Everyone’s been running dungeons this weekend, it seems – but not, as you might expect, Mists of Pandaria dungeons.
No – instead we’ve got a series of fascinating posts looking at the dungeon experience in other games, and across all MMORPGs:
- Redbeard writes a really interesting piece recounting his experience in his first SWTOR dungeon – ” You stop worrying about damage meters and trying to fine tune your threat management; you just roll with it and do what is best for the group.”
- Rohan sums up the differences between SWTOR and WoW endgame, focused on dungeons – “I think the biggest thing is that TOR has the balance between AoE and single-target almost perfectly correct. Sometimes you AoE, and sometimes you single-target individual mobs. Crowd Control is often used, but it is not absolutely required.”
- Stubborn recounts positive experiences in the dungeons of The Secret World and Guild Wars 2, both of which have come in for criticism from other players – ” I’m really not sure why there are so many criticisms of the GW2 dungeons flying around. They’re supposed to be tough. A little chaos that requires some improvisation is a good thing. Apparently not everyone shares that sentiment, though.”
- And Gordon at We Fly Spitfires laments the death of tanking as a mechanic across MMORPGs – ” as much as I love both the playstyle and roleplaying aspect of being a tank, I appreciate the evolving nature of MMORPGs.”
Personally I STILL haven’t managed to get into a GW2 dungeon (blame a really hectic work schedule), but I’m looking forward to them – they sound like just my cup of tea.
What MMO are you playing right now, and what do you think of the dungeons/instances in it?




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Thanks for the link, Hugh!