s even out of beta“declaring games dead before release is antithetical to the desire to have more originality in gaming. Development of a game is a costly endeavor, and declaring a game “bad” simply because it breaks conventions or isn’t like “that other game” stifles creativity. “
  • And Anafielle writes about her raiding experience so far in MoP – or rather, her desperately-grinding-with-the-hope-of-time-to-raid-too experience…“I’ve never, ever had to do this much out of raid work. My guild is feeling it too, since we have always historically been on that line between “low time investment” and “high performance.” There is nothing low about the time investment that raiding in a serious manner requires right now. Absolutely nothing. When I’m spending as much time raid-prepping as I am raiding, something is seriously fucking wrong.”

Enjoyed today’s posts? Please consider sharing them around the ‘net!