Did Guild Wars 2 live up to its promises?

One month in, Guild Wars 2 is certainly different – but different good, or different bad?

We’ve been adventuring in Tyria for more than a month now, and it’s continuing to divide MMO gamers. Some of us are loving it, some of us… aren’t. But what’s dividing everyone? And where will the opinion eventually fall – a genuine competitor to WoW, or another “Three-Monther”?

Several bloggers have been looking into GW2 one month in today, with some really deep, interesting posts:

  • Dusty Monk looks at the various promises GW2 made – from cooperative game design to strong personal story to, y’know, being fun“in that sense, it actually plays much more like a sandbox game than an amusement park game, wherein it relies on the player to go and find their own fun.”
  • Healing The Masses takes a PvP-focused look at how WvWvW’s fairing, how the combat system is working out, and the issues the game is facing right now – *”Not be able to see the enemies true numbers or even the enemy at all is a serious issue. It is even being abused in certain ways with groups staying really close then fanning out so their rendering takes longer.”
  • And Azuriel, who hasn’t been getting on with Guild Wars 2, takes another stab at it, giving both his impressions and considered reasons for them as he plays“The mobility does feel fun. There is a sort of sponginess to the button-presses –> attack result, but even that is not the precise issue. And while my next instinct was to say it feels shallow, it is pretty clear that there is a lot that can go on simultaneously (especially in PvP).”

So, how do you think GW2 is doing? Is it achieving what it promised?