An EVE Player Marvels At Guild Wars 2′s Caring Atmosphere

by on October 16, 2012


Could Guild Wars 2 be a vision of a happier world?

Jester may be becoming convinced – at least in MMO terms. The veteran EVE blogger, hardened survivor of a thousand griefers, has been playing Guild Wars 2 recently – and he’s shocked at what he’s seen.

Friendly cooperation -

“When you’re playing GW2, from time to time you’ll get markers indicating that a nearby player or NPC has been defeated. You can head for those markers and “revive” them… basically the game’s resurrection system. The important bit, though, is that these markers are placed on everyone’s map. Reviving someone is slightly annoying: it can take upwards of 10 to 15 seconds and the reward for doing so is paltry. And I was off the beaten track, not even in an event, and with a dangerous creature close by. I was idly curious… would someone come along and spontaneously revive me? I decided to give it a few minutes to see.

Now in EVE of course, the response to such an event would be very predictable. Other players would go by saying “lol noob” in Local leaving me to my fate… or more likely there would be a deliberate shake-down attempt: “I’ll revive you for 10 silver.” Would an EVE player assist a stranger at little benefit to themselves and at a cost of 15 seconds lost time? I think we all know the answer to that! We’ve been trained virtually from character birth not to help our fellow capsuleers. That’s quickly morphed into “make fun of our fellow capsuleers when they’re down on their luck.” That’s EVE culture.

In GW2, I had to wait less than two minutes before someone came into the cave, revived me, and then helped me finish off the veteran wolf and the associated minions.

Who are these people and how is it that they’re playing an MMO?”

I’ve often found some of the most interesting insights into MMORPG culture come from people moving between wildly different games, and EVE to Guild Wars 2 has to be one of the biggest leaps possible. Jester’s an excellent writer, and his stories here are both fascinating and heartening, as he wonders just how the culture can be so wildly different in the two games.

Are you finding Guild Wars 2 as friendly as Jester is – or EVE as brutal?

If you enjoyed this article, check out our other posts from these categories: Eve Online,Guild Wars 2

{ 5 comments… read them below or add one }

Tesh October 16, 2012 at 8:23 pm

This is what happens when you foster and even incentivize free will cooperation, instead of competition and coerced grouping. It will likely be GW2′s most lasting design legacy.

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flosch October 16, 2012 at 9:35 pm

I follow Jester, and like his insight into a game that I play in a way, but still feel like a stranger to in many ways. It’s fascinating how a player bred and raised in EVE perceives this community so (I assume) strange to him.

I would love to see Jester try A Tale in the Desert, a game I never tried, but that, from what I heard, combines almost pure sandbox with cooperative instead behavior instead of the sociopathic one often seen in EVE?

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Jeromai October 17, 2012 at 8:16 am

If you did try it, you’d soon realize that ATITD is not the polar opposite of Eve and does not completely incentivize cooperative behaviors. Frankly, GW2 does it better (leaving competition mostly against other servers and in structured PvP tournies and griefing designed out as much as possible.)

In ATITD, self-focused competitive behavior has certain outlets and pushes back and forth with group-focused cooperative behavior. What is interesting is to see how various members of the community settle at the point they’re comfortable with, and how the small community responds to the few who come in with sociopathic behavior.

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Hugh Hancock October 18, 2012 at 12:02 pm

I’ve always found it amusing that one of the first ways I heard of in ATITD to grief a fellow player was to sneak into their homestead and stare at their sheep…

(Sheep in ATITD are shy – they won’t breed when someone’s watching.)

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