One month in, Guild Wars 2 is certainly different – but different good, or different bad?
We’ve been adventuring in Tyria for more than a month now, and it’s continuing to divide MMO gamers. Some of us are loving it, some of us… aren’t. But what’s dividing everyone? And where will the opinion eventually fall – a genuine competitor to WoW, or another “Three-Monther”?
Several bloggers have been looking into GW2 one month in today, with some really deep, interesting posts:
- Dusty Monk looks at the various promises GW2 made – from cooperative game design to strong personal story to, y’know, being fun – “in that sense, it actually plays much more like a sandbox game than an amusement park game, wherein it relies on the player to go and find their own fun.”
- Healing The Masses takes a PvP-focused look at how WvWvW’s fairing, how the combat system is working out, and the issues the game is facing right now – *”Not be able to see the enemies true numbers or even the enemy at all is a serious issue. It is even being abused in certain ways with groups staying really close then fanning out so their rendering takes longer.”
- And Azuriel, who hasn’t been getting on with Guild Wars 2, takes another stab at it, giving both his impressions and considered reasons for them as he plays – “The mobility does feel fun. There is a sort of sponginess to the button-presses –> attack result, but even that is not the precise issue. And while my next instinct was to say it feels shallow, it is pretty clear that there is a lot that can go on simultaneously (especially in PvP).”
So, how do you think GW2 is doing? Is it achieving what it promised?